It is. In the current version, there is actually a very slim surplus. 3 gold gain on the first turn. By careful manipulation of the population of various cities, you can probably get very close to even every turn. And, you do start the scenario with 500 gold. I've never had to sell off anything at start as the Russians. Of course, when you maximize your population to generate trade arrows, production suffers. If you can create a few trade routes with North America, your money problems should come to an abrupt end. The initial payoffs upon delivery of a Manufactured Goods unit to its destination are . . . very profitable. It's the giga-map. The amounts generated are related to the distance between the two cities on either end of the trade route. Given the relatively enormous distances on this map, you can expect to earn quite a bit. If the trading city is large (like St. Petersburg, for example), and the trade route connects to another large city (like New York or Boston, for example), then the payoff can be spectacular. 2000-3000 is not unusual, and I've seen oil generate above 4000 on delivery.
And that's saying nothing about the tech gain you'll receive.