New terrain features

Better! Only two more issues:
  1. Is the sinkhole karst a feature or a terrain? Because it also needs to be a feature. If possible, make the green areas semi- or mostly transparent so that the underlying terrain can peek through (in small bits).
  2. Am I seeing shadows? The tower karst is better now. However it still looks like it is more based on the original crystal looking nif. I think reducing the number of crystal nifs and mixing a majority of smaller, slightly stretched copies of these nifs would be better...
attachment.php

Those were just re-textured Peaks in the Dune Wars mod. No snow on Dune so their peaks have no snowcaps.

My newest works.
1. added some dirt and water to Skinhole Karst
2. new Tower Karst model with vegetation (jungle and grass)
3. little remodeled grass in savanna

Your Karst Terrain doesn't line up on the edges of each other. That's a big problem. I also don't think it looks good in general.
 
@DH

I know we have talked about terrain feature "weather" before and I was looking in PAEV and I noticed they not only had some we discussed but other new ones. They had ...

Acid Rain
Appearance: Same as Thunderstorm
Food: -2
Production: -2
Commerce: -2
Movement: Cost 2
Unhealth: +0.25 to Nearby Cities

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Comet
Appearance: Custom Animation

Notes: I think if we had this it could trigger when a meteor hits. And then we could have it leave a Crater.

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Deluge
Appearance: Same as Tsunami
Notes: This would be good to have for the Tsunami event.

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Desert Storm
Appearance: Same as Radiation Cloud
Food: -1
Production: -1
Commerce: -1
Movement: Cost 4
Unhealth: +0.25 to Nearby Cities

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Earthquake
Appearance: Custom Animation
Notes: If done right with the event it could show up when an Earthquake is triggered.

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Epidemic
Appearance: Custom Animation
Food: -2
Production: -2
Commerce: -2
Movement: Cost 2
Unhealth: +0.50 to Nearby Cities
Defense: -25%
Notes: The animation seems like it could be worth using if we ever get plagues and stuff going. It has little skulls and crossbones in black smoke.

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Winds
Appearance: 8 Custom Animation
Movement: Cost 2
Notes: It has a wind for each cardinal direction. This is exactly what I have been wanting for the wind/sea current mod. We really need to use these!! :goodjob:

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Fog
Appearance: Custom Animation
Movement: Cost 2
Defense: +25%
Notes: This is really cool to give cover to units in fog.

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Meteorites
Appearance: Custom Animation
Notes: This would be cool to see in a meteor shower event.!

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Tornado
Appearance: Custom Animation
Food: -1
Production: -2
Commerce: -1
Movement: Cost 2
Notes: If we could ever get it work where the tornado disappear after a turn.

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Note I left out things we already have like Thunderstorms and Volcanos.
 
The problems we have had with the weather stuff is

1) the graphic does not disappear even if the event is not there. the tornado event places the tornado which makes the plot impassable for the turn and destroys any improvement (one level?). We then know it is gone because you can move there and repair the damage but the graphic is still there.

2) with many it is difficult to see which plots are being affected since often it obscures the plot above the one the effect is happening in. Storms do this.

3) the screen does not centre on the event so that the animation (earthquake) is over and done by the time you get there.

4) hover over in PEA V, does not tell you what is happening there.

We would need to get those things fixed first.
 
IMO I don't think weather should be included in features at all. They are just too short term. Events are fine, but features no. They are also annoying (such as the obscuring problem). I wish my maps would generate without storms as is. I check no storms in bug sure (after the game starts), but I wish they were not there to begin with. Maybe the maps will take slightly less time to generate. Probably a hidden user setting some where I haven't looked at yet to prevent them from generating?
 
@DH

1. Do you know why the Tornado graphic is not going away? Also do you think PAE has the problem? If not what di they do to remove the graphic when the event is over?

2. This is true, but wouldn't it make sense for say Fog or a Desert storm where visibility is low?

3. Yeah, I noticed that, however sometimes you can view them such as when the volcano erupts you can sometimes see the explosion. So I think it might be worth adding if you don't always see the event.

4. Oh they don't?
 
looks like human made ruins

LOL. That is great looking but yes... it doesn't work for tower Karst. It looks like old ruins that have been long forgotten and overgrown.

@everyone
PLEASE keep in mind to differentiate between tower and sinkhole karst since the two are different.
 
When Ill try to streetch this model to be more tower like then textures streetch too. I thnik im off now with this terrain feature until I find better model or someone will create more suitable one.

If someone (such as me) were to come up with a basic design in blender, would that work? I know there are tools for converting between blender and nifs...
 
Ooops... deleted. Wrong thread
 
7132
New look for terrain features:
- Very Tall Grass
- Bamboo
- Savanna
- Goody Island

Visually all of these look great, on flat lands. However they all "Float" on hills, which doesn't look so great. I know its possible to get models to level to the ground because forests and jungles do this, I just don't know how. This is especially bad for bamboo since you expanded its coverage area within the tile.

Goody Island, I mention here, because we might want a pure feature version of it w/out the village, however for both I might make the island a tad bit smaller and the peak shorter.

Other Feature improvement suggestions:
Now that the Rainwater basin does something, it could get livened up a bit, perhaps the lake is less than a perfect circle and has the occasional rock, tree or reed sitting on the shore. Not too many though, improvements can still be built on this, however cities can't. This particular featue should be restricted to flatlands only so hill floating won't be an issue.
 
Ok i design new karst terrain. As you see some textures are stretched but i cannot fix it. It because there is no NIF model to be similar to this sort of terrain and I must use other models. I can add some vegetation to this model if you want.

Also I added some grass to savanna. Im not 100% sure its ok. What do you think guys?

sorry Sparth. I was just looking at the Savanna with the yellow grass and I don't like it. I prefer how it was before. It seems like the yellow grass is still too big or basically stands out too much from the other terrain. Just giving my imput.
 
Ok I wait a little and if get more imput about new features then probably I return them to default state.
 
Ok I wait a little and if get more imput about new features then probably I return them to default state.

My review of them.

- Tall Grass - Looks great! :goodjob:

- Savanna - I agree the grass is too much contrast and looks really bad. I actually prefer the it without the grass.

- Bamboo - I am guess you just added more so it fill up more area? Its hard to tell exactly hat you did. Note I was the person who made the bamboo in the first place.

- Island Goodie Hut - Should be smaller so its edges are not touching the land next to it.

- Mangroves - Can you attempt to expand the mangroves like you did to the bamboo? Or do you think it will have too many polys?

EDIT: I was also thinking maybe we should have "Flotsam" instead of island goodie huts.

Spoiler :
civ4screenshot3049_PuK.jpg

Download

Alternatively we might want to just use it for ship wreckage after ship battles.
 
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