The mod is no longer here. Since I am now making changes that no longer involve the tech tree I have moved to a new thread. It's called Fulano's MoO2Civ Minimod. Please follow the link to see it. I hope to make some good changes to the gameplay and have this minimod be included in a future version of MoO2Civ. The new tech tree for MoO2Civ is updated to v1.2b! All it needs is for everybody to play it and give feedback! To Install: -Download the latest attached ZIP archive of the XML folder. (Called New Tech Tree XML Folder v1.2b.zip) -Unzip these files into the MoO2Civ 5.0b's XML folder. Found in this area "\Beyond the Sword\Mods\MOO2Civ 5.0 Beta\Assets\XML" -The files already there will be replaced, so click yes when it asks if you want to overwrite. (If there are any new folders created then it was probably unzipped to the wrong spot.) Description: In a nutshell, all of the units, buildings, and promotions were split up into individual techs, and they are kept in eight groups like the Masters of Orion 2 tech tree was. Some balancing tweaks were done hopefully improving the mod. Hopefully this will be included in the next MoO2Civ update after v5.0b! Be sure to use the research que buy shift-clicking on multiple techs, it makes choosing what to research next MUCH faster. Edit (Feb/16/10): This will probably be my last major change to MoO2Civ's tech tree. I plan to do some clean up of the XML files and change the tech descriptions during the next few weeks. After that I plan to only update any bugs found or any improvements suggested if I'm still needed to maintain the files. Starting April I won't be able to work on much here until September. Edit (Feb/17/10): I added the spreadsheet of all the techs that I used as my original plan. It's not completely up to date but it will help you see overall what was done. Just for any interested.