• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

New Unit - Arabian Horseman

Just downloaded this beautiful animation and I really want to use it, especially since I usually play Persians, but how do I go about it?

...and how do I specify that this anim. should only be used by the Middle Eastern civs (I would like the European civs to use the existing knight)?

If anyone could point me to a forum I would be grateful.
 
Originally posted by Purest Warrior
...how do I specify that this anim. should only be used by the Middle Eastern civs (I would like the European civs to use the existing knight)?

I hope Lab Monkey doesn't mind, but I've attached the HorseArcherReadme.txt file below. In there you will find full instructions on how to add new units to civ3 by using the Civ3Editor. Just substitute the words "Horse Archer" with "Arab Horseman" and you should be ok.
BTW, I suggest giving this unit an attack of 4, a defense of 2, and a move of 3 (one day in the future I want to make a Crusader unit with stats of 5-2-2).
 

Attachments

Excellent! It's done - I think.

Thanks for the walktrough, Kryten.

I have saved it as civmod.bic, which means that next time I start a game, I just load civmod.bic and the changes will take effect, right?

Is there no way to implement it in my current game?
 
As it says in the HorseArcherReadme.txt file, "if you try to add a new unit to a saved game, civ3 sometimes throws a wobbly"!

However, if you really are desperate to see the unit in action, then you could rename all the Arabian Horseman .flcs to say, 'Horseman', then slip them into the Horseman folder. Then each time a Horseman is built you will see an Arab on horseback instead of the civ3 animation (don't forget to make copies for the original Horseman .flcs first of course!). This works because as far as civ3 is concerned, nothing has changed as all the names of all the files are the same both before and after the game was saved.

But creating new units, and sometimes even just changing the stats, in a saved game can cause problems.
 
Allright, I guess I'll just have to wait, then.

...but let me get this right:
If, instead of starting a new game, I load the modded one (civmod.bic), will it be exactly as starting a new game, except the changes I made are implemented?

Sorry for going a bit off-topic here, but it seems that there are quite a few experienced modders here.
 
Out of interest, are people using this as a replacement for a horseman, or the knight?

I was going to call this unit 'Arabian Knight', but I didn't want all those 'no pun intended' remarks. Though it would be interesting to build 1001 of them...
 
I modified my civmod.bic (as I was told (snip)), but I wanted to finish my ongoing game before I started a new one, so I have not seen them in action yet. I am very much looking forward to seeing it, though.

I used the Arabian Knight to replace the Persian (obviously), Babylonian and Egyptian knights.

I replaced the native American knights (Aztec and Iroquois) with the horse archer and I am thinking that maybe the horse archer would be better as an Egyptian knight, also.
I have no military historical knowledge to warrant these decisions, but, using my intuition, it seems right.
 
THIS UNIT IS GREAT, ARABS HORESEMAN WERE THE MOST POWERFUL IN THE HISTORY!! :goodjob:
 
If your going for historical accuracy, then the American Civs should have no horse units. Thats why the Spanish kicked the Native American's arses. They had no horses to fight with. Only after the colonization of America did ''Mounted Warriors'' appear.
 
Originally posted by monk
If your going for historical accuracy, then the American Civs should have no horse units. Thats why the Spanish kicked the Native American's arses. They had no horses to fight with. Only after the colonization of America did ''Mounted Warriors'' appear.

No, off course, but, if I was going for historical accuracy, the Americans would not enter the game until the beginning of the industrial age.

So what I mean is, to me, it makes sense that, the Iroquois, for example, would have the horse archer as an equivalent to the European knight and as a natural extension of the Mounted Warrior.
 
LoL, Labmonkey, if you thought 3 was a big difference between downloaded zips, look at them now. Ones 800 and the other 500.
 
Well, I don't like to boast, but I think I may currently hold the record.

The 1st zip file for the Eastern Horse Archer has been downloaded about 1,000 times, but the 2nd zip file has only been downloaded 380 times! (even though it clearly states at the top of the thread that both zip files are required in order to make the unit work properly! :confused: ).

------------------------------------------------------------------------------------

To Lab Monkey:-

Could I have your permission to to make some slight modifications to your Arabian Horseman, such as removing the scimitar and buckler and replacing them with a spear and a cloak, so that it can be used as Darius III's "Royal Kinsmen" bodyguard in Exsanguination's Alexander the Great scenario? (acknowledging youself as the creator and owner of course by simply adding "alterations by Kryten" in the unit's readme file).
It's just that I don't like to start mucking about with other people's units without asking them first.

Thanks. :)
 
Back
Top Bottom