v.36 (Dec 30, 2012): - DLL : Update source code to 220.127.116.11 (thanks, again, to whoward69's compilation tips) - Bugfix : games were not correctly initialized when using the 1939-45 Europe map, causing order of battles to be re-spawned when reloading. - Bugfix : change a road tile to a railroads on both Europe maps. On the Europe 39-45 scenario, this was preventing soviet convoys to spawn from US to Murmansk. - Balance: raise spawning probability for soviet convoys - Change : Rebase in friendly city is a permanent feature. - Optimization : check air distance between a boat and a submarine's attack before trying to find a route (prevent searching for tousands of tiles routes on larger maps) - AI : don't try to heal unit's types which have reached their ratio limit. - Correction : a few typo/grammar. - Authorize mod: IGE - InGame Editor v.35 (Dec 19, 2012): - Compatibility : not compatible with saves from previous versions. - Compatibility : R.E.D. DLL v.4 is mandatory (already included in v.35 if you have G+K). - Feature : add the notion of supply lines to tiles, when not linked to a city or an unit, a plot can flip to the closest enemy unit or city. - DLL feature : tiles owned by cities does not flip side when the city is captured. - DLL feature : units can enter allied cities - DLL feature : units can stack in cities (unlimited stacking now, limited stacking relative to buildings is planned) - DLL feature : prevent some check related to Minor Civs asking for help, which in turn prevent a crash occuring during the AI turn (related to forced teams ?) - Optimization : no need to link tiles to cities on "Fall of..." events (save processing time) - Optimization : archive combat log in a separate table when needed (save up to 10-15 s/turn in late game) - Optimization : add PlotIterator code from whoward69 - Bugfix : once the mod is loaded, does not allow the user to return to the main menu (exit game instead), as the game fail to unload the files that are overriden using the VFS property. - Bugfix : code to find a city to heal AI Naval Units was sometime failing, making all other AI override inactive for that turn (other naval units and air units...) - Bugfix : change the way the mod handle support fire, to prevent units from being one-shooted by artillery if they were not supposed to be the target of the attack. - Bugfix : save all tables at the end of the barbarian player turn, so they can be added to the game autosaves which is done just after. - Balance: Field Guns bonus vs armor lowered to +25% (was +100%) - Balance: on the 39-45 Europe map, "Fall of France" on Paris capture doesn't happen after 01/01/1942 or if U.S.S.R and Germany are already at war. - Balance: on the 39-45 Europe map, make Paris an "open city" (less defense, no defensive buildings allowed). - Balance: on the 39-45 Europe map, don't force DoW on all French colonies vs allied (prelude to Operation Torch implementation). - Balance: allow Air type ratio restriction for the AI (force a limit on each "class" type) - Correction : Japan DoM text now refers to "Prime Minister" - Correction : Notification texts were not using the damage number when killing an enemy unit in defense. Available on CFC database and Steam Workshop. The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod. Please post here comments about the gamelay additions of this version. Use the bug reports thread for any new or old bugs. Detailed installation instructions are here.