I am in full agreement with this, and this is also how I would rule. I.e. that the moment you know that you intend to declare on a neighbour within a few turns, you stop double moving and allow the other player to play his turn before you play your next turn, as if you were already at war. However, 2metra does not agree with this. I've had a long discussion with 2metra on Google Talk, and we disagree strongly on this subject. 2metra has asked me if he can post our chat here, and I have given my blessing to that as well - the chat is quite long though. As for the peaceful abuses of double moves that OT4E mentioned in his post, yes, it can absolutely be viewed as artificial - and I understand that some people do. E.g. 2metra and I spent a lot of our chat debating double moving settlers. I argue that you simply avoid moving a settler 4 moves in a row. You log in, move your settler, end turn, and then allow your opponents (whether you know they have a settler or not) the opportunity to move, and then you can move your settler 2 more moves - and so forth. Not all players agree with that, 2metra is definitely one of them - and that is fine by me - but I would rule against double moving a settler, in other games, based on my opinion on this matter. Here's a run down of the current situation however: The relevant rules of this game are as follows: and Rules 1 and 2 does not say anything at all about peacetime double moves. Rule 7 on the other hand is a rule that was invented at Realms Beyond, and one of the implicits of this rule is that double moving someone you know you will declare war on within a few turns is "being a jerk", and it gives you an unfair advantage. 2metraninja does not agree, and thinks that only the last turn before you declare war is relevant to this ruling, and that double moving someone you know you will declare war on within a few turns is "your tactical advantage if you play two times in a row". Now, I clearly view double moving a few turns before war as "being a jerk", and I would clearly rule in REM's favour here as I am used to players adhering to a basic code of honour where you simply don't double move someone when you know you will go to war with them. That is also my ruling on this matter - i.e. I intend to reload to the beginning of the turn. Now, if a majority of the players disagree with that, then I am obviously not able to rule properly in a game that does not follow the RB rules, and I will gracefully resign as the game admin and allow you to find someone else to arbiter your disputes in the future. The reason I am doing my ruling on this before possibly stepping down as admin is to let the game continue. If a majority disagrees with me, and you call in someone else to arbiter, it will take time to find someone that can do the job as arbiter for you, and in the meantime the game will have to be paused - possibly for a long time. If a majority of the players do agree with me however, I suggest the following amendment to the rules, to ensure we have a clarification of this in any future situations: These are just suggestions for rules, that will make any arbitratings in this specific game easier in the future, as everyone will thus be aware of them. If there are suggestions for clarifications, then please feel free to suggest them, as I wrote these suggestions in a rush. If someone strongly disagrees with these rules and do not want them included, then realise that I will rule by something similar to these rules anyways if similar situations arises later in the game, so if this is a game breaker to anyone, it's probably best if you find another game admin rather than kill the game over some (to me) simple and rather sensible rules. Lastly, I will in no way be offended if anyone asks me to step down - even a majority - so there will be absolutely no bad feelings from me towards anyone, and I will happily continue to host this Pitboss and future Pitbosses for CFC regardless of this. But, as I told 2metra in our chat, in future Pitbosses, I strongly suggest making sure things like "double moving settlers" and "double moving up until the turn before war is declared" is allowed in written form inside the rules, so there can not be any discussion around the subject - with either me or anyone else as admin. When I admin, I adhere to the written rules of the game, and even though 2metraninja thinks this game's rules allow peace time double moves, rule #7 is the one I am making my rule upon - and obviously 2metraninja and I simply disagree upon what that rule involves. If the rules had included clear wording that double moves only count as breaking the rules if they are done in the last turn before a war declaration, and while the war is ongoing, I would have ruled in HBHR's favour. Oh, and a short edit: For this particular game, I will not rule on any settling disputes, just to make that adamantly clear. 2metraninja disagrees so strongly with me on that subject that I do not wish to force a rule like that down on the game. That means that everyone should be aware of the fact that double moving settlers is perfectly acceptable behaviour in this game, and that I will disregard any and all complaints about people double moving them if any arises, and I continue as the game admin. Please amend this statement to the rules in the first post, 2metraninja.