New Unit: Meteor (23 JAN 05)

great unit i will put this in my mod, along with the 4 ff leaders i donloded from your post(very cool too). :king:
 
Keep working on the FF mod VII is my fav FF game and i even have emulators off the old ones.
 
Since this thread was bumped, I have to say that this unit looks amazing in game. A work of destructive art. :devil:
 
Sorry to bump this thread, but whenever I fire this baby off it shoots up into the sky with the flames/streak going up. It looks really weird. How can I fix this. :confused:
 
Not sure... I admit that I've never seen that in any of the playtests for the FF mod, but then again, I was looking at the target area, not the launch site.... I patterned the animations off the original ICBM, so it should work like the original ICBM.... Although it would seem that they made an "Updated" version for C3C.... In that version, it has 42 frames for the attack animation (which is bigger, vertically, than a unit FLC should be), the first 22 of which are the missile going up.... I'm going to try and create a new attack flic for the meteor that mimics this set-up, only with the first 22 frames blank, and the normal falling frames padded out to 20 somehow and see if that solves the problem for you.

EDIT: Actually, I just opened the PTW ICBM trail.flc (the launch and fall), and it appears that, unlike the original ICBMfall.flc, It has TWO directions, rather than 1. The SW direction would be the launch, and the S direction would be the fall.... Unfortunately, due to the wierd size of the file, I could not manipulate and re-export the new ICBM flc at the current Meteor fall size, and then just insert blank frames for the SW direction and leave the current MeteorFall.flc in the S direction.... As it is, I don't think ANY of the FLIC editors can make FLCs with only two directions from scratch, so It would appear to be unfixable.... Unless I could make a full-8direction animation in FLICster and just hope the game will only use the first two directions....

Here's my attempt to work around the problem... please tell me if it works:
 
It's good that people still bump old units since when i wasn't on the forum. :goodjob:
Very nice unit/spell Hikaro :clap:
 
:goodjob: A fairly legitimate bump too, since it asks an intelligent question of a still active member, and got a quick response to boot. :goodjob: to you both.

It helped me discover a unit that I didn't even know to look for, that now I can think about finding a use for.
 
:gripe: When I saw this I thought it was going to be the Meteor unit from Gundam Seed, until I saw the thread date. But it's pretty cool nonetheless. There's nothing wrong with bumps when they turn up quality stuff I haven't seen before. :)
 
Anyone test the updated animation in the game yet? I'd really like to know if it works, but unfortunately, due to my main computer (the one with Civ III) being tied up with unit renders, I can't test it myself.....
 
Okay, then I'll update the animations in the FF mod, fix the units_32 icon (which, IIRC in the old version, attached here, still has civ-colored splotches on it), delete the attachments on this thread and upload the fixed version to the units database and link it in the first post.

Glad you caught this before I released the FF mod, since I never thought to check the launch site during my playtests... only the target area, and I must say it looked beautiful.... You see the Meteor screaming down towards the doomed city, then BOOM! big fireball and lots of death and destruction.
 
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