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New Techs

Confirmed ones were Drama and Poetry, Guilds, Architecture, Balistics, Industrialization and Combined Arms. Together with Telecommunication they bring the total number of techs to 80, 1 short of Civ 3, 5 less than CIV IV vanilla, 9 when compared to civ 2 and a total of 12, if I remember correctly, when put against CIV BTS.

In any case I always felt the tech tree was one of the worst parts about Civ V, with the minimum total umber of techs being IMO 80. Now that Civ V finally reached that target number, I am very happy.
 
More techs is great, it extends the ages so that you get use out of your units so you're not building them just as you can upgrade them to the next level, that part always makes me growl...
 
Confirmed ones were Drama and Poetry, Guilds, Architecture, Balistics, Industrialization and Combined Arms. Together with Telecommunication they bring the total number of techs to 80, 1 short of Civ 3, 5 less than CIV IV vanilla, 9 when compared to civ 2 and a total of 12, if I remember correctly, when put against CIV BTS.

In any case I always felt the tech tree was one of the worst parts about Civ V, with the minimum total umber of techs being IMO 80. Now that Civ V finally reached that target number, I am very happy.

Civ4 BTS had a few dead end techs that you didn't need to research, and had even more techs that didn't provide benefits except wonders or getting there first (almost all the religious techs IIRC). In Civ5, every tech gives you a benfit you can use.
 
I really like the new layout. The Information Era seems much better than the more enigmatic Future Era. The only thing I am not liking is how close the WWI and WWII units are: many are the tech after, which makes them obsolete before you can really use them.
 
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