New Unit: Siege Archer

No, I wouldn't say that I'm offended by it. I just think it's funny how picky people are. For example, the "death bump" makes up maybe two or three frames of an animation that lasts one second. That's anywhere from 2/15ths to 1/5th of one second. Plus, the animation is non-repeating, so you don't have to watch it over and over. The shield carrier hits the ground and everything disappears.

As far as the firing angle goes, the problem is the way that the CivIII units attack each other. Even though the name of this unit is "Siege Archer," the animations will be utilized exactly like the Archer, Bowman, and Longbowman. So, if he's firing up into the air, the arrow would not even be close to hitting the in-game opponent.

For example, what happens if he's fighting against an enemy unit that does not have the ranged attack animation flagged? The Spearman, let's say, is standing right next to the Siege Archer, but the Siege Archer is firing over his head. I think it would look wierd. It might work for a bombard animation, but as far as I know the bombard action uses the AttackA animation.

Plus, look at the Longbowman's attack animation; the arrow is almost hitting the ground two frames or so after it's fired. I would think that in real life a longbowman would shoot his arrow higher to get more distance, but the Longbowman unit doesn't because it wouldn't work right in-game. Well, that's my opinion anyway.

The skin color issue I can understand. The problem there is that I'm using a mac to make the units, and the colors look lighter on the screen I'm looking at than they do on the Windows machine that I use to finalize the units from the rendered images. Anyway, I'll try to prevent this in the future. Perhaps you could just supply me with the RGB color values that you use for skin, and we can eliminate that problem.
 
Personally, I think it's one of your best units, and I like them all. Don't worry about making a single figure. I can't download him anyway. I don't have internet access at home. Still, I plan to get this guy when I do!
 
I like his skin tone, it reminds me of my old Lego men -- and I love Lego! :D
 
utah, I'd think that most of the criticism isn't "This is wrong, please redo this unit" but rather "This could be done better, maybe you can think about it next time". As I see things, at least. :)
The unit looks good, except...
;)


BTW, SoG, your sig is ten lines long, it's not supposed to be longer than five lines.
 
Well, if this unit is used like a regular archer, then it does make sense to have it fire straight... or at least, it's not really an issue. But given that it is a "siege archer" I was envisioning using this more as a catapult replacement of sorts... or maybe just have it be able to bombard or something and also be able to attack like a regular archer... I was just trying to bring it to your attention, but if it was a conscious decision, I respect it. It has reason.

As for the "bump", it's just that I've been criticized on that before, so I thought I'd just point it out... every time I post a new unit, I brace myself for the all but inevitable criticism I will receive... there is one person in particular I especially dread ;) ... When I posted those eight units at once a while back, I got a five paragraph criticism from said person... which I took and digested and appreciated a lot of their points... I want my units to look as professional as possible. That quality is important to me. Do I always succeed? No, of course not. But that is my intent.

Anyway, the unit is good. It's damn good, and your archer actions look very nice, especially for a first try. I will definitely be using it.
 
Hmm, I must say I don't understand the most of the criticism. This unit works perfect in the game. Just like a Firaxis unit. Maybe that's the problem. ;)

If someone doesn't know this, everybody can adjust the speed with one of the editors for CIV3-FLCs. :p

For the death. People fall like sacks of flour. There isn't more bounce. Believe me, I've seen that with my own eyes. :D

The skin is too yello, I agree. But it isn't so apparent in the game. I could fix it. Give me 10 minutes.
 

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Wow, I am glad this unit was made, but I'm a tad suprised because I had no idea you'd be making it.

Thank You
Thank You
Thank You

Now I guess I actually have to get around to finishing my Assyria scenario.
 
very nice unit.

I've been looking for something for a bow phalanx like the persians and babylonians used. This will be perfect.
 
We need a Ashurbanipal leaderhead for the Babylonians, However, city names will be hard to do, because having sumeria, babylon and Assyria will cause a shortage of names. I don't know what I would give Assyria in terms of national traits, but maybe militaristic and scientific, Ashurbanipal is famous for a having an extensive library in his capitol of Nineveh. They may have the siege archer and Assyrian Chariot as their UUs. Back to the topic, great unit overall, I think people are just nitpicking, and the color change just is icing on the cake. Nice job.
 
thestonesfan said:
It's Dr. Phil! :D
Hahahah, that's the funniest thing I've read today. It's really Dr. Phil!
 
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