COAtlantis1745
Unit Sounds Engineer
Intriguing sound files Vuldacon, what is your source material?
Originally posted by Vuldacon
COAtlantis1745, First, I want to say that I think the sounds you have made are Great! Love the Monk Sounds.
I used many different sound files that seemed to have nothing in general that would really fit, so I edited and mixed parts of many together and tried to adjust the time to fit the animation. I have many sounds I have collected and made that I use or find them Online for use. I make many sounds myself to fit what I am looking for. I did use the Samurai Attack Grunt from the CIV Game as the Fortify sound. I just decreased the speed and added an echeo. All other sounds were mixes of several parts of sounds I had. The Attack sound was a mix of 6 edited sound bytes and the Death was a mix of 4 for example.
... All Civ3 .wav file formats are at 22,050 Hz, 16bit Mono, 43 kb/s so I always edit all sounds to that standard. I use the standard Sound Recorder that everyone has with their computer and my Mic is built in the Monotor...Funny what sounds can be made with a simple kitchen container and your voice...just edit, adjust, Mix etc with the Sound Recorder. A Real Must have is an Absolute Silent.wav file to use to adjust the sound time and to remove any unwanted cracks and pops. Let me know what you think of the Ettin sounds in game. They were adjusted for loudness and timing but it would be good to know that they work as intended for everyone else. One Last Point...the most difficult sound timing to TRY to make work for any Foot Unit is the RUN because without a ".amb" file, one sound has to accomplish BOTH Feet sounds and due to the Game and animation times....causes "Headaches" to make work...![]()
Originally posted by Yoda Power
Kinboat does your real work has something to do with graphics? Just being curious![]()