New to the Forums ; I want help discussing and developing my ideas

AnimalMan

Chieftain
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Mar 20, 2018
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First up, sorry if I had posted this in the wrong place.

I have made a mod for Civ 5 before - An Inuit Civilization, in that allowed Icepack to provide +4 food, and enabled scout units to cross icepack, whilst giving +1 production on snow tiles - but this was on my last computer over a year ago, and I mod other games so am a little rusty with mechanics.

From what I remember - implementing Unique Bonuses was the trickiest part, and I have some designs for a set of Civ's I want to include in my next mod. If anybody has any knowledge on these mechanics - if they are possible or if they are impossible please tell me. Else - here are the civs I plan to make.

Maked in Red are mechanics I am not sure if the script can implement.



Donald Trump (America)

Wall of America ; Free Great Merchant in modern Era, +1 Happiness from cities with walls, Religious pressure asserted on a city with walls is reduced by 15%

Golf Course (Replaces great merchant tile improvement)
Golf Courses provide all of the benefits of great merchant tile improvements but with +2 culture. Golf Courses can be built in foreign territory, where they provide all of the same benefits but are worked for free. If built in a city state, yields +2 influence per turn with that city state. These tile improvements will continue to provide yields even if you are at war with an enemy controlling its territory.

Space Force ; Replaces (Xcom Squad)
Advanced Space Force, can paradrop the entire map.



Vladimir Putin – (Russia)

Imperial Legacy ; +2 Influence per turn with bordering city states, who will not enter resistance when sieged.

Unique Unit; Mortar Infantry (replaces Bazooka)
Gains +1 Range on featureless terrain and can fire over mountains. (like archer), increased damage vs city states. Slightly lighter, but more cost effect.

Unique Building; KGB HQ (replaces national intelligence agency)
Provides +2 Spies, and -30% enemy spy effectiveness. Requires at least one police station.



Saddam Hussein – (Iraq)

Underground Tyrant ; Gains +2 Uranium in the Capitol. Enemy leaders can’t use nuclear weapons, facilities or stacked uranium in puppeted/annexed ex-Iraqi cities.

Unique Unit; Republican Guard (Replaces Infantry)
Reduces enemy spy effectiveness by 20% when garrisoned at a city. Better on defense than the unit it replaces. Attack bonus on desert tiles.

Unique Building; Statue of Sadam (Replaces Hotel)
In addition to local happiness, It Provides +4 Culture and Loyalty.





Kim Jong Un – (North Korea)

Protect the People ; Each Nuclear Missile created stacks a Golden Age, +5 Happiness from Atom Bomb, +10 happiness from Nuclear Missiles.

Unique Unit; Twin Missile Launcher (replaces missile launcher)
Can attack twice in one turn

Unique Building; Basketball Court (Replaces Stadium)
Provides +3 Happiness, +2 Tourism., Cannot provide more happiness than there are people in the city. It doesn’t require a zoo to be constructed.



Ancient Aliens (Sumeria)

The Birth of Civilization; +50% production towards Ancient Era and Policy Wonders.

Unique Building ; Alien Artifact (replaces palace)
Provides all benefits of the palace, +3 production, +3 Science, +3 Gold, +2 Defense, But also grants +1 free technology. Yields +10 Science at archeology.

Unique Unit ; UFO (replaces stealth bomber)
Moves like helicopter, Nuclear weapons, atomic weapons and aircraft cannot target cities or tiles with a stationed UFO.



Illuminati (Undisclosed)

The Eye of Horus ; Can purchase in puppeted cities, Gains +1 delegate in the world congress.

Unique Unit ; Shape Shifter (replaces scout)
+1 LOS, Can enter and pass enemy territory without impact. If garrisoned inside a puppeted city, that city does not go into resistance.

Unique Building ; Ritual Site (replaces ampetheatre)
Generates +2 culture and +2 faith. Reduces unhappiness of puppeted cities to zero.




What are your thoughts, both on the possibility of implementation >>> and the general concept :)
 
Golf course. Very funny.

Well, off the top of my head... I'd say most of your suggestions are doable.

It sounds like you want to do a humorous mod, so go all out, here are some suggestions:



Trump
- 1% chance accidentally declares war on another civ each turn
- Wall of America, give more humorous name, like Tortilla Curtina
- Wall reduces production by 10%, increases happiness by 20%, or something
- Computer civs yield 20% better offers in trades, ha, ha, ha


Putin
- Change KGB to the correct modern name.
- give some powers to be aggressive while still at peacetime,
eg like the civ that can pillage caravans while still at peace
eg always have open borders, or when war occurs, units within open borders stay there
- power to intimidate city states (eg like genghis)


Sadam Hussein
- unlike others, he is dead? unless premise is different?
- unique weapon, chemical scud rockets, maybe the rocket artillery does big splash damage?
- ruthlessness gives additional +25% vs barbarians, rebels


Kim Jong
- Nuclear missiles 25% cheaper, but 50% chance they land in a random direction up to 10 tiles from target
- Cheap, weak infantry unit which can attack twice a turn (wave attack)


Ancient Aliens
- Maybe have them awaken in south pole from under the ice
- they could have big yield bonus for ice and tundra
- maybe their cities slowly convert tiles to ice and tundra, eventually transforming whole planet if not stopped
- maybe make ufo's less powerful, more like a superpowerful flak gun
- have them start with more techs
- double benefit for pillaging


Illuminati
- twice the normal spies
- bonuses for coups and spying
- all ground units -20% (their minions are always incompetent)
- 10% chance other peoples great people are given to them instead
 
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