I dislike those -1 HP ideas; this effectively makes the unit 25% worse than the stats show. While they are few (I suppose this is were the idea comes from) they are elite too.
Other techs to put them in (besides Assassination) could be Feudalism or Chivalry. I think I prefer Feudalism.
If that eternal guard comment means that you have added a 2/6/2 unit for the wood elves, then maybe a 3rd era tech would be best, and corresponding stats.
Seeing as that the wood elves don't know Architecture, you could add a new Waywatchers tech after Engineering, in the same place in the tech tree. Or add them at Astronomy... (because, eh, elves like the stars?
)
Other techs to put them in (besides Assassination) could be Feudalism or Chivalry. I think I prefer Feudalism.
If that eternal guard comment means that you have added a 2/6/2 unit for the wood elves, then maybe a 3rd era tech would be best, and corresponding stats.
Seeing as that the wood elves don't know Architecture, you could add a new Waywatchers tech after Engineering, in the same place in the tech tree. Or add them at Astronomy... (because, eh, elves like the stars?
)
The attackers are bad and seldom survive (the darkelf witches and the mount arachnos spiders), a dual purpose unit with -1 HP would be even more useless. They are too weak to use for both attack and defense. I'd only build them if I didn't get iron and had to get some attackers before the Treemen. No, on second though, I wouldn't. I'd just keep building the 1st era archers as they are better.




