timerover51
Deity
Barbarian galleys will not carry units to attack you, but they will attack any naval vessel of yours on sight. They operate strictly as naval combat ships, and not also as naval transports.
Doug is refering that Barbarians will (can and will) make 'uprising' - 5-9 units of barbarian horseman just exit from their camp and target nearest things. This only happens if one or more (not sure of number) civilizations enter into new age (medieval for an example)and Barbarian camp is near player.
Only 5-9 on Warlord???? Does this vary by level? I've seen a lot more from Monarch to Demi-God.
Barb uprisings happen whenever the second tribe reaches a new age. Every barb camp on the map gets a number of horsemen which varies by barb setting - 8 per camp on roaming, 16 on restless, and 24 each on raging.
One more note on barbs: Barbs will attack anything, as far as I can tell. As an example, AI civs will pretty much leave healthy armies alone (at least, they will in Conquests) until Flight. In a recent game that I was playing, though, barb warriors and horsemen repeatedly attacked healthy sword and spear armies.
I hadn't actually thought about going barb hunting with the army, because I'm usually busy dealing with pesky neighbors at that point. I didn't know if "victorious against barbs" counted, but I guess it does. I'll keep that in mind.I have run into that too. Now, one of my favorite tactics is as soon as I get a leader, build a small army that I can move by ship if needed, and go barbarian hunting. The Victorious army gets me the Heroic Epic and the Military Academy. That, of course, gets me more leaders and armies. Nice pyramid effect there.