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New release: R.E.D. v.36 ! (hotfix for v.35 loading bug)

Discussion in 'R.E.D. World War II Edition' started by Gedemon, Dec 18, 2012.

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  1. Gedemon

    Gedemon Modder Moderator

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    v.36 (Dec 30, 2012):

    - DLL : Update source code to 1.0.2.21 (thanks, again, to whoward69's compilation tips)
    - Bugfix : games were not correctly initialized when using the 1939-45 Europe map, causing order of battles to be re-spawned when reloading.
    - Bugfix : change a road tile to a railroads on both Europe maps. On the Europe 39-45 scenario, this was preventing soviet convoys to spawn from US to Murmansk.
    - Balance: raise spawning probability for soviet convoys
    - Change : Rebase in friendly city is a permanent feature.
    - Optimization : check air distance between a boat and a submarine's attack before trying to find a route (prevent searching for tousands of tiles routes on larger maps)
    - AI : don't try to heal unit's types which have reached their ratio limit.
    - Correction : a few typo/grammar.
    - Authorize mod: IGE - InGame Editor


    v.35 (Dec 19, 2012):

    - Compatibility : not compatible with saves from previous versions.
    - Compatibility : R.E.D. DLL v.4 is mandatory (already included in v.35 if you have G+K).
    - Feature : add the notion of supply lines to tiles, when not linked to a city or an unit, a plot can flip to the closest enemy unit or city.
    - DLL feature : tiles owned by cities does not flip side when the city is captured.
    - DLL feature : units can enter allied cities
    - DLL feature : units can stack in cities (unlimited stacking now, limited stacking relative to buildings is planned)
    - DLL feature : prevent some check related to Minor Civs asking for help, which in turn prevent a crash occuring during the AI turn (related to forced teams ?)
    - Optimization : no need to link tiles to cities on "Fall of..." events (save processing time)
    - Optimization : archive combat log in a separate table when needed (save up to 10-15 s/turn in late game)
    - Optimization : add PlotIterator code from whoward69
    - Bugfix : once the mod is loaded, does not allow the user to return to the main menu (exit game instead), as the game fail to unload the files that are overriden using the VFS property.
    - Bugfix : code to find a city to heal AI Naval Units was sometime failing, making all other AI override inactive for that turn (other naval units and air units...)
    - Bugfix : change the way the mod handle support fire, to prevent units from being one-shooted by artillery if they were not supposed to be the target of the attack.
    - Bugfix : save all tables at the end of the barbarian player turn, so they can be added to the game autosaves which is done just after.
    - Balance: Field Guns bonus vs armor lowered to +25% (was +100%)
    - Balance: on the 39-45 Europe map, "Fall of France" on Paris capture doesn't happen after 01/01/1942 or if U.S.S.R and Germany are already at war.
    - Balance: on the 39-45 Europe map, make Paris an "open city" (less defense, no defensive buildings allowed).
    - Balance: on the 39-45 Europe map, don't force DoW on all French colonies vs allied (prelude to Operation Torch implementation).
    - Balance: allow Air type ratio restriction for the AI (force a limit on each "class" type)
    - Correction : Japan DoM text now refers to "Prime Minister"
    - Correction : Notification texts were not using the damage number when killing an enemy unit in defense.


    Available on CFC database and Steam Workshop.

    The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod.

    Please post here comments about the gamelay additions of this version.

    Use the bug reports thread for any new or old bugs.

    Detailed installation instructions are here.
     
  2. Fenn

    Fenn Chieftain

    Joined:
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    Great mod but since the installation of v35, it is not possible to reload a saved game. Can you do something about it, or is there a way to reinstall v34. Please help so I can continue to play your great mod.
     
  3. Gedemon

    Gedemon Modder Moderator

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    post your log in the debug thread please.
     
  4. Canabrava

    Canabrava Prince

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    Playing with Italy 1939/1945 Europe scenario and crashed at turn 20. I reloaed my game and all units are doubled stacked. A lot of cities loaded with production on wealth. And i lose all my personal and material stock. Seens that reloaded first turn counditions and units starts.
     
  5. Gedemon

    Gedemon Modder Moderator

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    same, thanks, I need to understand why this hasn't happened in my test game.

    having some more info will help to fix the problem when I'll be back next week.
     
  6. Canabrava

    Canabrava Prince

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    Tested again. Every reaload game gives me more units, always like first turn. Also i lose every resourses Material/Personal and cities production are the same when game starts. And i think this happen to human player and AI player.
     
  7. Fenn

    Fenn Chieftain

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    Sorry my mistake, I am new and it was my first post, by the way I found a way to reinstall v34 so I can play your great mod.
     
  8. Gedemon

    Gedemon Modder Moderator

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    those with the units spawning again when loading, it occurs only on the Europe 39-45 map, right ?

    if yes, try that hotfix:

    extract RedEuro1940.lua from the attached 7z file to the "..\My Documents\My Games\Sid Meier's Civilization 5\MODS\R.E.D. WWII Edition (v 35)\Lua\Europe1940" folder

    (it's for new game only)
     

    Attached Files:

  9. constrainer

    constrainer Chieftain

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    Thanks so much! It works for me.
     
  10. Maccai

    Maccai Chieftain

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    The changes from the new version look good, but I'm wondering if there's a place to download previous versions. Steam automatically updated me to v.35 and I would like to finish the game I was playing at v.34 first.
     
  11. Juan King

    Juan King Chieftain

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    Thanks Gedemon, only just popped back in and will try it after my - miracles of miracles - 1936 Earth game is done. God knows how my old pc is doing it but I've got to turn 94!
     
  12. Gedemon

    Gedemon Modder Moderator

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    v.36 uploaded, should fix the reloading issue for new games.

    Savegame from v.35 with the respawn problem will spawn the Order of Battle one last time if loaded with v.36.

    Savegame made after applying the fix from post #8 (or from other scenario than Europe 39-45) should be compatible with v.36 without problems.
     
  13. thecivinator58

    thecivinator58 Warlord

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    I'm still getting that crash during Britain's turn on the 39 map :(
     
  14. Chamrin

    Chamrin Chieftain

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    I got the uk crash on turn 22 I think, using a .35 save in both .35 and .36.
     
  15. Gedemon

    Gedemon Modder Moderator

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    Thanks.
     
  16. Gwynin

    Gwynin Warlord

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    My v.35 savegame had the fix applied and seems to be working fine in v.36, the 'Fall of ..' events also work fine and so far I havent noticed anything really odd :)
     
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