The first thing that needs to be established is that the GeoRealism mod separates soil from most vegetation. The only kind of vegetation that is considered to be part of the "terrain" is "Micro-vegetation such as grass. In addition to micro-cover vegetation there are types of soils to consider
Vegetations that would be considered to be "micro cover"
Short Grasses
Ferns (and other forest floor foliage)
Flowers
Weeds
"Tiny" bushes
Basic soil types and their Scientific Classification
Non-Soils
Rocky (Entisol), Barren (Inceptisols)
Dry Soils:
Sand (Aridosols)
Soils requiring a description (in order of increasing wetness)
Soil Type
|
Description
|
Climate of Formation
Gelisols|permafrost soils|Tundra; low altitude, non-coastal, boreal forests (Tiaga)
Mollisols|black, soft, grassland soils. These are the TRUE LUSH soils|Limited seasonal rains
Histosols|(highly organic soils of colder regions)|Cooler, Limited seasonal rains
Vertisols|shrinking and swelling clay soils|Warmer, extensive seasonal rains
Spodisols|(Acidic, coniferous forest soils )|West coast forests, highland forests
Andisols|Soils formed in volcanic material|(not specific to climate)
Alfisols|Deciduous forest soils|East coast forests
Ultisols|East coast, highly weathered short-grassland soils|Extreme seasonal rains, monsoon
Histosols|Soils formed in organic materials; high detritus|Swamps and marshlands
Oxisols|Extremely weathered tropical soils|Tropical rainforests, monsoon
Here is my suggested breakdown of Terrain Types (in order of increasing wetness)
NOTE: Some of the TerrainsMod suggestions may already be in use by C2C. I currently dont have access to the graphics though to check since they are packed up in an archive file. Also note that one or two of these were not in the original list we decided on.
New Terrain Type
|
Soil Type
|
Micro-vegetation type
|
Existing Terrain Type/Graphic
Dunes|Aridosol|(none)|Dunes
Desert|Aridosol|(none)|Desert
(SaltFlats*)|Aridosol|(none)|Salt flats *IMO THIS SHOULD BE A FEATURE, NOT A TERRAIN
Scrub|Aridosol|some small shrubbery|Scrub
Rocky|Entisol|(none)|Rocky
Barren|Inceptisol|(none)|Barren
Tundra|Gelisol|(none)| TerrainsMod Permafrost
Tiaga|Coastal Gelisol|occasional grass, weeds, scrubs|Tundra
RichLoam|Mollisol|occasional weeds|
(NEEDED)
Plains|Histosol|occasional weeds|Plains
HumidScrub|Vertisol|sparse grass, occasional weeds and shrubs|Current Lush (with different stats)
Boreal|Spodisol|(none)|Alpine Tundra OR Temperate Broadleaf (both from TerrainsMod)
Coniferous|Spodisol|Ferns|TerrainsMod Mediterranean
Deciduous|Alfisol|Ferns|TerrainsMod Subtropical Rainforest
Grass|Altisol|Grass|Grass
Marsh|Histosol|Marsh grass|Marsh
Swamp|Histosol|(none)|
(NEEDED)
OR Modified Lush OR Possibly TerrainsMod SubTropical Dry
Savanna|(Mollisol, Altisol, or Alfisol? Uncertain|Grass|TerrainsMod Tree Savanna
Rainforest|Oxisol|Ferns, Tropical Forest Vegitation|SubTropical Dry OR Tropical Rainforest(Both from TerrainsMod)
Mud|(Deforested Oxisol/Altisol)|(None)|Mud
Volcanic|Andisol|Varies with climate|TerrainsMod Tropical Rainforest
VolcanicCold|Andisol|Varies with climate|SubTropical Dry OR Mediterranean (both TerrainsMod)
A breakdown of which terrains would be used in which climates can be done later. I will post it in the GeoRealism Vegetation thread because essentially, that is what this kind of post would be explaining.
NOTE: Which graphics are used for items whose last columns say "...OR..." in them are up for grabs. Lets discuss them.
Just in case.... here are the terrains used in the "Terrains Mod"