3. Written by people who dislike the game for representation, but not writing it directly. We can't say if they are there or not, but such things were pretty common in other projects targeted by anti-woke community.
4. Similar to previous one, but written by bots. Similar situation, we can't say whether they are there or not.
This is conspiracy logic.
2. I don't claim categories 3 or 4 are there and how many of them. I claim what could be there and we don't know how many of them are there if any. By formal logic this statement doesn't require proof.
More conspiracy logic.
You're calling me "conspiracy theorist" for things I don't say.
I am calling you a conspiracy theorist for the style of arguing you use, which is the same one that conspiracy theorists use: "But it
could be true." "But you don't
know that it isn't." "But you must
consider it." "I'm not saying this, buuuut..."
4. Before presenting facts, start from formal logic. Could you somehow proof that posts complaining about UI are not written by people who are actually dislike game for "wokeness"? Could you distinguish bot post from human one? If not, you don't know too.
And more conspiracy logic, this time with a heap of asking someone to prove a negative. You can't prove a negative. The positive is what needs to be proven.
While that is true if you only look at whether the feature is there or not, there are features that were better designed in Civ5 than in Civ6 - World Congress being the most obvious example.
This is funny, because I very clearly remember that before the WC was added to Civ VI, it was a universally hated feature of Civ V. Even if you consider the implementation in Civ VI to be worse, that hardly makes it a draw for Civ V, does it?
Civ5's policy trees was also a vastly superior system to the Civ6's policy cards imo.
Shouldn't you be comparing them to the civic tree though?
Also, perhaps the system was superior, but the actual design and bonuses were a major contributor to Civ V's extremely narrow playstyle so I'd hardly consider them a good thing on the whole.
beyond the fact that they contibute to reduce the freedom of movements (only 6 available directions rather than 8)
That's a small price to pay for all movement being equivalent.
that they lead to much less detailed and interesting maps
Uh, no? Why would this be the case?
the core problem is that they can't be subdivided into smallers hexes (whereas squares can)
Perhaps not technically hexes, but you
can subdivide them into triangles. Which is something I'd love to see, actually. I've talked about that at length several times in the past on this forum.
As we couldn't subdivide hexes, Firaxis never explored that solution for instance to manage the buildings within a city. Maybe that explains why we end up with Civ7 with an Empire that it's just a large continent-sized urban sprawl. I know some people appreciate but that's not how I perceive a believable world.
No? That seems extremely random. I see zero reason to believe this is the case.
Or was there simply not enough time thanks to 2k?
This is what I suspect, to be honest. I think Firaxis focused on the core and deliberately deprioritized the finishing touches, and might not even mind the outrage that much because it gives them something to point at when they tell 2K "we
have to devote significant resources to polishing before we can focus fully on monetizable content like you want us to".
But on the bright side, 2k seems to have been pretty liberal with Firaxis from what I can tell. Be happy EA isn't the parent company.
I was agreeing with your post until I got to this. Yes, EA is worse, but I definitely think the game would've looked
much better on release without 2K, and they do not exactly seem
liberal to me. Friendly reminder that until a few years ago, Firaxis' developers were banned from interacting with the community
at all outside of specifically designated moments such as livestreams (and even those became more common over time, making me wonder if Firaxis was pushing for that).
Hexes were a good change, but they've run their course. I am surprised that tile shape wasn't changed for Civ 7.
What other shape are they supposed to have? Triangles? Octagon/square hybrids? Back to squares?
There aren't exactly many ways to tile a plane with polygons, and hexagons simply beat out all competition...