I did notice the economy flowed super easy as things got going. There are two problems that I see causing it. -Buildings in Civ4 don't require maintenance, but buildings cost a LOT in MoO2. Is there a way to have buildings cost gold? -Freighters aren't used so players don't have to pay to ship food to barren planets. I think this is fine and I don't think we should worry about trying to include freighters. I don't like changing the gold build rate to 25% because it will cause people to build research all the time instead of gold. Research is still at 100% and I don't know what it actually should be. It probably could be lowered to 50% I think we should modify the research buildings to help fix the imbalance: Research lab: +5 rp +5% rp +1 culture (was +5 rp, +5% rp, +1Culture, and +1 gold) University: +10 rp, +5% rp, +1 culture (was +10rp, +1 culture) Galactic Cybernet: +15 rp, +5% rp, +1 culture (was +15 rp, +1 culture, +3 gold) Also change, the holo simulator, pleasure dome, and virtual reality network to +20% rp instead of +20% gold. Then if money becomes too scarce after these changes we can increase tweak the gold producing buildings. What do you think of this?