Bandit: These guys have Hidden Nationality and can Raid other Civs Treasure Units, Pilgrims, Immigrants, and Cities. They don’t completely destroy the Units they Raid, but rather steal some of the Gold. After a Raid the Unit goes into Hiding for a few turns. When Raiding Cities, special Raider promotions will add to the success and also the City defenses present will modify it as well. Outlaws make the best Bandits. Pilgrim: Your units can go on Pilgrimages with the Pilgrim Profession. There needs to be a Shrine set up in a foreign City, or they can always take a Pilgrimage to Rome. You will be able to Gift Relic units to other Civs which they can use to Build a Shrine in their Monasteries. Pilgrim Profession will cost Gold and perhaps Incense (if added as a Yield). When the Pilgrim visits the Shrine the gold is Given to the Civ along with a Cultural boost, like AI Pilgrims give to the Player. Your Units will also receive a Pious Promotion. This Promotion can perhaps Give an Extra Bonus in Combat vs Civs that do not have your chosen Religious Civic (or Religion when we add this), or perhaps some other benefit. Also, there could be a random chance to get a Divine Protection Promotion that gives the Unit the one time ability to return to the nearest city instead of dying in combat.