New to Colonization and confused need some help...

Alaric_The_Goth

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Jul 28, 2008
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Hi i just got colonization but ive played civ games before for years and i know how to play civ...but im confused about colonization....hers a few questions i have...

how do i raise military units?

what is the best thing to do with the immigrants i recieve?

is there a maintenance cost for cities as in civ 4

how do i get workers?

what is the best number of cities to make?
 
How to raise military units?

Build or buy muskets. Then, when you've got muskets in a city, move a citizen out of the city. The game will prompt you for what type of unit to make. If you've got muskets, 'soldier' will be an option. If you've got muskets and horses, 'dragoons' will be an option. Cannons you build.

How to get workers?
Same as above, but have 'tools' available in the city when you try to move a citizen out.

No maintenence cost per city that I can find.

The other two are strategy questions I'm not competent to answer. But read around out here and you'll find some articles and posts about what to do with your immigrants and how many cities to found.
 
How to raise military units?

Build or buy muskets. Then, when you've got muskets in a city, move a citizen out of the city. The game will prompt you for what type of unit to make. If you've got muskets, 'soldier' will be an option. If you've got muskets and horses, 'dragoons' will be an option. Cannons you build.

How to get workers?
Same as above, but have 'tools' available in the city when you try to move a citizen out.

No maintenence cost per city that I can find.

The other two are strategy questions I'm not competent to answer. But read around out here and you'll find some articles and posts about what to do with your immigrants and how many cities to found.

how do i buy muskets? how do i make tools?
 
1. how do i buy muskets? how do i make tools?

In the europe screen you can drag guns onto your ships hold to buy a stack of guns, or you can shift drag to buy a specific number of guns. Or you can buy soldiers that come with guns by opening diplomacy with king, he will sell you a cannon or soldier. Or you can click the $ symbol in europe screen above docks to buy a soldier. Or you can hurry buy immigrant soldier if one is available (one of the 3 random immigrants above docks to the right of $ symbol.

You make tools by first mining ore then putting a colonist inside the blacksmith shop in your city, that will generate one tool for every ore you work on.

2. is there a maintenance cost for cities as in civ 4

This is a little complicated, there is no maintenance cost per city like other civ games, and it doesnt effect corruption waste or inefficiency. But for every city you make next to an indian you need to pay gold for every tile of land you take from them or steal the land and that lowers your relations with that tribe. Also when you grow a large city you effect the way of life for indians and they buy guns, booze, and other things that cause their society to deteriorate. This results in a negative to your diplomatic relations.

And finally when you have large population cities it makes it harder to generate a large rebel sentiment percentage, making you produce more liberty bells for a longer period of time and that causes the kings expedition force army to grow in size making it harder for you to win your independance victory.

3. what is the best number of cities to make?

One if you can get away with it, or more if you are trying to be self sufficient and need to gather certain materials. Or you could designate one city as a breeding ground where you only fish or farm with no other colonists eating food or working jobs to grow more colonists that you use in other citys, turn into missionarys, or turn into soldiers to attack or defend. You could designate one city to have lots of lumber and carpenters with an armory or shipyard to build cannon or ships. You could have one city with alot of hills to mine ore and lots of blacksmiths to make tools, and lots of gunsmiths to make guns, in such a city you could be generating over 30-40 guns a turn to be used to make warships or soldiers or dragoons. Or you could have one city that harvests raw materials and fashions them into cloth, rum, cigars, coats or just gather silver and sell these things to europe, indians, or other colonys for gold generation.

4. what is the best thing to do with the immigrants i recieve?

At first you want to scout, then settle into one of the city types i described above putting them to work.
 
another quick question...whats the purpose of supply wagons?
 
Wagon trains can be used to move goods between colonies or to take goods to an indian village for sale.

They can also be used to stockpile guns/horses before WOI.
 
Just to point out, pioneers are the workers of col. Hardy Pioneers are the best and come only from Europe, so snatch up any you find at the dock there. After you get one, you can train them in school, just like other specialists, as long as you have one HP working in the school settlement (either working a tile or in a building).

Do be aware that when your HP candidate gets that diploma he will come out as a colonist-hardy pioneer. To use him you must first change him to a pioneer, which means you must have 50 tools in the settlement. When the new HP comes up on the screen for orders, first click the button for changing professions and make him a pioneer. He will now show up as a pioneer-hardy pioneer and can build all improvements, but faster than regular or native convert pioneers.
 
AS said above, Wagons move stuff around. You can use ships, but not for inland towns (obviously, eh? lolz!) Collect tobacco from your small towns and move it to your port cities (with wagons), where the Cigar Factory churns out exports for $$! (which your ships carry to Europe)
You can use Wagons or Ships as extra storage. Useful when trying to build Ship-of-the-Lines which require 300 tools and 300 guns. Dump overflow production into storage (wagons and ships) to avoid having it sold off for half-price (by your expanded warehouse).

Guns and Horses make Dragoons even out of skilled colonists. Many of my games feature Fighting Fishermen! (those naughty Man-O-Wars make the fishing go sour, eh?)
 
To use him you must first change him to a pioneer, which means you must have 50 tools in the settlement.
Detail for noobs: the number of tools (or guns and horses for soldiers and dragoons) is a function of the time scale, 37 for Quick, 50 for Normal, 75 for Epic and ?? for Marathon. (100? As you see, I'm noob enough to have never played on Marathon.)
 
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