rattatatouille
Warlord
- Joined
- Jan 26, 2018
- Messages
- 140
Artillery?![]()
Still the same IIRC.
Catapult (Classical) > Bombard (Renaissance) > Artillery (Modern) > Radar Artillery (Information)
Artillery?![]()
Shouldn't the Ranger also be italicized?So, with the Cuirassier practically confirmed, here are the unit trees as of GS (that we know of) (GS units in bold, R&F units in italics)
Land melee: Warrior (Ancient) > Swordsman (Classical) > Musketman (Renaissance) > Infantry (Modern) > Mech Infantry (Information)
Anti-Cavalry: Spearman (Ancient) > Pikeman (Medieval) > Pike and Shot (Renaissance) > AT Crew (Modern) > Modern AT (Information)
Ranged: Slinger (Ancient) > Archer (Ancient) > Crossbowman (Medieval) > Field Cannon (Industrial) > Machine Gun (Atomic)
Recon: Scout (Ancient) > Skirmisher (Medieval) > Ranger (Industrial) > Spec Ops (Atomic)
Heavy Cav: Heavy Chariot (Ancient) > Knight (Medieval) > Cuirassier (Industrial) > Tank (Modern) > Modern Armor (Information)
Light Cav: Horseman (Classical) > Courser (Medieval) > Cavalry (Industrial) > Helicopter (Atomic)
Not touching naval or air units yet.
Shouldn't the Ranger also be italicized?
I rarely used the ranger. By the time it arrived everything it could do was served just as well by a regular stronger military unit.
I do have a question which I cant remember the answer. Do Scout units trigger the ai with 'keep your armies off my lawn' attitude and for breaking promises about stuff stationed nearby?
I had thought they did not but if they do its even more of a reason to never build them mid to late game.
Wow, is my memory that bad?!?!?! Yeesh!The Ranger was in vanilla; nobody just used it.
What I meant was, they must be shifting power from the earlier eras to the later ones, so the game actually lasts longer than 200 turns.
My first thought when they intro'd the Rock Bands was "What happened to the adult in the room when this idea was floated?" Then I remembered that I'm old.
My second thought was that in the livestream build, there's some crazy RNG randomness to these units. Maybe they get eliminated on their first use, but if they don't, it seems they get more powerful? It's a mini snowball based solely on the roll of the dice. I'm guessing this may get tamed down in playtesting.
My third thought was that I like that there's another non-religious unit that's exclusively Faith purchased. It helps to broaden the links between religion and culture, even though the other Faith-only unit is also cultural victory oriented. Flavour-wise, though, Naturalists being Faith-only always bugged me, and Rock Bands make even less sense. Listening to the dev team try to explain how Temples and Shrines lead to more Rock Bands was an awkward moment of observing people in denial.
My final thought was that in the Future Age, a policy that lets you pick whatever promotion you want sounds like eventually "the man" gets to choose who becomes a musician and who doesn't. I therefore hope this policy is called "The Day the Music Died".
So, with the Cuirassier practically confirmed, here are the unit trees as of GS (that we know of) (GS units in bold, R&F units in italics)
Land melee: Warrior (Ancient) > Swordsman (Classical) > Musketman (Renaissance) > Infantry (Modern) > Mech Infantry (Information)
Anti-Cavalry: Spearman (Ancient) > Pikeman (Medieval) > Pike and Shot (Renaissance) > AT Crew (Modern) > Modern AT (Information)
Ranged: Slinger (Ancient) > Archer (Ancient) > Crossbowman (Medieval) > Field Cannon (Industrial) > Machine Gun (Atomic)
Recon: Scout (Ancient) > Skirmisher (Medieval) > Ranger (Industrial) > Spec Ops (Atomic)
Heavy Cav: Heavy Chariot (Ancient) > Knight (Medieval) > Cuirassier (Industrial) > Tank (Modern) > Modern Armor (Information)
Light Cav: Horseman (Classical) > Courser (Medieval) > Cavalry (Industrial) > Helicopter (Atomic)
Not touching naval or air units yet.
i wouldn't put it past them to add another scout unit at the end to replace spec ops. We had Xcom troops in Civ 5 that were late game paratroopers. with that said, i dont think its likely since we are only going to around the 2050 timeline in tech. at least this time around.
in the late game, the unit i would want most is a unit for machine guns to upgrade into. by the end game, all my former archer units just sit around, as they dont have the strength or range to be useful. They are mainly garrisons, but they aren't that good at that role when mech inf and modern armor are rolling around.
If these are all the changes to units, the Moar Units (now Steel and Thunder mod), will still be needed to fill in the gaps between musketmen and infantry. I just do not understand why they cannot make a friggin rifleman... it's really annoying!
What does "too many units of the same class" mean? Is there a limit of each type of units now?
I was expecting them to use the Canada, as the only modern new civ, to showcase the future era, but they didn't. Maybe one of the other new civs will be science focused, and they may use that to show some.I'm still interested to know which units will make an appearance in the new era. If I have the numbers right, there's 9 new non-unique units, and they've revealed 4 (Skirmisher, Courser, Cuirassier, Rock Band). So probably the last 5 would be the new future era units.
They'll probably use Phoenicia for the future era because that doesn't make any sense at all with the theme of the week.I was expecting them to use the Canada, as the only modern new civ, to showcase the future era, but they didn't. Maybe one of the other new civs will be science focused, and they may use that to show some.
Except if they incorporate the "alternate history" concept into Phoenicia's ability and make it a powerhouse in all field in the future era...They'll probably use Phoenicia for the future era because that doesn't make any sense at all with the theme of the week.![]()
Except if they incorporate the "alternate history" concept into Phoenicia's ability and make it a powerhouse in all field in the future era...
Except if they incorporate the "alternate history" concept into Phoenicia's ability and make it a powerhouse in all field in the future era...
Does it beat the story that the Chachapoya were stranded Carthaginians that a few people believe in?Many decades ago Poul Anderson wrote an Alternate History story based on the idea that Carthage won the Punic Wars instead of Rome. Among other things, it meant that everyone in Italy, France, and Spain were speaking a Semitic language instead of a 'Romance' language...
Does it beat the story that the Chachapoya were stranded Carthaginians that a few people believe in?
With the changes (known so far) they have filled in the worst gaps in the lineage, but now they have several that violate the "Era gap between Upgrades' by being in directly succeeding Eras:
Pikeman - Pike and Shot
Horseman - Courser
Cuirassier - Tank.
I was going to say "But isnt that an argument for line infantry/rifleman again?", but then I remembered that melee line units weirdly stop requiring resources after musketman. <.<I was initially worried about this as well, but then the thought occurred that because of the new Strategic Resource system you may still be forced to continually field Mixed Era Armies. Extending the time in which certain Units can feature in a game.
Because even though you might have the Tech to build an army full of Tanks (and the money to upgrade), given the new demands on Oil you'll probably never going to be able to upgrade all your units at once.
So basically we'll all now face choices like, is it better for me to field 2 x Cuirassier and save my Oil to provide some Air cover, or just make do with 2 x Tanks?