Actually, the main problem with the current social trees is that Autocracy & Order open too late;
it would almost be like adding 2 trees if Gods & Kings moved their opening up an era or two.
I have been hoping for some new late game (modern era) Social Policy tree. Perhaps Enviromentalism would be exciting and interesting one![]()
I hope they rework Commerce. Is it an economic branch or a naval one? The two sides really don't gel at all.
Some social policies could be reworked to include some bonus to espionage. Honor tree comes to mind.
Honor is kind of bad designed.
I have been hoping for some new late game (modern era) Social Policy tree. Perhaps Enviromentalism would be exciting and interesting one![]()
I think that's a bad bad idea. It feels such a cop out to suddenly change how your civilization work so quickly...
I'd really like to see a way to change social policies once adopted. I realize that goes a bit against the design of the game, but having them be purely static is boring and doesn't offer an interesting choices.
I'd suggest giving great artists the ability either undo all your choices or the choices in one branch. I'd would make artists a whole lot more useful. Maybe possible every great person should have this ability. Thoughts?
And it seems like something a "Great Politician" would do, not a Great Artist. haha.
That's an awesome idea for a new Policy branch! What would be your second addition, dude?
Been thinking the same while playing the game. Own trees for Commerce and Navalism.I would split the naval and commercial aspects of the commerce tree. Finally, I considered having a separate communism and labor trees, but I'm not positive about that one.