New religions

blackCat

Chieftain
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I love the ffh mod.
For me it's a great job, but u know...after some times...u likes things changes...and u starts to think what can I do if can change things in this mod.

My first thought was to find other religions.

I've finished the ffh bts scenario age of ice and was :) happy to see a new religion. But :( as mulcan died, his religion died with him.
No more cult of the winter.

But imagine I do not know how In the scenario we killed only the body of mulcan( only his avatar) so he 's not totally dead. He's true soul his back to his home plane. Only the ilians or the doviellos can have this religion...

Here are my thoughts :

- Some religions can only been taken by some civs ( like cult of the dragon for kuriotates and sheaims)
ex: cult of the winter with tracking for illians and doviellos

-some new religions :

cult of the wolf with animal handling with werewolf priests :mad: and better hunter or rangers..

cult of the snake with poison with special assasins and priest who resist poison :cry: ...

cult of the skull with necromancy with death masters :eek: ...

Here are some ideas...

What do you think about this...

:cool:
 
FfH II was split into 4 development phases, because it was just too much to do it all at once. first was light, second was fire, which is completed by now and is the version 0.23c you can find on the board. right now we are converting FfH to the BtS engine (0.24) after that is done, we will start with phase 3 = Shadow. It will have a lot of Additions, 2 more religions included. And just to let you know, after Shadow, in phase 4 we will have lots of Scenarios covering an epic dynamic Story in the FfH universe.

you can find more information about all this on our website: www.civfanatics.com/ffh

enjoy
 
So, someone can tell me something about this 2 new religions

And also when can the next ffh version 24 will be ready ?
:goodjob:
 
They're currently called the Empyrean and the Council of Esus.

I'm guessing the Empyrean is the Lugus-based religion worshiped by the Malakim (look up the Lightbringer 'pedia entry), and the Council is worshiped by the Svartalfar. The Council (judging by the wonder in Fire that goes by the same name) probably has a lot to do with invisible/hidden nationality units, but I have no idea what the Empyrean is about.
 
So Mr underhill

Can u tell me for u when this new version can be used ?

Just say a approximation if u do not know

:banana:
 
Well, Sun and Shadow spell spheres have been planned for shadow for a long time. If The Empyrean is a Lugus worshiping religion, then I'm sure they will include some divine spells as well.
 
If we're thinking of messing with religions, here's another idea. Allow Great Prophets to establish varied sects of the established religions. For instance a sect of Leaves would provide Elvish Scouts with Subdue Animal. Another sect might give Nature I to Adepts. Each city could have only one sect, but a civilization could have different sects in different cities.
 
i want a religion focusing on necromancy.
 
In fact, when we see the description of the mod ffh, they also described the angels and their sphere of control...

ex :Lugus- Angel of Light (Sun)
Sirona- Angel of Wisdom (Spirit)
Bhall- Angel of Fire (Fire)
Nantosuelta- Angel of Faith (Enchantment)
Sucellus- Angel of Growth (Life)
Amathaon- Angel of Fertility (Creation)
Junil- Angel of Justice (Law)

Arawn- Angel of Death (Death)
Oghma- Angel of Knowledge (Metamagic)
Danalin- Angel of the Water (Water)
Dagda- Angel of Balance (Force)
Kilmorph- Angel of the Earth (Earth)
Cernunnos- Angel of Nature (Nature)
Tali- Angel of the Air (Air)

Camulos- Angel of Peace (Chaos)
Aeron- Angel of Strength (Body)
Ceridwen- Angel of the Stars (Dimensional)
Mammon- Angel of Foresight (Mind)
Esus- Angel of Trust (Shadow)
Mulcarn- Angel of Ice (Winter)
Agares- Angel of Hope (Entropy)

So we could have 20 different religions and yes a lot of different sects.

So imagine now.
 
[...]
Danalin- Angel of the Water (Water)
[...]

And remember that Danalin, for example, already has a religion of his own. The Octopus Overlords are a twisted version of his nightmares, so there could be several religions for each of them.

It may be a good time and place to point something I always dislike in Civ4 fundamentals religion mechanics. In vanilla civ (ie, not FfH), religion are founded based on a technology, and absolutely not civ related. So start with Spain, and theres good chances you're going to found Hinduism. BtS fixed that to a certain extent with the ability to choose the religion you found. FfH fixes that completely as religions give different advantages and fit different gameplays. But as I was imagining how to have better flavoured religions in Civ4 (see spoiler), I came up with the idea of possible schisms.

Spoiler :
This is all good as then Spain will found Christianity and there is less nonsense, but it still is not working well IMHO.

I think there should be a religion for each civ, and that they should be broken down to allow schisms. For example: England founds a religion, they found Holy Book. Then Rome founds another religion, Holy Book vanishes and is split between Catholics (Roman holy city) and Protestant (English holy city), with each city currently bearing Christian tag becoming either Catholic, Protestant, or both, based with their affinity (distance, diplomacy, trade, routes, etc.) with the founding cities and civilizations. Say that after that France founds a religion. Catholicism vanishes and there is a new schism: France founds Avignon Papacy and the Catholic holy city becomes the Roman Catholic holy city, etc.

Each civilization would have three tiers of religion, and the third tier would always be civ-specific: ie. Avignon Papacy for France, Anglicanism for England, Calvinism for Netherlands, Cathar for Spain, Zorostrianism(sp.?) for Persia, etc.

I have worked out the tiers so that there would be 3 different first category (Holy Book, Dharma, and Pantheism), then broken down into Catholic, Protestant, Islam and Orthodox; Hinduism and Buddhism, Henotheism and Polytheism; then broken down into a civ-specific religion (see table below).

religiontable.jpg


Diplomacy would be affected too. Two religions from the same tier (ie. Catholic and Protestant) would dislike each other much more than religions from different tiers (ie. Zen and Islam). Or should it be the other way around ? :crazyeye:

Another big modification would be that religions would actually count people, ie. in a city of 11 pop points, 4 are Hinduist and 3 are Zen (Japan-specific religion), 4 are without religion.


While the idea of a schism still needs a lot of balance and corrections (Think of a schism as a game mechanic, the impact are absolutely huge), I think this would make religion wars a definite better thing than it is currently implemented, and inquisition/crusades and holy wars would have a new sense...

Also, there is some objections on the use of slavery of that (ie. Which religion pop points does slavery take when whipping stuffs), but I think slavery could use a revamp too, actually.

Sorry for hijacking the thread, and I know not all of it would be FfH implementable, but I just thought Id share some thoughts. :)
 
Please only ffh based thoughts

Thanks for your input and feedback. ;)

While my schisms examples are not FfH flavoured, the concept remains perfectly adapted to FfH. I would really enjoy a scenario (or modmod) where there would be a schism. Ie. Bannor and Elohim are fighting against AV civ, and are in a strong position of winning. The Order has a schism, some believers call themselves the Real Order, and others the True Order. They will fight against each other as well as against the evil civ.

Also, the religion pop points makes lots of sense to me, it makes sure you know why and how you can reach for religious victory, etc.

But Ill put the non-ffh content in spoiler tags.
 
In fact, when we see the description of the mod ffh, they also described the angels and their sphere of control...

ex :Lugus- Angel of Light (Sun)
Sirona- Angel of Wisdom (Spirit)
Bhall- Angel of Fire (Fire)
Nantosuelta- Angel of Faith (Enchantment)
Sucellus- Angel of Growth (Life)
Amathaon- Angel of Fertility (Creation)
Junil- Angel of Justice (Law)

Arawn- Angel of Death (Death)
Oghma- Angel of Knowledge (Metamagic)
Danalin- Angel of the Water (Water)
Dagda- Angel of Balance (Force)
Kilmorph- Angel of the Earth (Earth)
Cernunnos- Angel of Nature (Nature)
Tali- Angel of the Air (Air)

Camulos- Angel of Peace (Chaos)
Aeron- Angel of Strength (Body)
Ceridwen- Angel of the Stars (Dimensional)
Mammon- Angel of Foresight (Mind)
Esus- Angel of Trust (Shadow)
Mulcarn- Angel of Ice (Winter)
Agares- Angel of Hope (Entropy)

So we could have 20 different religions and yes a lot of different sects.

So imagine now.
Interesting; they seem to map nicely to the Magic Spheres.

By the way, it's 21 religions/spheres :)
 
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