New unit: Flying Castle

@Drift: After all the effort with the attack animations, this unit deserves more than being a settler :P

In fact, if it was possible to create settlers who could automatically create cities with population 2 or 3, this would be a very good option.

But the idea itself is nice. A settler unit which costs more shields, but less population points. For fantasy mods, of course :lol:
 
Very Creative! I am going to use this like a bomber or something in a mythical era o ;)

My wife plays civ and wants a unicorn and I can never seem to find one for her. But this Castle will do just fine :goodjob:
 
Originally posted by Sleepy Eyes
My wife plays civ and wants a unicorn and I can never seem to find one for her. But this Castle will do just fine :goodjob:

I've also requested for an unicorn and embryodead hinted of there being a possibility of him doing one at some point. :)

Castle went into MoM BTW. It's a high-end Chaos Mage unit with both A/D and bombardment stats.
 
I've requested a unicorn a few months back. I got one response and now that person hasn't been around the same threads as me. He was very frequent for a while. I'll have to look him up. He mentioned making a Pegasus first then put a rider on it.
 
Very Cool!:eek: :goodjob: It's too bad I can't think of any way to tie this into anything I am currently working on. Its a real beauty!:love:
 
Originally posted by SpincruS
Did you even think about the people that died in that castle when it collapsed upside down? HA? DID YOU AAGLO? So inconsiderate...

I decided to stop caring 'bout the lives of civizens when I, as a diversion, sent 20 Tanks on a suicidal landing behind the Egyptian lines, and had them raze three size 20-25 cities and disband the resultant slave workers before the Egyptians redirected sufficient force from the main front to take them out.

I never bothered bothered to calculate total losses in that war, but if we assume each worker unit to be 10k people, disbanding of slave workers alone amounted to millions of dead.
 
I wish I knew how to convert units from other video games. I have TA Kingdoms and it has some interesting units like pegasus and some interesting units that would be neat to see in Civ. ANd I think ill check out. And I think Ill check out Drifts Mod now.....
 
Originally posted by The Last Conformist


I decided to stop caring 'bout the lives of civizens when I, as a diversion, sent 20 Tanks on a suicidal landing behind the Egyptian lines, and had them raze three size 20-25 cities and disband the resultant slave workers before the Egyptians redirected sufficient force from the main front to take them out.

I never bothered bothered to calculate total losses in that war, but if we assume each worker unit to be 10k people, disbanding of slave workers alone amounted to millions of dead.
Heh seriously, who cares if you send thousands of nukes or not?
 
Who else thinks the death animation is hillarious? :lol:

The unit rocks. ;)
 
Here is a Fidget animation for the FlyingCastle from aaglo. Just took the initial lighting aspects of the Attack and applied it in an alternating manner. Because I like the excellent lighting effects aaglo created with this unit attack...I thought it would make a nice Fidget.
Here is a preview:

I will place the Zip in the next Post.
 

Attachments

  • flyingcastlefidget.gif
    flyingcastlefidget.gif
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Still no sound for this unit yet? Is anyone going to attempt it?
 
tjedge1 ... Yes, I am working on the sounds...want to take a little time to try and do it justice. I think the Death CRASH of this Huge castle along with my desire to impliment good appropriate sounds for the Attack animations deserve some experimenting.
...because I want this unit to leave the city and also have Air Bombard for the MageBomb.flc....I will probably make it an Air Unit (which cannot capture a city) and this will make it Vulnerable to Any land unit Attack when outside the city. Probably set it invisible and give it Attack and Air Bombard. I believe the Attacks A and B along with the MageBomb.flc can be used this way. Because everyone will not set this unit the same, Players will be able to take the Sounds and impliment them within the settings they use for this unit. I will Post the sounds and the .INI when finished.
 
Sweet thanks. Sorry if I sounded pushy, I just get so excited sometimes. :D
 
Originally posted by tjedge1
... Sorry if I sounded pushy, I just get so excited sometimes. :D
Do you say this to your wife too? :mischief:
 
i remember reading about this in a the Requests thread. i thought, "that would be tight!" i still agree with my original statement. nice work!:thumbsup:
 
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