New to the game, a bit overwhelmed

Thanks to everyone for the continued advice in this thread. I am learning a bit more each day... finally figured out how to get access to Iron and take care of a few of my neighbors with swordsmen. :cool:

The biggest issue I am having is understanding the best way to keep my citizens happy. Is there a detailed guide on this? Here is what I have gathered:

1) Stationing troops seems effective, particularly under monarchy, as I can quell 3 citizens with three military units.

2) A temple makes one citizen happy, thus quelling two unhappy citizens. Is that correct? What other buildings are there?

3) I can use the luxury slider to increase happiness. Each step up yields one more happy citizen. However, my science rate really suffers when I employ this method, and it is often overkill in smaller cities which have no unhappy citizens.

4) I can turn city workers into entertainers. However, this of course hurts the city's production and can make certain cities impossible to grow.

5) If I connect a city to a luxury, all cities connected by a road get one happy citizen. Is this correct?

6) There are wonders that grant one happy citizen per city in my empire, and sometimes more in the city in which the wonder is built.

Anything else?
 
Additional ways to get happy/contented citizens.

1. Marketplaces act as luxury multipliers. Check for the exact effects in the Civilopedia, but the more luxuries, the greater the effect.

2. Cathedrals also act to increase your citizen happiness. They make three unhappy citizens content. They require a temple in the city first.

3. Certain Wonders act to increase the effects of temples and cathedrals. The Oracle doubles the effects of temples, and the Sistine Chapel doubles the effects of cathedrals. However, the Oracle does go obsolete, negating its effects, I believe. The Sistine Chapel does not go obsolete.

4. Colosseums make 2 citizens content, but have no multiplier buildings.

5. Where entertainers come into play is when you have a metropolis with a lot of extra food, and you have more than 21 citizens in a city. You can have the excess citizens become specialists, entertainers/tax men/scientists. Entertainers you already know about.
 
I can use the luxury slider to increase happiness. Each step up yields one more happy citizen. However, my science rate really suffers when I employ this method, and it is often overkill in smaller cities which have no unhappy citizens.

Sure enough your science rate will suffer the more you use the luxury slider. However, *depending on desired victory condition*, this might not matter all that much. If you build the Great Library, you don't need to research until Education (and perhaps thereafter for a bit if you give it away and take it back). If you learn the trading system well enough you also don't have to necessarily research all that much... you trade for/buy most of your techs. A report from one of the highest scoring games in the hall of fame indicates that the player had the luxury slider at 60% or higher for most of the game. I guess that takes quite a bit of skill to master and it wouldn't work all too well for a fast space-race or diplomatic victory, but it's something to keep in mind.
 
If you go for 20k victory, then yeah wonders are should be, but if you learn to count on something - 3 cows, river, lots of BG at starting positsion or wonders. It will hurt you.

Yeah... as I said before... it doesn't quite seem so... even for newbies. The following consist of some of my saves from my just finished OCC Carthage 20k game where I didn't start on a river or freshwater lake. I didn't build military until I had a temple and the Colossus (I pre-built the temple). I then trained 2 numidian mercs. and no more military until after a library and The Great Library. I didn't build an aqueduct until I had a temple, The Colossus, The Oracle, The Museum of Mausollos, and The Great Lighthouse (meaning I built all those structures at size 6). I had *only* two bonus grasslands. I did have 4 hills, but I didn't revolt until after I had finished The Great Library, so I built 5 wonders with fairly low production. I might have even squeezed in the Pyramids also. I didn't do any pop-rushing, although of course I cash-rushed. I didn't buy any slaves. I did get a few from captures, but not until my originally worker had already mined everything. I even razed a few cities, which probably lead to extra wars... not something usually advisable in a 20k game, but I felt bored. I researched my way to Construction, and I didn't trade for techs or trade away any techs until I learned banking.
 

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I had some breakthroughs in my understanding of the game last night. Here is a summary of my game...

I started off by wasting a good 5 minutes starting and restarting new games, looking for a cattle/river opening. Finally gave up, realizing that I'm still just learning the game and I don't need some ideal start to get by on Warlord. Next start was pretty decent, on a river with a few shields, some mountains on the eastern side of my city. Certainly not ideal, but a solid place to begin a civilization. I immediately get to working a 2/1/1 space on a river, mining it and roading it, while setting my tax slider to 100% research and setting that to Pottery (12 turns). Started exploring the continent... lots of mountains to my north and east, some jungle east and further north is all tundra. No civilizations at all here, and this is a huge landmass. Q1: What can be done with tundra squares in this game? Do Mountains ever get useful?

Just to my southeast is a land bottleneck that leads to the western part of the continent, much smaller than the part that I have already mentioned. Two civs reside there: the Ottomans and the Zulus. I immediately make contact with them and trade techs, doing whatever it takes to make them happy so that they will trade with me. I'm losing money at this point, but researching Iron and I want to get this ASAP so I don't mind. Upon that discovery, I see that those mountains to the east of my capitol within my border have Iron! More as well to my east, and I can see that the Ottomans have their own source.

I plant a city directly to my south, OCP style. Have two workers going per city, and I plant another city just across the bottleneck - I know this one will have to be heavily defended, but it really is a nice launching point for my future attacks, and has a cattle and furs, so I know it will both grow and keep my citizens happy. I make the mistake of not including the furs in the 9-space tile limit of early cities, thinking that it will expand quickly. I guess that although my capitol expands quickly, it does so because the Palace gives culture points. I'll probably need temples and other buildings to make that work in my other cities. Regardless, I connect a road and have one of my workers build a colony on the luxury.

I pop two more cities to my east, taking care to defend the settlers with some warriors as there are barbarians that way. At this point, my capitol is pumping out settlers pretty fast despite having no 3+ food spaces, as I have installed a granary. My 2nd town to the south has become a worker farm. Now that I have 5 cities and the advantage of Iron Working before anyone else, I see this as the time to stop growing for a bit and get rid of at least one of my two neighbors (probably both). My capitol builds a barracks and starts pumping out Immortals. I send a few into the mountains to my north and east to take care of the constantly re-emerging barbarians. Every time I take one of their bases, I get 25 gold, and this is a nice down-payment towards upgrading my Warriors to Immortals. I haven't started making much gold/turn yet as my tiles aren't well worked in my new cities, but the workers will get them there soon.

Many turns later I have a thriving army of 12 Immortals. I have found two luxury resources and all of my cities are connected with roads, so I don't need too many MPs. I keep a few immortals around to continue my assault against the barbarians to the east and north, knowing that when I attack the Ottomans and Zulus, they can't get past the land bottleneck without my notice. I have lots of techs and am beelining towards monarchy, though not too fast as I like the gpt I am generating to continue warrior upgrades. Some of my eastern cities aren't doing much but growing, so I start a few wonders over there... I know I don't really need them, but what the heck. I probably should have been building more cities in that direction, but I'll need many workers as the land is not all that hospitable.

I decide to attack the Ottomans first since they have a source of Iron and seem a logical choice as they are a bit closer and are more aligned with my east to west expansion. I move my Immortals right to their border, make some demands that get rebuffed, and declare war. I send 6 attackers towards his first town, and take it with 2! OK, so maybe Warlord is too easy. :lol: I continue the onslaught, taking two more cities including his capitol, before he contacts me begging for mercy. Since I was beelining for Monarchy, he has two techs I don't yet have, so I demand both of them in the peace treaty. In this time, two of the cities I took are calming down (the other is rubble), my Immortals are recovering from their wounds, and I'm preparing my next attack on the Zulus. Two turns later I am right back at war with the Ottoman "empire" and he is wiped from the game a few turns after that.

I am nearing completion of a few wonders, and I now have discovered Monarchy! I realize at this point that two of my cities stopped growing because I forgot I need to research Construction (?) to build an aqueduct, as only one of my cities has access to fresh water. I start on that immediately, but I figure now, before my attack on the Zulus is a good time to switch to Monarchy. 5 turns (?) of Anarchy gets me there, and that is where I stopped for the night, ready to take out the Zulus. I am not sure what is West beyond their empire, but my guess is just the ocean. I stop for now - will continue playing tomorrow.

Some things I have realized:
-I don't need to build so many barracks! With my road network, I really just need one right now as one city can produce all of my military units.
-Two workers are ideal per city, even with the Industrious trait. Having roads and worked tiles fast is a huge plus.
-Luxuries are awesome! I finally figured out how to use them and it makes all the difference. I will definitely be moving up to Regent next game now that I know how to make my citizens happy.

I am really starting to get a good feel for the game, but I would appreciate any and all advice you guys can give for how I can improve.
 
Sounds like you had a fine game! :thumbsup: Glad to hear that the advice we've given has paid off. Mountains do become useful, as you can mine them. However, they produce 0 food, so you need a food-rich tile nearby to support the citizen working the tile. Tundra, you can mine it or forest it (if I remember correctly). I rarely do much except road it, though.

The best way to get advice on your specific game is to post a save, preferably with screenshots. (so that those at work can peek and comment, as well.)
 
Sounds like you had a fine game! :thumbsup: Glad to hear that the advice we've given has paid off. Mountains do become useful, as you can mine them. However, they produce 0 food, so you need a food-rich tile nearby to support the citizen working the tile. Tundra, you can mine it or forest it (if I remember correctly). I rarely do much except road it, though.

The best way to get advice on your specific game is to post a save, preferably with screenshots. (so that those at work can peek and comment, as well.)

Thanks. :) I am learning a ton from you guys and I know I have a lot of room to grow. I'll try to post my save/pics tonight after I play a bit more.
 
You can road tundra from the get-go, and you can forest tundras once you have engineering. Unfortunately you can't terraform them like you could in civ II. Tundra could contain oil or aluminum. Mountains may contain coal and that's always useful. You can road and mine mountains and should do so *eventually*. In any other government than despotism you'll get 3 sheilds and some commerce from such a mining (more in your GA or Golden Age). To use a single mountain at size 12 before sanitation or Shakespeare's Theater you don't need any extra food. To use more than one mountain, or to use one while you want your city to grow you do need extra food or accept that you'll start losing food. Mountains do have their uses. Tundra much less so... but if a tundra might give you oil or aluminum and those resources have their uses.

Posting a save sounds like the best idea. Your game actually sounds fairly good, even though I don't think OCP fits too well with the warmongering you've done. It probably won't matter all too much in this game, anyways. Watch very closely to what happens with any remaining barbarians when you enter the middle ages.
 
Q1: What can be done with tundra squares in this game?
Tundra can be forested with thec "Engineering", that makes tundra 1 fpt 2 spt, It is recommended that you road first, then forest (saves turns).

Do Mountains ever get useful?
Mountains are useful as they can be mined, like Aabraxan said, you need good extra food producing area (floodplains for an example), to use them. I usually use them when city is size 12 and is producing 2 (or more)food extra. Each citizen eats 2 food, mountains give non so you need atleast 2 food per turn extra, to use mountain, but for that small trade you can several more shields.

doing whatever it takes to make them happy so that they will trade with me. I'm losing money at this point

It is not worth trying to keep AI 'happy', Ai will get mad at you for everything you do and they will attack you even if they are 'polite' to you. Make deals that are useful to YOU not AI. Ai does not know anything of honor or respect, or kind deeds

Some suggestions, what I remember helping me in getting to regent level:
(1) try not building wonders for first regent game - helps alot as you can produce more units, altho looks 'harder' without pyramids and Sun Tzus AoW.

(2) You need barracks in every city that is producing units, never stop producing units - have like 2 out of 6 cities producing units.

(3) Try out republic as an government, it is worth it, but you have to get cities above size 6 and if you use CxxC placement then you don't need inner MP guards, some players can surely prove it to you. (yes sliders may go down to 30% but after you recover from revolution, your tech learning time is alot faster.

(4) use Galleys/curragh (sp?) to explore continent borders, you'll find alot of contacts thatway = more to trade with :)

(5) If you sell tech to one AI sell same tech to others too, thatway you can profit from tech, as otherwise Ai will sell tech onwards.

Post save, maybe some pictures and advanced players can give advice what to change or what to keep in mind, I did so and it helped me, now am regent/monarch player :)
 
Posting a save sounds like the best idea. Your game actually sounds fairly good, even though I don't think OCP fits too well with the warmongering you've done. It probably won't matter all too much in this game, anyways. Watch very closely to what happens with any remaining barbarians when you enter the middle ages.

Hmm... can you guys use my save if I am not playing with the Conquests expansion. As for OCP, I didn't go for a perfect setup - I think there is a bit of overlap so that I could get in good positions given the proximity of the coast and available resources. What's going to happen with the Barbarians? So far, they have become horsemen.

It is not worth trying to keep AI 'happy', Ai will get mad at you for everything you do and they will attack you even if they are 'polite' to you. Make deals that are useful to YOU not AI. Ai does not know anything of honor or respect, or kind deeds

OK, gotcha. For the record, I really didn't give them anything other than straight up techs for techs in this game.

Some suggestions, what I remember helping me in getting to regent level:
(1) try not building wonders for first regent game - helps alot as you can produce more units, altho looks 'harder' without pyramids and Sun Tzus AoW.

Yeah, I am only building wonders this game because I am in such a favorable position overall already.

(2) You need barracks in every city that is producing units, never stop producing units - have like 2 out of 6 cities producing units.

Why endlessly? What if I have my maximum allotment of units, haven't researched any better units and don't want to spend the cash?

(3) Try out republic as an government, it is worth it, but you have to get cities above size 6 and if you use CxxC placement then you don't need inner MP guards, some players can surely prove it to you. (yes sliders may go down to 30% but after you recover from revolution, your tech learning time is alot faster.

Yeah, definitely going to give it a shot and see how I live with a Republic. It will definitely be nice having the trade bonus. Does a Republic support any units for free? I have read conflicting information on this.

(4) use Galleys/curragh (sp?) to explore continent borders, you'll find alot of contacts thatway = more to trade with :)

Yeah, I haven't made any of these, not even sure what tech allows them. I will definitely get some out soon, especially since I will have no more contacts after I squash the Zulus.
 
While I'm thinking of it, one more question... If I already have a luxury linked to my empire (say furs), if I find another source of furs will it also make one citizen happy in each linked city?

Of course I can trade said luxury if not, but I am curious how it works with happiness when you have two of the same luxury.
 
No, you don't get more happiness from multiple sources of the same luxury. But you are right that you can trade them.
 
It is not worth trying to keep AI 'happy', Ai will get mad at you for everything you do and they will attack you even if they are 'polite' to you.

This simply doesn't work out this way. Sure, they *might* attack and probably will if you don't treat them right. But, even on a Deity pangea map you can The best piece of evidence comes as the screenshots and saves here http://forums.civfanatics.com/showthread.php?p=6928291#post6928291 At that point I had gotten a declaration of war *once* from the Celts when I didn't give them Literature. They almost sacked a town, but I game it away. We made peace a turn or two later. I didn't get a declaration of war on me until I refused to give the Hitties electricity. No other declarations of war on me than that before I won diplomatically. I had Ragnar Lodbrok as my northern neighbor, and if you check the screnies there you'll see I have 9 different tribes running over my land without multiple stacks... that happened from the middle ages until the early-to-middle of the industrial ages. Plenty of chances to get attacked there especially since I had max aggressiveness on... and it didn't happen really.
 
No, 1 luxury type for 1 happiness. Ivory and Furs give 2 happiness points, 2x ivory gives 1 happiness point.

You can even trade one luxury/resource but that means your towns won't get it.

Hmm... can you guys use my save if I am not playing with the Conquests expansion.
If you are using latest patch then most players have all 3 (PtW, Conquest, civIII(vanilla)).

As for OCP, I didn't go for a perfect setup - I think there is a bit of overlap so that I could get in good positions given the proximity of the coast and available resources.

I'd reccommend CxxC style city placement, it has its "+"'ses, smarter player than I, can give differences. but if you feel like using OCP, that is your choise. Oh some differences are mentioned in civ3 war academy.

What's going to happen with the Barbarians? So far, they have become horsemen.

And that is howfar they'll go, horses and warriors are all that barbs can evolve into.

Doug is refering that Barbarians will (can and will) make 'uprising' - 5-9 units of barbarian horseman just exit from their camp and target nearest things. This only happens if one or more (not sure of number) civilizations enter into new age (medieval for an example)and Barbarian camp is near player.

Why endlessly? What if I have my maximum allotment of units, haven't researched any better units and don't want to spend the cash?

You are going to need units, you can always disband older units but having good steady source of units will help in first regent games, atleast from my experience.

Yeah, definitely going to give it a shot and see how I live with a Republic. It will definitely be nice having the trade bonus. Does a Republic support any units for free? I have read conflicting information on this.

Unsure of support level, as I don't know anything else but conquest support levels.
Republic supports units free but only LOW amount of unit, means before changing you should try to get asmany cities to < size 6, for increased supports. When exiting anarchy period, hit to your econ. is big, and you can have very long, bloody (losses on your side) wars either, but increased commerce bonus is actually worth every bit of it.


Yeah, I haven't made any of these, not even sure what tech allows them. I will definitely get some out soon, especially since I will have no more contacts after I squash the Zulus.

Curragh (conquest only?), naval unit that can move 2 sqrs and can't go futher from "shore"(or risk sinking), comes with tech of alphabet and

Galley comes with tech of map making same as curragh but has 3 movement and can carry troops (1 or 2 don't remember, don't use them for carrying troops).

Hope these answers help.

Doug.Lefelhocz, you are an advanced player, your towns are well defended, you probably were not top in scores and ah, I'll just quit this, remember not all new players can do what advanced players can.
 
Yes, every answer I get helps. :)

I can't access the War Academy anymore at work (damn websense!) but I will take a look later about the CxxC strategy. I'm not planning to be a warmonger for the entire game necessarily, so I'm not sure what will be best for me.
 
I am not 'warmonger' either, I often just sit there with army and cities producing improvements, most of my victories are conquest tho, by the time I get cavalry/tanks I start conquering, middle ages and industrial age I mostly sit, build wonders, trade, do other stuff.

I build often culture buildings, warmongers like vmxa don't, they just build military and if needed research buildings. I war only if I get declared on (then take like 4-6 Ai OCP cities and place 4-10 my cxxc cities in old places (if razed) or just add few cities here and there.

Yet I've found CxxC most useful, it can feed towns above size 13(with rails+irrigating by plan) IF need for unit support
* It can be defended easier and it uses alot of good tiles, what otherwise would be unused. Most of my towns are above size 6 so I don't worry 'bout unit costs of republic either.

Just what I do. You can find thread I started when I joined, Here. My native is not English that is why my language can be full of mistakes and written weirdly. But aslong as peeps understand, I am not going to read every text and correct it for 15 minutes.
(btw if thread talks about RoP reputation and Reputation then those parts maybe wrong)
 
JamesT, galleys are naval units available with the Mapmaking tech, can attack other naval units, carry two passengers, and move three. From the description that you give of your location, you probably should have some galleys out exploring the coast of your continent. They may also give you more AI contacts. They do need to stay near the coast until you research Astronomy or build the Great Lighthouse. Best to build them with a harbor, which also increases the food yield from the water squares. You would want veteran units, and the barbarians also build galleys and attack on sight.
 
Doug is refering that Barbarians will (can and will) make 'uprising' - 5-9 units of barbarian horseman just exit from their camp and target nearest things.

Only 5-9 on Warlord???? Does this vary by level? I've seen a lot more from Monarch to Demi-God.

Sorry about the lack of clarity JamesT. Sirian's screenshots perhaps explain this best... here's the link... http://www.warpcore.org/~sirian/civ3/epic1.html

you are an advanced player, your towns are well defended, you probably were not top in scores and ah, I'll just quit this, remember not all new players can do what advanced players can.

Thanks for the compliment and that last part seems right. But, I certainly wouldn't consider cities with warriors as defense in the industrial ages as "well defended". Check the screenies.
 
I am not 'warmonger' either, I often just sit there with army and cities producing improvements, most of my victories are conquest tho, by the time I get cavalry/tanks I start conquering, middle ages and industrial age I mostly sit, build wonders, trade, do other stuff.

I build often culture buildings, warmongers like vmxa don't, they just build military and if needed research buildings. I war only if I get declared on (then take like 4-6 Ai OCP cities and place 4-10 my cxxc cities in old places (if razed) or just add few cities here and there.

Yet I've found CxxC most useful, it can feed towns above size 13(with rails+irrigating by plan) IF need for unit support
* It can be defended easier and it uses alot of good tiles, what otherwise would be unused. Most of my towns are above size 6 so I don't worry 'bout unit costs of republic either.

Just what I do. You can find thread I started when I joined, Here. My native is not English that is why my language can be full of mistakes and written weirdly. But aslong as peeps understand, I am not going to read every text and correct it for 15 minutes.
(btw if thread talks about RoP reputation and Reputation then those parts maybe wrong)

Cool, thanks. I'll definitely give this style a shot.

JamesT, galleys are naval units available with the Mapmaking tech, can attack other naval units, carry two passengers, and move three. From the description that you give of your location, you probably should have some galleys out exploring the coast of your continent. They may also give you more AI contacts. They do need to stay near the coast until you research Astronomy or build the Great Lighthouse. Best to build them with a harbor, which also increases the food yield from the water squares. You would want veteran units, and the barbarians also build galleys and attack on sight.

Funny, I noticed a barbarian galley off my coast, and followed it with an Immortal. Never did unload any units, at least certainly not until after it left my sight.
 
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