New to Civ3

Morphite

Chieftain
Joined
Sep 5, 2004
Messages
1
Hi all, few questions from a civ newbie

1. I have Civ3 golden addition, and I see alot of posts above Civ3 Vanilla and other add on's or patches, which of these do I go about getting for better game play?

2. When other civs have 1 or 2 towns in the middle of my territory, I try to build temples/cathedrals in surrounding towns to get a culture flip. What else can I do to try for culture flips on those annoying towns?

3. Games I lose, are generally from a civ I thought I was getting along with, then they declare war and I am totally unprepared for it. Then the other AI dogpiling me. What are good ways to prevent this?

Thanks!

Morphite
 
Cities will flip not just because of surrounding cities, but your whole empire's culture.

Don't build temples and cathedrals ever, waste of money and shields.

Use libraries and universties.

And for happiness build marketplaces.

And obviously to prevent yourself from being destroyed build up a strong military.
 
1. Go to http://www.civfanatics.com/civ3patches.shtml to download the 1.27f patch for Play The World (the original Civ3 (also known as vanilla civ) should have the most recent patch).

2. Crazyluke2001 is correct regarding your empire's culture. In addition, you need to control several of the tiles in its 21-tile workable area. There is a flip calculator here, as well as more information about the flip probabilities.

3. Making per-turn deals sometimes keeps the AI from attacking you (but often not). In order to keep them from dogpiling you, you can always dogpile them.

Welcome to CFC! [party]
 
crazyluke2001 said:
Cities will flip not just because of surrounding cities, but your whole empire's culture.

Don't build temples and libraries ever, waste of money.

Use libraries and universties.

I always build both of these together. if playing a monarch or emperor game 1 gold per turn can make the difference between a happy and an unhappy citizen. The temple can make one of ur unhappy citizens content or happy, cna t remember but this means one extra tile can be worked which may add 2-3 shields per turn some food and possibly gold.

-Juballs
 
crazyluke2001 said:
Don't build temples and libraries ever, waste of money.

Use libraries and universties.
emphasis added

Seems quite contradictory to me.
 
Morphite said:
Hi all, few questions from a civ newbie

1. I have Civ3 golden addition, and I see alot of posts above Civ3 Vanilla and other add on's or patches, which of these do I go about getting for better game play?

The latest one

2. When other civs have 1 or 2 towns in the middle of my territory, I try to build temples/cathedrals in surrounding towns to get a culture flip. What else can I do to try for culture flips on those annoying towns?

Just kill them

3. Games I lose, are generally from a civ I thought I was getting along with, then they declare war and I am totally unprepared for it. Then the other AI dogpiling me. What are good ways to prevent this?

Sign alliances with the other AIs against your enemy. Then you won't get dogpiled. :)

Thanks!

You're welcome

Morphite
Stupid Ten Character Rule.

You wouldn't have to worry about the 10-character limit if yuou put your responses *outside* the quote. ;) --Padma
 
I have a bit of a builder tendancy, trying to build every improvement in every city. I normaly get temples and cathedrals, but not worry about collesums. As well as all the science improvements (libraries etc) in fairly productive cities. If you dont want to build to many happiness improvements, getting a lot of the luxuries and building marketplaces is a very effective way of helping happiness - and income at the same time. I generaly have cultural conversion turned off (even though I get about 5x the cities I ever lose) it just seems ridiculous some of the cities that flip :rolleyes: - not that i really recommend turning it off for everyone though.

Your needed defence depends on where you are. On your own island your fairly safe even if they do declare on you and you have a poor defence, on pangea or continents you need to work on it a bit. 2 units on border/coastal cities will usauly do on the lower levels if your up to date in tech an more units can be moved from nearby cities before your enemy can get to them.
Also, don't trust the AI no matter how much they like you - ever ;)
 
Well, crazyluke, that's not entirely right unless they changed it for Conquests. If a city has a boarder with another city where there is a tile that could fall within either city, there is an effect on the flipability of that city caused by the culture of the city fighting for those tiles. In fact, as the culture expands, it can affect the flipability of the city. Here is what the FAQ says:

"the full formula (this is from Sorenson, who is responsible for this programming):

P=[(F+T)*Cc*H*(Cte/Cty) - G]/D

where:
P = probability that it will flip this turn
F = # foreignors, with resistors counting double
T = # working tiles under foreign control (out of the max of 21, no matter what the cultural boundaries are atm)
Cc = 2 if foreign civ has more local culture than you, 1 otherwise
H = .5 for WLTKD, 2 for disorder, 1 otherwise
Cte = Total culture of the foreign civ
Cty = Total culture of your civ
G = # garrison units
D = factor based on relative distance to capitals"

In this case, T is what I'm referring to.

Not building temples or cathedrals EVER is just wrong. At higher levels, they are quite necessary. Also, for religious civs, they are very cheap, and even more attractive. If going for a cultural win, they are necessary. If you want to use the Sistine Chapel, cathedrals are a must. I can't imagine not building a temple on Emporer/Diety, when I don't have many luxories. I'll never get to a size 4 or 5 without a temple and bigger later without a cathedral.

Morphite - the FAQ and War Academy will solve many of your problems and are quite useful.
 
There's also several culture flip calculators. One made by DaveMcW, Anerres, and me. (it was a trend a year ago...)
 
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