I think what they call traders are more or less the caravans you see in civilization 5.
My big hope for the trade system is that caravan routes will no longer be divorced from, you know, actually trading with another civ.
To me the trade system is the important part.
That production and food now can be transported sounds great.
Beyond Earth had resource trading via actual trade routes.My big hope for the trade system is that caravan routes will no longer be divorced from, you know, actually trading with another civ.
I liked the concept of the Caravans and Cargo Ships from BNW, but the way it was just grafted on to the game without altering anything about how you trade resources made no sense. Like, you could meet with a leader and agree to send them Gems in exchange for their Silk, but neither side would need to send a Caravan. Meanwhile, you had Caravans going off into a different Civ altogether whom you had no trade agreements with. And if you wanted to play as an isolationist, in the vein of Sakoku-era Japan, you could refuse to make trade agreements with anyone . . . but you couldn't do anything to prevent other civs' Caravans from forming routes with your cities.
I was perfectly fine with the "trade resources automatically through agreement in diplomacy"; that's how it's worked since Civ III. I also liked the idea of building Caravans and Cargo Ships and sending them off to trade with other civs. What I've never liked is the weird hybrid system where you had both but they had nothing to do with each other. I hope that, with trade routes and trader units (or whatever they are) being in Civ VI from the beginning, it will be a more thoroughly integrated system.
My big hope for the trade system is that caravan routes will no longer be divorced from, you know, actually trading with another civ [....] What I've never liked is the weird hybrid system where you had both but they had nothing to do with each other. I hope that, with trade routes and trader units (or whatever they are) being in Civ VI from the beginning, it will be a more thoroughly integrated system.
It's good point. We actually had 3 trades in Civ5 - diplomatic trade, caravans and city connection. Some more robust system would be good, unless it would hurt the rest of the game....
I'm thinking one thing with trade routes though is should there be duties or levies. Say if I have a city that is between 2 civs that are trading with each other.
If trade routes are travelling between those 2 civs (through my land) I should be able to tax some gold off the trade route - say 10-15% of the income.
After all that is how cities like Constantinople & Venice made so much money as multiple trade routes intersected through those cities. And the government of those cities isn't going to allow goods to flow through a port without a tax on them - especially if they are going elsewhere. It does add an extra layer to trade where one can consider placing cities in strategic positions and force trade routes to pass through a city.
+1 to this too![]()
I was perfectly fine with the "trade resources automatically through agreement in diplomacy"; that's how it's worked since Civ III. I also liked the idea of building Caravans and Cargo Ships and sending them off to trade with other civs. What I've never liked is the weird hybrid system where you had both but they had nothing to do with each other. I hope that, with trade routes and trader units (or whatever they are) being in Civ VI from the beginning, it will be a more thoroughly integrated system.
Production and food can be transported via the caravan and cargo ship in civ 5