Racsoviale
Smoke me a kipper!
Hi all
I was first introduced to the Fall from Heaven mod last year, but never had the time to get into all the new game mechanics and I ended up uninstalling the mod while cleaning up my computer.
last month I got the Civ fever again and began playing around with the mods and scenarios and started up the age of ice mod. I got a bit bored with the game since I remembered all the different races from FfH2 and downloading the mod again.
And wow I finally had time to get into the mechanics and im really impressed by all the changes. What really captured me was the all the fundamental changes(capturing animals, building mana nodes, religions that have an impact and much more)
It was also around this time I found the FfH scenarios, which I didnt know about the first time I tried this mod. And I really like them all. Im not through yet and it took me lots of restarts before I finally was able to defeat Sheelba in the barbarian scenario, so I could continue with the decius campaign in the desert scenario.
I have already some prefered civilizations that I like the most: the Lanun(I really liked them the first time I installed this mod, and now that I know more about the mechanics I like them even more) another of my newfound favorite civs is the Hippus mostly because they fit my playstyle with the Mongols from civ4 perfectly except they are even more horse based and I keep thinking about Rohan from LoTR when I play them.
The addition of spellcasters also caught my eye and wow they are cool if not a bit difficult to learn how to use, in one of my attempts to beat the barbarian scenario I tried the Amurites and started with an adept and wow does it feel cool to just burn down the entire jungle instead of waiting for Bronze Working.
The tech tree too is hard to learn and I often find myself researching worker tech and after that the cheapest techs, simply because there are mind boggling many choices and paths to choose from, but I think it becomes easier to understand after having played more games. But then again the tech paths are very different from civ to civ.
There are lots of more stuff I would go into, but I feel my post has already become quite long.
All in all I have really fallen in love with this mod and lots of thanks to all the modders who made this. This has become my default game when I want to play civ now and I really hope I can get my friends hooked on it too. So we can try it in multiplayer.
And to wrap it all up I have a few questions for the veterans:
How much do you specialize in only a few tech paths?
I found out with the Hippus I only needed horse archers to beat the barbarian scenario(although the ogres are nasty still) I didnt need any of my mages and they ended up doing nothing but cast inspiration and spring(infrastructure spells).
Do you have designated adepts/mages running around in the homeland whos only job is to use spells that enhance city output/transform deserts?
I realized the inspiration spell was awesome in my science cities, but I still felt I had wasted my mages on giving them that spell instead of giving them maelstrom/fireball. I admit that so far a lot of my experiments with spells have been to just give them all the defferent spells they could get, so I could learn what the spells do.
Is is preferable to build the same kinds of nodes(does it do anything) or is it better to build as many different as possible?
So far I have done what I could to get as many different types of nodes, again this goes back to the previous question about the mages, where my main reason for building as many different as possible was to get to learn the different spells.
Note im a noble player so some of the stuff I have said is probably wrong and/or impossible on higher difficulties.
Again thank you very much for this mod and sorry about the long post but I felt I had to give something back, and since im a poor university student I dont really have much else but my gratitude to give.
I was first introduced to the Fall from Heaven mod last year, but never had the time to get into all the new game mechanics and I ended up uninstalling the mod while cleaning up my computer.
last month I got the Civ fever again and began playing around with the mods and scenarios and started up the age of ice mod. I got a bit bored with the game since I remembered all the different races from FfH2 and downloading the mod again.
And wow I finally had time to get into the mechanics and im really impressed by all the changes. What really captured me was the all the fundamental changes(capturing animals, building mana nodes, religions that have an impact and much more)
It was also around this time I found the FfH scenarios, which I didnt know about the first time I tried this mod. And I really like them all. Im not through yet and it took me lots of restarts before I finally was able to defeat Sheelba in the barbarian scenario, so I could continue with the decius campaign in the desert scenario.
I have already some prefered civilizations that I like the most: the Lanun(I really liked them the first time I installed this mod, and now that I know more about the mechanics I like them even more) another of my newfound favorite civs is the Hippus mostly because they fit my playstyle with the Mongols from civ4 perfectly except they are even more horse based and I keep thinking about Rohan from LoTR when I play them.
The addition of spellcasters also caught my eye and wow they are cool if not a bit difficult to learn how to use, in one of my attempts to beat the barbarian scenario I tried the Amurites and started with an adept and wow does it feel cool to just burn down the entire jungle instead of waiting for Bronze Working.
The tech tree too is hard to learn and I often find myself researching worker tech and after that the cheapest techs, simply because there are mind boggling many choices and paths to choose from, but I think it becomes easier to understand after having played more games. But then again the tech paths are very different from civ to civ.
There are lots of more stuff I would go into, but I feel my post has already become quite long.
All in all I have really fallen in love with this mod and lots of thanks to all the modders who made this. This has become my default game when I want to play civ now and I really hope I can get my friends hooked on it too. So we can try it in multiplayer.
And to wrap it all up I have a few questions for the veterans:
How much do you specialize in only a few tech paths?
I found out with the Hippus I only needed horse archers to beat the barbarian scenario(although the ogres are nasty still) I didnt need any of my mages and they ended up doing nothing but cast inspiration and spring(infrastructure spells).
Do you have designated adepts/mages running around in the homeland whos only job is to use spells that enhance city output/transform deserts?
I realized the inspiration spell was awesome in my science cities, but I still felt I had wasted my mages on giving them that spell instead of giving them maelstrom/fireball. I admit that so far a lot of my experiments with spells have been to just give them all the defferent spells they could get, so I could learn what the spells do.
Is is preferable to build the same kinds of nodes(does it do anything) or is it better to build as many different as possible?
So far I have done what I could to get as many different types of nodes, again this goes back to the previous question about the mages, where my main reason for building as many different as possible was to get to learn the different spells.
Note im a noble player so some of the stuff I have said is probably wrong and/or impossible on higher difficulties.
Again thank you very much for this mod and sorry about the long post but I felt I had to give something back, and since im a poor university student I dont really have much else but my gratitude to give.