thestonesfan
A Client of Ron Kuby
That is funny. He looked good on my computer too, and I never noticed anything in-game. Maybe you got a defective model. Ask Balou for a refund! 

Originally posted by Balou
In my view only artillery should have the bombard ability (because each tile represents a large area that is too big for other projectiles to cross). Even tanks don´t have the bombard ability, so why should the M203 be able to "bombard" enemy units or cities?
Originally posted by dog
I give some special ops units (like spetsnaz for example) a low strength bombard value
Originally posted by unscratchedfoot
Why? Special Ops units never carry mortars with them because they're too heavy.
Originally posted by dog
...to represent small squad strikes "across the front lines" to weaken an enemy unit, or as a sabotage mission against a hard target when I bombard buildings or terrain improvements.
Originally posted by unscratchedfoot
Also, low bombard values like under 4 rate of fire almost always miss or do hardly no damage so just waste the player's time.
Originally posted by unscratchedfoot
I think to be realistic special ops should have high stats like 16/16/1 with all terrain like roads and possibly -1 hp (unless wearing armor) to represent their low numbers compared to regular infantry units. In real life, they have to put themselves in danger to engage an enemy even though they are "elite".
Yes, I just saw the parachutiste! Very nice!Originally posted by Balou
Well, this was a fault of mine.The run sounds are not used in the game. However, all you need to do is rename them to 'MarineRun...wav'.
As you probably already noticed I corrected that in my latest units.![]()