I'll throw my new feature Ideas here:
Tropical Forest:
Basically like a forest but can show up in the tropical zones alongside jungle.
Art wise (for easiest approach) I suggest using the small (non-palm) tress currently used by the Jungle Feature, and leave out the palms. It will at least loko distinct.
Small, Medium and Large Rivers:
Possible harder to pull off, but variations on the river graphics.
Small Rivers: (our current river graphics)
Medium Rivers: New graphic about twice as wide as small rivers
Large Rivers: New Graphic about three times as wide as small rivers
Placement of type should be automatic and controlled during map generation following a simply pattern which sums up the prior river tiles. something like so:
Small River Edge (source) = 1st river tile
After X small river tiles means the next river tile must be a medium river tile.
After Y medium river tiles, the next river tile must be a large river tile.
note that in the case of two rivers which join together, the river tile after the join sums up both rivers to determined which graphic type it should use.
Later on River type can be used to determine units ability to cross, or even ships ability to navigate and so on, plus not all route type will be able to cross all river types, and so on. There are alot of options here.
Tropical Forest:
Basically like a forest but can show up in the tropical zones alongside jungle.
Art wise (for easiest approach) I suggest using the small (non-palm) tress currently used by the Jungle Feature, and leave out the palms. It will at least loko distinct.
Small, Medium and Large Rivers:
Possible harder to pull off, but variations on the river graphics.
Small Rivers: (our current river graphics)
Medium Rivers: New graphic about twice as wide as small rivers
Large Rivers: New Graphic about three times as wide as small rivers
Placement of type should be automatic and controlled during map generation following a simply pattern which sums up the prior river tiles. something like so:
Small River Edge (source) = 1st river tile
After X small river tiles means the next river tile must be a medium river tile.
After Y medium river tiles, the next river tile must be a large river tile.
note that in the case of two rivers which join together, the river tile after the join sums up both rivers to determined which graphic type it should use.
Later on River type can be used to determine units ability to cross, or even ships ability to navigate and so on, plus not all route type will be able to cross all river types, and so on. There are alot of options here.