civ editor11
Ruler
I'm going to be gone for a week so see you guys
I'm back from vacation
Here is a list of force powers:
Core force powers
Burst of Speed
Force Cloak
Force Concealment (Also known as Force Stealth)
Force Sense
Farseeing
Force Empathy
Force Seeing
Telekinesis
Force Jump/Leap
Force Pull/Push
Telepathy
Universal:
Art of the Small
Battle Meditation
Breath Control
Comprehend Speech
Force Bellow
Force Body
Force Comprehension
Force Confusion
Force Deflection (without a lightsaber)
Force Flash
Force Illusion
Force Meld
Revitalize
Force Suppression
Force Breach advanced version of Force Suppression
Force Throw
Force Vision
Force Whirlwind variation of Force Push
Force Wave advanced version of Force Push
Force Repulse another advanced version of Force Push
Force Whisper
Precognition
Psychometry
Sever Force
Spirit Transference
Tapas
Light side:
Alter Environment
Animal Friendship
Battlemind
Battle Precognition
Combustion
Droid Disable
Electric Judgment
Force Blinding
Force Enlightenment
Force Healing
Force Light
Force Orb
Force Projection
Force Protection A power only achieved by high-rank Jedi Masters, Force protection made the bearer invulnerable to a wide range of attacks; the ultimate power in terms of defense.
Force Defend Reduced damage taken by Force powers.
Force Absorb A trained Jedi may have converted all kinds of Force attacks used against them to additional Force charge. As the energy used to perform Force-related powers was limited, a Jedi could use the enemy's attacks to their own benefit, instead of receiving damage from them.
Protection Bubble With this Force power, the user could create a defensive sphere around the body, which would protect him from a wide range of attacks, deflect laser blasts, and inflict a certain amount of damage upon contact with the enemy.
Force Stun
Force Stasis advanced version of Force Stun
Force Stasis Field the most advanced version of Force Stun
Force Valor
Hibernation Trance
Mind Trick (Also known as Affect Mind)
Force Persuasion Less powerful than the Mind Trick
Malacia
Morichro
Plant Surge
Ray
Dark side:
Deadly Sight
Drain Knowledge
Electromagnetic Torpedo
Force Destruction
Force Drain
Force Fear
Force Healing
Force Horror advanced version of Force Fear
Force Insanity the most advanced version of Force Horror
Force Flight
Force Lightning (Living hands required)
Chain Lightning variation of Force Lightning
Force Shock variation of Force Lightning
Force Storm (lightning) advanced version of Force Lightning
Force Scream
Force Slow
Force Affliction variation of Force Slow
Force Plague advanced version of Force Slow
Force Storm (wormhole)
Force Wound
Force Choke variation of Force Grip
Force Grip advanced version of Force Wound
Force Crush the most advanced version of Force Wound
Kinetite
Mechu-deru
Midichlorian Manipulation
Mind Control
Sith Alchemy
Spear of Midnight Black
Thought Bomb
Torture by Chagrin
Lightsaber combat powers:
Alter Damage
Dun Möch
Saber Barrier
Saber Throw
Telekinetic lightsaber combat
I suppose these and Jedi Moves could be used as promotions.
Healing other unit Heal is the unit
Meditation is one that both use but the sith were the first to use it
We'll put force healing and heal in light
meditation can be moved to neutral
Thanks
When do you think You'll have those ready to insert into the game?
Force Powers are an interesting idea, but I have one worry, Jedi/Sith are powerful but not that powerful having them have specific force powers would make them a bit too powerful for it to be realistic. Jedi have functioned as generals, and have led battles, but they cannot win one single handed (perhaps they could be grouped with some other units). Also how many persons does a "unit" represent, a jedi cannot force push a legion of troops.
Also Please no weird EU force powers.