I dislike those -1 HP ideas; this effectively makes the unit 25% worse than the stats show. While they are few (I suppose this is were the idea comes from) they are elite too.
Other techs to put them in (besides Assassination) could be Feudalism or Chivalry. I think I prefer Feudalism.
If that eternal guard comment means that you have added a 2/6/2 unit for the wood elves, then maybe a 3rd era tech would be best, and corresponding stats.
Seeing as that the wood elves don't know Architecture, you could add a new Waywatchers tech after Engineering, in the same place in the tech tree. Or add them at Astronomy... (because, eh, elves like the stars?
)
Other techs to put them in (besides Assassination) could be Feudalism or Chivalry. I think I prefer Feudalism.
If that eternal guard comment means that you have added a 2/6/2 unit for the wood elves, then maybe a 3rd era tech would be best, and corresponding stats.
Seeing as that the wood elves don't know Architecture, you could add a new Waywatchers tech after Engineering, in the same place in the tech tree. Or add them at Astronomy... (because, eh, elves like the stars?
