Koshling, you original plan was alot better.
"Unit not previously visible to player A becomes visible to player A - requires turn sync between the two players concerned" Does not solve anything.
Turn sync and turn order enforced should be only be during war. Perhaps have three configurable options.
Turns allowed ahead during peace. (integer default 20)
Turns allowed ahead during war. (integer default 0)
Turn order enforced during war. (boolean default true)
This way it is possible to create fast games with many human players. (20 5 false)
The goal most be to make the game playable and fun.
Declaring war is only allowed if you are ahead in turns. (i.e. you will continue you turn later)
"Unit not previously visible to player A becomes visible to player A - requires turn sync between the two players concerned" Does not solve anything.
Turn sync and turn order enforced should be only be during war. Perhaps have three configurable options.
Turns allowed ahead during peace. (integer default 20)
Turns allowed ahead during war. (integer default 0)
Turn order enforced during war. (boolean default true)
This way it is possible to create fast games with many human players. (20 5 false)
The goal most be to make the game playable and fun.
Declaring war is only allowed if you are ahead in turns. (i.e. you will continue you turn later)