TAX DAY REWARD
Hey all!
New version inbound. Lots of bugfixes, though, as always, my trusted team of beta-testers (you!) need to help me see if the bugs are truly dead and gone.
New version up as of 12:15am EST (4/15).
Cheers,
G
Hey all!
New version inbound. Lots of bugfixes, though, as always, my trusted team of beta-testers (you!) need to help me see if the bugs are truly dead and gone.
Bug-fixes:
- Fixed DP loop for AI (should re-evaluate DP desire after closing trade screen)
- Fixed America UA bug that allowed for natural gain of owned territory
- Fixed Germany UA bug to correctly sync GPT from alliances in all cities
- Fixed bug in French UA art theft duplicating art in all cities
- Fixed 'More Luxuries' luxuries not getting monopoly bonuses correctly
- Fixed DP 'backstabber' penalty if you are drawn into a DP war (penalty now only applies if you are the instigator of war)
- Fixed bug in beliefs which made them ignore features when considering terrain bonuses (i.e. deer on tundra forest)
- Fixed Impi first-strike (i.e. first strike promotion element) only doing 1 hp damage
- Fixed bugs in forced/changed damage value promotion elements (for ViceVirtuoso)
- Fixed bugs in 'localbuildingyieldchanges' and 'getcityplot'(for JFD)
- Fixed bugs in diplomacy, DOWs, border rights logic and other elements when dealing with save states (ilteroi's bugfixes)
- Fixed bugs and optimizations in sneak attack sanity and AI target optimization
AI Adjustments
- Adjusted AI naval/army size based on military prowess of neighbors
- Addressed luxury resource happiness scaling
- Adjusted some deal AI modifiers to help with more sane AI trade deals
- Optimized AI military behavior regarding naval attacks and refined city target criteria
- Adjustments to AI flavors and behavior (XML/SQL) to make them more competitive without resorting to pure 'hate the winner' logic
UI:
- Removed ability to load a save while in-game
- Fixed some lua bugs and addressed some QOL issues in the top panel
Leader Balance:
- Spain:
- New UA (test): Receive Gold bonuses (400) for discovering Natural Wonders. Happiness and tile yields from Natural Wonders increased by 50%. All Military Units receive the Reconnaissance Promotion for free.
- Indonesia:
- Evil Spirits, Enemy Blade, and Ambition now wholly-positive promotions:
- Enemy Defection (formerly Enemy Blade): 50% chance of Healing 10 HP if turn ended in Enemy Territory
- Ancestral Protection (formerly Evil Spirits): +5% Strength when attacking, +30% Strength when defending.
- Ambition: +30% Strength when attacking, +5% Strength when defending.
- France:
- Musketeer gains the lightning warfare promotion (moves +1, ignores ZOC) Why? Musketeers known for agility and surge tactics - this also gives Napoleon powerful industrial era infantry IF you upgrade your musketeers, which fits with Napoleon's war theme well.
- Rome:
- Legion now 18CS (was 17)
- Korea:
- H'wacha now gains Blitz, but has ranged damage reduced to 18 to compensate (rocket salvo)
- Huns:
- Battering Ram gains Cover 2
Unit Balance:
- All artillery units gain cover 1
- Corvette and Sea Beggar obsolete at Rocketry (was Industrialization) - gives civs without iron a melee ship to construct during the industrial/modern periods
General Balance:
- Increased base rate needed for spy tech steal by 2.5x (slows down tech steal quite a bit) and increased tech steal bonus from spy level to 33% (from 25%)
- Reduced population loss from city conquest to 20% (from 50%) base
- Golden Age huts now give a scaled amount of golden age points based on the number of golden ages you have received thus far
- Base Culture from Great Works increased to 3 (from 2)
- Adjusted global averages for literacy and poverty to ignore trade routes (correct this time) and rebalanced happiness scaling slightly
Policies:
- Aesthetics - Heritage WW Tourism increase reduced to 1 (from 2)
New version up as of 12:15am EST (4/15).
Cheers,
G