New PBEM - 8 players!

I can see what Fanda is getting at ... If as Russians I want to bring Bombers based in Moscow into fight with Japan I have to rebase this turn ... Japan gets a chance to recon them and prepare for them, then I can use the Bombers next turn.

Instead, what I can do is gift them to Comm. China during the Russian turn, then on the Comm. China turn I use the Bombers ... Japan doesn't get a chance to recon or prepare for them.

Does seem a bit like a cheat.
 
Actually, I think this doesn't work. I am sure I did a test on it on our last PBEM to see whether this is an exploit. I think the way it works is that when the unit is gifted, the movement ability is also carried over.
So for example, if Russia moved a tank 1 tile into mongolia and gift it to Mongolia, Mongolia can still move the tank but only with 2 movements left. I didn't do a similar with planes, but I would think the idea would be the same.

Fanda, do you think this is not the case?
 
Oh. I thought of something. May be this could work with a given order.

Suppose in our game, that Japan is ally with France to attack Russia.

The order of play in a turn is: Japan -> Russia -> France.

In Jan, Japan took his and Russia took his turn as normal. He Recon the Japanese cities to ensure they have no bombers and fighters.
Then France, send some fighters to Japan and gifted to Japan. The in Feb, since it is a new turn, the Jap can use the gifted fighters to attack Russia.

So this exploit can only works if the one being invaded happens to be in between the play order of the two invader. And the gifting works only one way: the later gift the units to the earlier. Fanda, is this your case?

If what I suspect is true, then at least in our case, this can happens very rare, because we grouped and ordered the potential enemies in order. For the big players: Germany -> Japan -> Russia -> France -> Britain -> America.

So unless one of us is decided to change side, this is not a problem for us.
 
It is no exploit. An unit can only act once per turn. As Kai described: if you did gift your unit to a civ that will act in the next turn, it can act "twice in a row", but not more then once per turn.
 
I have break my Beautiness-Sleep and make my turn in the morning between 6 and 8. ONLY FOR YOU :)

---> Ace
 
Actually it IS possible Kai. I did myself last game beeing brits. I send british ships from singapur into australian water and gift it to australia. Australia moved after this. The ships could travel AGAIN 9 tildes. So they made 18 tildes in ONE and the SAME month. Same was done one time with landunits! I send them via air-transport to an australian city and gift it. Australia could use them!

To my surprise this did not work this time using german bombers. I put them to an italian city and gift it. When italy was on turn, i could NOT use them anymore.

I'm a litte confused and dont know why it's working sometimes and somtimes not.

What had been the differencies?

1) I used air planes instead of ships/landunits this time.
2) Italy is no vasall of Germany while Australia is vasall of GB ( is it? )

I think its more likely to be 2). Since e.g. air transport is only allowed to own citys OR into cities of you vasall. This exploit might be related to the vasall/hegemon stuff.

Actually I would allow this. For the simple reason: its hard to trigger, if someone used this and we will have endless discussions. If we forbid, than all people should honestly agree with that.
 
Well mmm.... that's weird.

I did the test using Germany and Hungary last time. As an example, I remember I moved a panzer from Germany to Hungary and then gift it to Hungary. When it is Hungary's turn, Hungary can move only 2 tiles. Hungary is a vassal of Germany. I moved not just one unit but a few. I am quite sure it wasn't just happened to me once out of luck.

On the other hand, Australia is NOT a vassal of Britain in the new setting. I don't see any reason why it works in your case of Britain/Australia but not the cases we both observed as Germany/Italy/Hungary.

I really hope this is not at random.
 
Actually it IS possible Kai. I did myself last game beeing brits. I send british ships from singapur into australian water and gift it to australia. Australia moved after this. The ships could travel AGAIN 9 tildes. So they made 18 tildes in ONE and the SAME month. Same was done one time with landunits! I send them via air-transport to an australian city and gift it. Australia could use them!

To my surprise this did not work this time using german bombers. I put them to an italian city and gift it. When italy was on turn, i could NOT use them anymore.

I'm a litte confused and dont know why it's working sometimes and somtimes not.

What had been the differencies?

1) I used air planes instead of ships/landunits this time.
2) Italy is no vasall of Germany while Australia is vasall of GB ( is it? )

I think its more likely to be 2). Since e.g. air transport is only allowed to own citys OR into cities of you vasall. This exploit might be related to the vasall/hegemon stuff.

Actually I would allow this. For the simple reason: its hard to trigger, if someone used this and we will have endless discussions. If we forbid, than all people should honestly agree with that.

Australia is vasall of Britain, Italy is no vasall of Gemany
 
Hmm but hungary is german vasall too, as kai says. So this might not be the reason why its working.
 
Hmm then i have no idea. Ok but i can live with it, when it is allowed. I use it then in Thailand :).
 
Well mmm.... that's weird.
On the other hand, Australia is NOT a vassal of Britain in the new setting.

But in the old settings it was. And thats where it worked. But when you tell germany/hungary did not work.... I will setup a random hotseat game with 3 players and will try some. If i find any substantial explanation i let you know.

In the end we should agree on one rule.

Kai: Please make a email poll again.
 
Just to confuse things a little more ...

I was playing a single player game yesterday as Russia and was rebasing bombers and jet fighters.

All cities concerned had no airbase so air unit limit was 4.

With the cities I owned, I was only allowed 4 air units, whether bomber or jet or mix.

I was also rebasing to a vassal's cities. Max number of bombers I could rebase was 4, likewise jets were 4 BUT in what seemed like random circumstances, if I had already rebased 4 bombers, then tried to rebase jets to the same city, with some cities it would let me exceed the 4 air units already there !!! Unfortunately I didn't have any more time to continue experimenting but when I do, I will let you know what happened.



Bottom line ... it looks like vassal rebasing and gifting may be random to a certain extent. By 'random' I mean probably bugged.
 
borgg: I can do a poll of course. But I think we need to find out whats causing it, other wise I don't think it is meaningful.

Dazz_G: Just to confirm, those cities that can exceed the 4 aircraft limit have no airports? I suppose you realize that with airports, the aircraft limits becomes 8?
 
I checked a couple of the cities concerned (I had 'investigate city' espionage) and there was no airport.

For the other cities, when rebasing the little display on the left screen displays 0/4 , 1/4 and so on to let you know the aircraft limit and I was able to rebase a jet when the number was 4/4. Also, I wasn't able to rebase a 5th bomber to a city which already had 4 bombers or a 5th jet when 4 jets were present ... I was only able to rebase a jet fighter when the city already had 4 bombers :crazyeye:
 
Oh ok. You did mention no airbase in your previous post.
Then I don't know.
But I think this issue is rather less important. I found at least 2 other minor issues that are probably civ4 bugs (one related to airlift, the other related to collateral damage). I don't think we should spent too much of our time fixing Civ4's bugs :)
 
But I think this issue is rather less important. I found at least 2 other minor issues that are probably civ4 bugs (one related to airlift, the other related to collateral damage). I don't think we should spent too much of our time fixing Civ4's bugs :)

That depends on whether you are the one doing the rebasing or the one getting hammered by all those aircraft :D

I agree though ... if we tried to sort out all the Civ4 bugs, we would be starting this game on Civ5 :D
 
It didn't arrive.

If I get it soon, I might be able to get it done today. If I cannot get it done today, I am totally out of action Wed and Thur as I'll be in hospital for a minor operation.
 
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