LifeOfBrian
King
- Joined
- Aug 21, 2019
- Messages
- 757
SV with The Netherlands on T342, Deity, Oval, standard (no ruins, events, tech trading or RAs). 6 cities, no religion (on purpose - God of all Creation), Tradition, Artistry, Rationalism, Freedom. UA provided so much culture and gold this felt much easier than a standard Deity game. Biggest danger came from Arabia that conquered Poland and Korea, eventually having 12 cities, leading in all aspects of the game and would have won a CV had I not had so much culture. Like with the previous Indonesia game, the main key to catching up in science were the great scientists, even though I didn't use the science process at all, otherwise I would have had an even easier path to a SV. Freedom's ability to purchase SS parts is just too strong, I think the empire cooldown period between buying parts should be at least 8 turns because that's usually the fastest time a Progress/Authority capital/strongest city will need to build a SS part. This game no religion was dominant, but Ethiopia, Maya and Russia all lost their religions, so they had religionless cities for the majority of late game.
Some other observations:
- I wanted to sell my vote in favour of making Carthage's religion the dominant one (resolution proposed by Carthage), only for Carthage saying the trade value would be around -300 -> so I'd have to pay them to vote in favour of their religion. The other two proposals were Global Peace Accord and an open door resolution, so it's not like they switched their priority to wanting me to vote against sanctioning them.
- the AI is too willing to sell luxury resources to the Netherlands even if that means they lose their monopoly, for example I bought so many copies of Salt from Russia I stole their monopoly, plus the Maya had 5 copies of Cocoa, I had 4, but I bought 2 from them and thus stole the monopoly from them. I think this code could benefit from being looked at.
- the AI is too willing to sell coal -> even the AIs that denounced me were still willing to sell their coal to me for 8-10 gpt. I think the AI would benefit more from denying me coal to build factories etc. than having some extra gold, especially because they're usually already swimming in gold. So that's something that I hope will be looked at.
- settling your capital on a mining/trapping luxury as the Netherlands is just so strong - I settled on Copper, took Mining as the first tech, sold Copper for 5gpt to Russia on turn 9 and got an extra 3 culture from turn 11 (I had to spend two turns moving my settler) onwards. Could the Netherlands AI perhaps be taught to do that?
- Arabia had 7 puppet cities in the late renaissance era and was stomping AIs around. It didn't take Imperialism or Autocracy nor did it attack me (their neighbour) even though I was the only civ standing in the way of their CV. So that's an example of how the AI fails to make the final move or two necessary to win the game, allowing the human player to come through. Perhaps something to look at, if possible.
- I think you should be able to buy great persons even in cities with no majority religion, I don't understand why that's a prerequisite. Given the current state of the religious game and non-founders not being able to buy inquisitors, it can leave a civ, especially non-founding, without the option of buying great persons in the late game. In my game, 5 of my 6 cities didn't have a majority religion, but luckily the smallest city had it, so I could buy my great scientists there. But I still had to spend a lot of faith on buying up a few missionaries just in case that city lost its majority religion so I could then bring it back via missionaries.
A lovely experience, thanks again for the patch!
Some other observations:
- I wanted to sell my vote in favour of making Carthage's religion the dominant one (resolution proposed by Carthage), only for Carthage saying the trade value would be around -300 -> so I'd have to pay them to vote in favour of their religion. The other two proposals were Global Peace Accord and an open door resolution, so it's not like they switched their priority to wanting me to vote against sanctioning them.
- the AI is too willing to sell luxury resources to the Netherlands even if that means they lose their monopoly, for example I bought so many copies of Salt from Russia I stole their monopoly, plus the Maya had 5 copies of Cocoa, I had 4, but I bought 2 from them and thus stole the monopoly from them. I think this code could benefit from being looked at.
- the AI is too willing to sell coal -> even the AIs that denounced me were still willing to sell their coal to me for 8-10 gpt. I think the AI would benefit more from denying me coal to build factories etc. than having some extra gold, especially because they're usually already swimming in gold. So that's something that I hope will be looked at.
- settling your capital on a mining/trapping luxury as the Netherlands is just so strong - I settled on Copper, took Mining as the first tech, sold Copper for 5gpt to Russia on turn 9 and got an extra 3 culture from turn 11 (I had to spend two turns moving my settler) onwards. Could the Netherlands AI perhaps be taught to do that?
- Arabia had 7 puppet cities in the late renaissance era and was stomping AIs around. It didn't take Imperialism or Autocracy nor did it attack me (their neighbour) even though I was the only civ standing in the way of their CV. So that's an example of how the AI fails to make the final move or two necessary to win the game, allowing the human player to come through. Perhaps something to look at, if possible.
- I think you should be able to buy great persons even in cities with no majority religion, I don't understand why that's a prerequisite. Given the current state of the religious game and non-founders not being able to buy inquisitors, it can leave a civ, especially non-founding, without the option of buying great persons in the late game. In my game, 5 of my 6 cities didn't have a majority religion, but luckily the smallest city had it, so I could buy my great scientists there. But I still had to spend a lot of faith on buying up a few missionaries just in case that city lost its majority religion so I could then bring it back via missionaries.
A lovely experience, thanks again for the patch!
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