New unit: Dwarf Gyrocopter

Originally posted by aaglo
Thank you all :)



I've decided not to update the to-do-list. That way I find things smoother and easier (for me) :lol:
I'll just say, that I'm tempted to do a bit more stuff to the WH-mod :mischief:

Darn. Well, I can't wait for those.
 
Originally posted by aaglo
Train the bass-lines for several Stone Temple Pilots -songs
:) I don't see any ships in there! :D But hey, way to round yourself out. That DeLeo bassplayer guy is awesome. Anyway, I think you should say "Learn" the bass-lines...

Bizzare unit, but well done. I can't believe how you can pull this off. I couldn't even make Civ2 units, although I tried...!!!
 
Originally posted by Vuldacon
BTW, what weapon is it using?

Steam cannon. I'm amazed at the amount of water this thing carries around. :lol:
 
Originally posted by Mithadan
[B... That DeLeo bassplayer guy is awesome. Anyway, I think you should say "Learn" the bass-lines...
[/B]

DeLeo :worship:
I already know how the bass lines go, I just have to train myself to perfection (that's what I meant). We have a STP tribute gig in the end of March :band:

@Vuldacon -
It's a steam cannon. It shoots streams of steam... wow, that sounded complicated :lol:
 
:goodjob:

This unit is very beautiful ....I like it ...
Just a little ( and stupid ) remark ... I think that this helicopter can't flight in reality because if you don't have a rear rotor the helicopter will turn around the center rotor and fall down ....:)

But however :goodjob:


PS Could you explain me how you can reach a high quality like that for the pictures because my tests on units were very bad and I never reached this quality ...:cry:
 
@frenchman -
that rear-rotor-issue has already been discussed. This unit is pretty easily handled - thanks to dwarven magic ;)

I'm not sure about the high quality... I just feel like doing something, and then I'll just do my best in modelling and animating. For me the animating is the most difficult part :blush: , that's why I tend not to do many human units (because they become quite complex with pov-ray).
 
This unit looks great aaglo! (sly suggestion): it would go great with an airship.
 
Originally posted by aaglo
DeLeo :worship:
I already know how the bass lines go, I just have to train myself to perfection (that's what I meant). We have a STP tribute gig in the end of March :band:
Ah, I see, you need to practice the bass lines. Well, have fun, and good luck with the gig! You've got lots of time to practice, by the sounds of it.
 
New Sounds for aaglo's Dwarf Gyrocopter. Zip includes: All Sounds- RUN, Attack, Death, Fortify, Fidget/Victory. A Changed GyroDefault.flc, Adjusted .INI and a Read Me.

The Changed Default.flc is explained in the Read Me. Please Read before installing the Changed Default.flc.

All sounds have been Game Tested and work well. The Fidget/Victory flc was a bit difficult to invent a sound for that would compliment the animation but the new sound at least serves the purpose.

Personally, I have the Dwarf Gyrocopter set in the Game Editor as a Land Unit so it can leave the city. I did not want to have it easily killed by any land unit if set as an Air unit that could leave the city. Funny discovery: IF a Land unit is set to be able to Rebase, that unit can Rebase from land to any city rather than having to be inside a city before Rebasing. OverKill power would be the Dwarf Gyrocopter set as an Attacking/Defending Land unit that Transports foot units and Rebases. It could fly around, Fight or just capture Workers then Rebase to any of your cities from anywhere it happens to be with Workers or if injured.



:lol:

Get the Zip Here: size 455 KB http://www.civfanatics.net/uploads6/Gyrocopter_Sounds_+_INI_+_Flc_Change.zip
 
Hella-copter-cool :)
Thanks for the works :thumbsup:

Just realized:
-in the ini file, I think you could have just replaced the GyroDefault.flc to GyroRun.flc (without actually making two copies of the same flc)?
 
yes, you may be correct aaglo...Funny but at the time my thinking was locked on the Default.flc and the desire to animate it. It seemed that the Game needed to have separate files to use for the Default.flc and the Run.flc, even if the flc used was the same one and especially because the Game uses frames from the Default.flc when we Fortify the Gyrocopter. I did not want to risk the Game somehow Looping the same flc during the times when it would have to use the same one ...such as the sequence when the Gyrocopter just hovers (Default.flc) and we take it on a Run (Run.flc) or when Running (Run.flc) and we use it to Attack (Attack.flc) which starts from the Fortify.flc (Default.flc) just before the Attack. Because it had to use the same flc in sequence, it seemed necessary to have separate files for the Default and Run flcs to insure smooth play back of each. My thinking is that the Game engine can play the separate files as it needs to during any game command without hangups. This may not be absolutely necessary but just trying to prevent "Murphy's Law" :lol: BTW, the Gyrocopters are Buzzing around my game capturing Workers and "Cooking" the Enemy with their Steam Cannons........Great Fun.....Thanks.
 
chold be used in a ww2 senario as a jap specal unit(thay created the fist ground atack choper in ww2, tho it never saw combat)
 
Hagbart
Gyrocopters come from Warhammer by Games Workshop, not Warcraft in which Blizzard have simply stolen the idea. Also, warcraft mods are prohibited by Blizzard :p
 
Originally posted by aaglo
WHAT!? Really? :eek:

Blizzard is really jealous of its products and guards them like a mother hen. Like embryodead has pointed out here in the past, it's rather ironic since whole Warcraft universe is a collection of fantasy cliches and direct loans/steals from games like Warhammer.

So yes, a Warcraft mod can't be done. I believe one that was in production was torpedoed by Blizzard.
 
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