From SO's Wiki link
Data transfer rate:
SSD technology can deliver rather consistent read/write speed, but when lots of individual smaller blocks are accessed, performance is reduced. In consumer products the maximum transfer rate typically ranges from about 100 MB/s to 600 MB/s, depending on the disk. Enterprise market offers devices with multi-gigabyte per second throughput.
Once the head is positioned, when reading or writing a continuous track, an enterprise HDD can transfer data at about 140 MB/s. In practice transfer speeds are many times lower due to constant seeking, as files are read from various locations or they are fragmented. Data transfer rate depends also upon rotational speed, which can range from 4,200 to 15,000 rpm.[78] and also upon the track (reading from the outer tracks is faster due higher absolute head velocity relative to the disk).
@AIAndy,
So the question is, Is EoT's (with CIV IV/BtS engine and C2C MOd) all Ram usage and no HD or in this case SSD usage? I that what you're tell us?
JosEPh
Civ makes ZERO disk access EXCEPT during load and save. Thus the ONLY impact is on autosave once you start playing. Once loaded everything is in RAM (which is why we have severe memory issues with the 32-bit engine)