TO Vuldacon: Thanks ... I'm thinking about doing an alternate with a machine gun... Maybe some other alterations. I want to see how a lot of really fast shots looks... In-game, that is .
I just looked through all the animations, and they are done well. However, there is a sequence that will look strange.
Before fighting, a unit always goes into fortify.
So when making units, Attack A should start from the finished fortify position, or else in game, the transition will look strange.
This unit's fortify has him crouch down into a nice hunkered position...
what are the chances of getting the three attacks in that position?
TO Neomega: Hmm... I see what you're saying, and I think I could do that... Doesn't sound too hard... I think. I'll try in a bit, not much time though. Thanks for pointing that out to me, never would've notice (at least not for a long time anyway).
TO SpincruS: That and the attack error ... But, thanks anyway .
While you're at it, include something-- anything-- for sounds. The unit is only half completed without sounds.
Otherwise, great job! I'm planning to use it as a Yakatizma unit in my own mod. If you don't provide any sounds, I'll post something myself since I intend to use it in my mod anyway.
I was planning on it (putting in sounds)... At the moment, I'm trying to get a different unit to work (still trying to animate, but the renderer is being pissy).
(In respective order) You're welcom, you're welcome, and thanks... I was gonna use it for an upgrade from either mech inf, or the modern tank, but mech infantry sounds better .
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