New science poll

Vote for 2!

  • Guerilla Warfare

    Votes: 1 14.3%
  • Genetic Engineering

    Votes: 3 42.9%
  • Combustion

    Votes: 1 14.3%
  • Amphibious Warfare

    Votes: 2 28.6%
  • Machine Tools

    Votes: 3 42.9%
  • Electronics

    Votes: 4 57.1%
  • Refridgeration

    Votes: 2 28.6%
  • Atomic Theory

    Votes: 0 0.0%
  • Industrialization (Not recommended! :D)

    Votes: 0 0.0%
  • Something else.....

    Votes: 0 0.0%

  • Total voters
    7
  • Poll closed .

Jayne

Emperor
Joined
Jun 12, 2002
Messages
1,070
Location
Worcs UK
Here's a new science poll to get the discussion going for the next turn. Hopefully I remembered to make it multiple-guess this time. Please vote for two.

Most of the choices seem quite short-term, but are pre-requisites for more long-term techs. So, for example, if you think we need Miniturization soon, vote for Electronics and Machine Tools, as we need both of those. Feel free to post any longer term suggestions. I know Mass Production has been suggested before, but do we want to avoid Automobile for as long as possible because it cancels Leo's? Similarly with Flight.

I'm not going to 'recommend' any choices, because I don't want to influence your choices. How many of you vote to research Industrilization if I recommended it?:crazyeye:

Anyway, enough of me rambling! Here's the options:

Guerilla Warfare: partisans
Genetic Engineering: CURE FOR CANCER
Combustion: submarines
Amphibious Warfare: marines, port
Machine Tools: Artillery
Electronics: hydro plant, HOOVER DAM
Refridgeration: supermarket, farmland
Atomic Theory
 
Good analysis, Jayne. I'd like to continue the discussion, in hopes others weigh in here.

Domestically, Cure for Cancer could replace the Hanging Gardens. In the mean time, we seem to have replaced it quite nicely with a Democracy and moving up Lux a notch, from 30% to 40%.

REGIA CIVITAS is stalled until we get Refrigeration and Farmland. Then we would need more engineers to actually build the farmland. And it would be for only a few more taxmen or such. Although fun to have a giant city, I'm not sure it's very productive for NUF now. Let's build up all the Favored Cities beyond Sewer, and cast our Favor on one new city, then another.

Avoiding Automobile sounds prudent. Are our Cavalry having many problems? They appear ready to save Antioch easily. Amphibious Port Facilities, nearly worthless on this world. Partisans, chaos, and the AI will research it anyway.

We have our first pollution skulls, in Reneaux with its Wine Mine, Forest and Sewer.

It sounds like my two votes should be for the Wonders: Genetic Cure & Electronic Hoover. Then Machine Tools Artillery. May I vote for 3?

Someone, please, straighten me out on this :)
 
I think I voted for Electronics and refrigeration, since these are usually the ones that marks the new era, the modern era, for me.
Genetic engineering is obviously good, but do we have time at the moment to build CfC? I'd like to prioritize HD and UN.
I don't think we should avoid automobile, but if we have an option to choose between machine tools and auto, there's no harm in choosing mach tools first.
About refrigeration, although we might not spend a lot of money on building supermarkets right now, it's nice to give our engineers the option to build farmland, so that when we have resources to build supermarkets we already have some farmland to use.
Miniaturization is nice too, when our coastal/island cities finally can get a large trade and shield production.
So, my path would have been Electronics, refrigeration, GE, machine tools and then miniaturization and automobile.:)
 
Funxus, interesting comments. I feel building some farmland would not be immediately productive. Farmland is simply my Gotm mentality, Max Population Score, which does not apply here in NUF. And how is UN useful to our current problems?

If the AI got Genetic Cure or Hoover Dam, that would be a shame.

Better use our engineers to complete the Rail, Irrigate the next round of Favored Cities, build new cities, assist the war effort of crumbling enemy Capitals, more Mines. Transforming specials makes little sense to me, but I know you are all keen to do it so we should do that too. Which one first? Why waste effort building farmland when we are not prepared to build 5 Supermarkets overnight? We have enough Rail and Transports already to redeploy our Engineers at will. And, do we want a Ship Chain anywhere, to augment our Rail?

There must be more important science than Refrigeration.
 
The reason I'd like to build UN is because it's usually a part of my war strategy. Insist they withdraw troops - they declare war - I take over a few cities - ask for peace - calm two turns - ask them to leave again... that way I hardly ever get any counter attacks. If we don't use this strategy, then I'd prefer CfC instead of UN:)

With a railroaded buffalo, factory and HD we'd have 8 more shields in Elysium for one less food. A railroaded coalmine would count as 14s under the same conditions. And I see we have started trading with MD, and a wine is quite a boost in trade, which would make celebration there easier.

Why I want farmland, because the more food we have, the more specialists we can hire. And each specialist in Elysium would give us 18 extra beakers (iirc). In late game I usually find that most of my science in my SSC comes from specialists and not trade.
 
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