New Version - April 15th (v. 4/15)

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Gazebo I just want you to know that I think the current happiness system is kinda perfected by the latest patch and it feels like it's 10 times better than the original one. It interacts with city specialization, expansions, building choice like nothing before compared to the old system.

Duly grateful.
 
Gazebo I just want you to know that I think the current happiness system is kinda perfected by the latest patch and it feels like it's 10 times better than the original one. It interacts with city specialization, expansions, building choice like nothing before compared to the old system.

Duly grateful.

Woohoo!

2. The Golden Age hut is a fun-killing scourge in my opinion, and the sensible move here is to eliminate it outright.

Aww.

G
 
Gazebo I just want you to know that I think the current happiness system is kinda perfected by the latest patch and it feels like it's 10 times better than the original one. It interacts with city specialization, expansions, building choice like nothing before compared to the old system.

Duly grateful.

Have you finished a game with this new patch?
 
Since this patch I can't open City State Diplomacy screen, ie.. I click on city banner and nothing happens.

View attachment Lua.zip

edit: I went back to the 4-2 upload and everything seems to be working.
 
I replied to one of your posts on the first page with some ideas, any thoughts?

Sorry about that, didn't realize it was meant for me.

What about Spain receiving a certain amount of yields (gold, culture, golden age points, whatever we decide) when entering a new era. This would scale with the number of Natural Wonders Spain has currently discovered. Would this be too boring?
Getting bonuses when entering a new era is always snowball galore, I remember how horribly that first version of the bonus yield while changing era founderbelief was. It's nerfed now and it's still crazy.



I agree it might not be "necessary," but it sounds beneficial to me. CPP has made cities much easier to conquer, and as a result there is more city turnover. It makes sense to make the turnover less devastating.
Losing cities should hurt. Culling the population is a pretty common approach to take while conquering cities. However it makes way less sense that you cull the population again when you take the city back the next turn. Maybe keep it at 50% and add a cooldown to it?


Also makes the policy sound weak to me, though I get why it was changed. If you've been wonder hoarding and get that policy early, that's a significant amount of tourism. What if it was kept at 1 tourism initially, but increased to 2 at Archaeology?
Never really liked it, truth be told, number of wonders possible to get is way too dependent on map-size, difficulty and starting location. Making a policy like this hell in balance-perspective.
 
Getting bonuses when entering a new era is always snowball galore, I remember how horribly that first version of the bonus yield while changing era founderbelief was. It's nerfed now and it's still crazy.

Isn't gaining a large sum of gold immediately upon discovering the wonder more a snowball, though? I'm merely suggesting the bonus be spread out over the game more via a per era bonus. It would be weak enough so that it would be (ideally) equally powerful to the immediate, large bonus. This is why my main concern was being boring--a relatively small bonus each era that doesn't wildly move the needle sounds incredibly passive save for the Natural Wonder dependency.

Losing cities should hurt. Culling the population is a pretty common approach to take while conquering cities. However it makes way less sense that you cull the population again when you take the city back the next turn. Maybe keep it at 50% and add a cooldown to it?

I really like this. If a cooldown mechanic could be implemented it would make a lot of sense from both a gameplay and realism (I think) perspective.

Never really liked it, truth be told, number of wonders possible to get is way too dependent on map-size, difficulty and starting location. Making a policy like this hell in balance-perspective.

Good point, especially about map size. I'm not sure if it's a big enough concern to necessitate scrapping the policy, though. A lot of things are somewhat dependent on map size (don't get me started on religion), and if you're on a large map where wonders are more spread out there is also less likely to be runaway culture civs with lots of wonders.
 
Speaking of which, aside from a few mentioned CTDs (most likely related to E&D use, mind you), seems this is a fairly stable build thus far. Let's hope!

G

Hm. Do you know the cause of these CTDs? Sukritact has been focused elsewhere as of late, but it'd be a shame to let E&D fall by the wayside because of bugs (and not in my best interests, as my mods make thorough use of it :p). So perhaps there's something that I can do on his behalf in the meantime in order to improve stability for the mod.
 
Hm. Do you know the cause of these CTDs? Sukritact has been focused elsewhere as of late, but it'd be a shame to let E&D fall by the wayside because of bugs (and not in my best interests, as my mods make thorough use of it :p). So perhaps there's something that I can do on his behalf in the meantime in order to improve stability for the mod.

There are quite a few elements in the E&D lua that send null values to the DLL. Most of them have to do with unit spawning, particularly E&D's 'getstrongestbuildablemilitaryunit' function. What needs to be done is a cursory 'if x ~= nil' check in all functions that generate or get an ID for a unit, building, or other value in the code.

G
 
I really like this. If a cooldown mechanic could be implemented it would make a lot of sense from both a gameplay and realism (I think) perspective.

I'd just like to point out that the game already produces the fundamental measure for a cooldown timer: The anarchy turns. So making up some function to apply to that number should speed things up.
 
There are quite a few elements in the E&D lua that send null values to the DLL. Most of them have to do with unit spawning, particularly E&D's 'getstrongestbuildablemilitaryunit' function. What needs to be done is a cursory 'if x ~= nil' check in all functions that generate or get an ID for a unit, building, or other value in the code.

G

getstrongestbuildablemilitaryunit is broken in CP version of the mod, it always returns warrior, so if player can not train melee units it returns nothing. And btw I'm lazily fixing bugs in E&D and adding new events.
 
Do you know how to fix religious decisions? Majority of the time they don't appear on the list.
 
Yes, 2 decisions per religion.

Spoiler :
[1903.836] Initializing Lua 5.1.4
[1935.332] OptionsMenu: Loading EUI option menu... 34.335
[1935.332] OptionsMenu: Finished loading EUI option menu 34.339
[1935.395] InstalledPanel: Refreshing Mods
[1935.395] InstalledPanel: GetModBrowserListings()
[1935.395] InstalledPanel: Refreshing Mods
[1935.395] InstalledPanel: GetModBrowserListings()
[1937.158] InstalledPanel: Refreshing Mods
[1937.158] InstalledPanel: GetModBrowserListings()
[1938.203] InstalledPanel: Refreshing Mods
[1938.203] InstalledPanel: GetModBrowserListings()
[1974.629] CivilopediaScreen: SetSelectedCategory(12)
[1974.629] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList
[1974.645] CivilopediaScreen: SetSelectedCategory(1)
[1974.645] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList
[1974.645] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP
[1974.691] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF
[1974.738] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP
[1974.754] CityList: This is the modded CityList from CBP
[1974.801] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua
[1974.801] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua
[1974.847] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua
[1974.847] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua
[1974.863] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF
[1974.863] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP
[1974.910] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[1974.941] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP
[1974.941] EconomicGeneralInfo: Total Units - 12
[1974.941] EconomicGeneralInfo: Maint Free Units - 1
[1974.941] EconomicGeneralInfo: Paid Units - 11
[1974.941] HappinessInfo: This is the modded HappinessInfo from CBP
[1974.957] EconomicGeneralInfo: Total Units - 12
[1974.957] EconomicGeneralInfo: Maint Free Units - 1
[1974.957] EconomicGeneralInfo: Paid Units - 11
[1974.957] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF
[1975.003] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[1979.371] ChoosePantheonPopup: 60
[1979.371] ChoosePantheonPopup: 963
[1979.371] ChoosePantheonPopup: 1023
[1979.387] EspionageOverview: This is the modded EspionageOverview from CBP
[1979.387] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[1979.418] LeagueOverview: This is the modded LeagueOverview from CBP
[1979.418] ChooseIdeologyPopup: 60
[1979.418] ChooseIdeologyPopup: 963
[1979.418] ChooseIdeologyPopup: 1023
[1979.418] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements'
[1979.434] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP
[1979.434] CultureOverview: This is the modded CultureOverview from CBP
[1979.434] CultureOverview: Non-Wonder Great Work buildings
[1979.434] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1)
[1979.434] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5)
[1979.434] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1)
[1979.434] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 1x GW / Generic (12,4)
[1979.434] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech)
[1979.434] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech)
[1979.434] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech)
[1979.434] CultureOverview: 172:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech)
[1979.434] CultureOverview: 173:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech)
[1979.434] CultureOverview: 174:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech)
[1979.465] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements'
[1979.481] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[1979.481] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[1979.527] OptionsMenu: Loading EUI option menu... 78.534
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[1979.590] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[1979.590] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[1979.590] BuildingResourcePerEra: loaded
[1979.590] BuildingYieldFromCityStates: loaded
[1979.590] CityInfoStack: loaded
[1979.590] EnactDescisionsPopup: loaded
[1979.590] EnactDescisionsPopup: Core Decisions: loaded
[1979.590] EnactDescisionsPopup: Civ Specific Decisions: loaded
[1979.605] EnactDescisionsPopup: Religious Decisions: loaded
[1979.605] EnactDescisionsPopup:
[1979.605] EnactDescisionsPopup: --=======================================================================================================================
[1979.605] EnactDescisionsPopup: Refresh list
[1979.605] EnactDescisionsPopup: Processing Decisions
[1979.605] EnactDescisionsPopup:
[1979.605] EnactDescisionsPopup: Thurn und Taxis true false nil
[1979.605] EnactDescisionsPopup: Incorporate Subdued Peoples false false nil
[1979.605] EnactDescisionsPopup: The Louisiana Purchase false false nil
[1979.605] EnactDescisionsPopup: nil nil nil
[1979.605] EnactDescisionsPopup: Formalize Scales, Weights and Measures true true nil
[1979.605] EnactDescisionsPopup: Found the Hofkriegsrat false false nil
[1979.605] EnactDescisionsPopup: Consolidate the German Confederation true false nil
[1979.605] EnactDescisionsPopup: Set Up a Universities Funding Council true false nil
[1979.605] EnactDescisionsPopup: Establish the Yam false false nil
[1979.605] EnactDescisionsPopup: Become a Gunpowder Empire false false nil
[1979.605] EnactDescisionsPopup: Found the Amsterdamsche Wisselbank false false nil
[1979.605] EnactDescisionsPopup: Excavate the Valley of the Kings false false nil
[1979.605] EnactDescisionsPopup: Hold a Holy Festival false false nil
[1979.605] EnactDescisionsPopup: Introduce Concrete false false nil
[1979.605] EnactDescisionsPopup: Nationalise the Utilities true false nil
[1979.605] EnactDescisionsPopup: Dispatch the Bandeirantes false false nil
[1979.605] EnactDescisionsPopup: Codify Laws true false nil
[1979.605] EnactDescisionsPopup: Request the Services of a Great Person true true nil
[1979.605] EnactDescisionsPopup: Promote the Arts true true nil
[1979.605] EnactDescisionsPopup: Modernise the Merchant Navy false false nil
[1979.605] EnactDescisionsPopup: Commission an Illustrated Holy Book false false nil
[1979.605] EnactDescisionsPopup: Create the Fubing System false false nil
[1979.605] EnactDescisionsPopup: Empower the Nomarchs false false nil
[1979.605] EnactDescisionsPopup: Found the House of Worship false false nil
[1979.605] EnactDescisionsPopup: Standardise the Devanagari Script false false nil
[1979.605] EnactDescisionsPopup: Establish the Nomes false false nil
[1979.605] EnactDescisionsPopup: Empower the Pharaoh false false nil
[1979.605] EnactDescisionsPopup: Develop Ethanol Fuel false false nil
[1979.605] EnactDescisionsPopup: The Law code of Suleiman false false nil
[1979.605] EnactDescisionsPopup: Initiate Tax Reforms true true nil
[1979.605] EnactDescisionsPopup: Emancipation Proclamation false false nil
[1979.605] EnactDescisionsPopup: Establish the Imperial Exams false false nil
[1979.605] EnactDescisionsPopup: Tu Felix Austria Nube false false nil
[1979.605] EnactDescisionsPopup: Patronise the Virginia Company false false nil
[1979.605] EnactDescisionsPopup: Panem et Circenses false false nil
[1979.605] EnactDescisionsPopup: Create the Counter Armada false false nil
[1979.605] EnactDescisionsPopup:
[1979.605] EnactDescisionsPopup: Processing Generated Decisions
[1979.605] EnactDescisionsPopup:
[1979.605] EnactDescisionsPopup:
[1979.605] EnactDescisionsPopup: Sort by Type
[1979.605] EnactDescisionsPopup: End sort
[1979.605] EnactDescisionsPopup: Populating screen
[1979.605] EnactDescisionsPopup: End populate
[1979.605] EnactDescisionsPopup: Calculating size and anchoring
[1979.605] EnactDescisionsPopup: Refresh list end
[1979.605] EnactDescisionsPopup: --=======================================================================================================================
[1979.605] EnactDescisionsPopup:
[1979.605] LuaEvents.PlayerEnteredNewEra: loaded
[1979.605] RandomEventsPopup: loaded
[1979.621] RandomEventsPopup: Core Events: loaded
[1979.621] RandomEventsPopup: Civ Events: loaded
[1979.621] RandomEventsPopup: Religious Events: loaded
[1979.621] SanMarco_Functions: loaded
[1979.621] Sukritact_ChangeResearchProgress: loaded
[1979.652] RSD_StrategicOverlay: This is the modded ResourceTooltipGenerator from CBP
[1979.652] RSD_UI: 'Reseed!'... loading
[1979.683] \Users\sleepy\Documents\My Games\Sid Meier's Civilization 5\MODS\Reseed! (v 11)\RSD_Loader: 'Reseed!'... loaded
[1979.683] \Users\sleepy\Documents\My Games\Sid Meier's Civilization 5\MODS\Reseed! (v 11)\RSD_Loader: v11.06
[1979.715] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF
[1979.730] DiploTrade: This is the modded TradeLogic from CBP- C4DF
[1979.839] AdvisorInfoPopup: Closing Advisor Info
[1979.839] Demographics: Dequeuing demographics
[1979.839] Demographics: Dequeuing demographics
[1995.533] PlotHelpManager: Loading EUI plot help... 94.539
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[1995.533] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
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[1995.549] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
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[1995.564] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
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[2001.274] EnactDescisionsPopup:
[2001.274] EnactDescisionsPopup: --=======================================================================================================================
[2001.274] EnactDescisionsPopup: Refresh list
[2001.274] EnactDescisionsPopup: Processing Decisions
[2001.274] EnactDescisionsPopup:
[2001.274] EnactDescisionsPopup: Thurn und Taxis true false nil
[2001.274] EnactDescisionsPopup: Incorporate Subdued Peoples false false nil
[2001.274] EnactDescisionsPopup: The Louisiana Purchase false false nil
[2001.274] EnactDescisionsPopup: nil nil nil
[2001.274] EnactDescisionsPopup: Formalize Scales, Weights and Measures true true nil
[2001.274] EnactDescisionsPopup: Found the Hofkriegsrat false false nil
[2001.274] EnactDescisionsPopup: Consolidate the German Confederation true false nil
[2001.274] EnactDescisionsPopup: Set Up a Universities Funding Council true false nil
[2001.274] EnactDescisionsPopup: Establish the Yam false false nil
[2001.274] EnactDescisionsPopup: Become a Gunpowder Empire false false nil
[2001.274] EnactDescisionsPopup: Found the Amsterdamsche Wisselbank false false nil
[2001.274] EnactDescisionsPopup: Excavate the Valley of the Kings false false nil
[2001.274] EnactDescisionsPopup: Hold a Holy Festival false false nil
[2001.274] EnactDescisionsPopup: Introduce Concrete false false nil
[2001.274] EnactDescisionsPopup: Nationalise the Utilities true false nil
[2001.274] EnactDescisionsPopup: Dispatch the Bandeirantes false false nil
[2001.274] EnactDescisionsPopup: Codify Laws true false nil
[2001.290] EnactDescisionsPopup: Request the Services of a Great Person true true nil
[2001.290] EnactDescisionsPopup: Promote the Arts true true nil
[2001.290] EnactDescisionsPopup: Modernise the Merchant Navy false false nil
[2001.290] EnactDescisionsPopup: Commission an Illustrated Holy Book false false nil
[2001.290] EnactDescisionsPopup: Create the Fubing System false false nil
[2001.290] EnactDescisionsPopup: Empower the Nomarchs false false nil
[2001.290] EnactDescisionsPopup: Found the House of Worship false false nil
[2001.290] EnactDescisionsPopup: Standardise the Devanagari Script false false nil
[2001.290] EnactDescisionsPopup: Establish the Nomes false false nil
[2001.290] EnactDescisionsPopup: Empower the Pharaoh false false nil
[2001.290] EnactDescisionsPopup: Develop Ethanol Fuel false false nil
[2001.290] EnactDescisionsPopup: The Law code of Suleiman false false nil
[2001.290] EnactDescisionsPopup: Initiate Tax Reforms true true nil
[2001.290] EnactDescisionsPopup: Emancipation Proclamation false false nil
[2001.290] EnactDescisionsPopup: Establish the Imperial Exams false false nil
[2001.290] EnactDescisionsPopup: Tu Felix Austria Nube false false nil
[2001.290] EnactDescisionsPopup: Patronise the Virginia Company false false nil
[2001.290] EnactDescisionsPopup: Panem et Circenses false false nil
[2001.290] EnactDescisionsPopup: Create the Counter Armada false false nil
[2001.290] EnactDescisionsPopup:
[2001.290] EnactDescisionsPopup: Processing Generated Decisions
[2001.290] EnactDescisionsPopup:
[2001.290] EnactDescisionsPopup:
[2001.290] EnactDescisionsPopup: Sort by Type
[2001.290] EnactDescisionsPopup: End sort
[2001.290] EnactDescisionsPopup: Populating screen
[2001.290] EnactDescisionsPopup: End populate
[2001.290] EnactDescisionsPopup: Calculating size and anchoring
[2001.290] EnactDescisionsPopup: Refresh list end
[2001.290] EnactDescisionsPopup: --=======================================================================================================================
[2001.290] EnactDescisionsPopup:
[2029.947] TurnProcessing: Hiding TurnProcessing
[2033.800] EnactDescisionsPopup:
[2033.800] EnactDescisionsPopup: --=======================================================================================================================
[2033.800] EnactDescisionsPopup: Refresh list
[2033.800] EnactDescisionsPopup: Processing Decisions
[2033.800] EnactDescisionsPopup:
[2033.800] EnactDescisionsPopup: Thurn und Taxis true false nil
[2033.800] EnactDescisionsPopup: Incorporate Subdued Peoples false false nil
[2033.800] EnactDescisionsPopup: The Louisiana Purchase false false nil
[2033.800] EnactDescisionsPopup: nil nil nil
[2033.800] EnactDescisionsPopup: Formalize Scales, Weights and Measures true true nil
[2033.800] EnactDescisionsPopup: Found the Hofkriegsrat false false nil
[2033.800] EnactDescisionsPopup: Consolidate the German Confederation true false nil
[2033.800] EnactDescisionsPopup: Set Up a Universities Funding Council true false nil
[2033.800] EnactDescisionsPopup: Establish the Yam false false nil
[2033.800] EnactDescisionsPopup: Become a Gunpowder Empire false false nil
[2033.800] EnactDescisionsPopup: Found the Amsterdamsche Wisselbank false false nil
[2033.800] EnactDescisionsPopup: Excavate the Valley of the Kings false false nil
[2033.800] EnactDescisionsPopup: Hold a Holy Festival false false nil
[2033.800] EnactDescisionsPopup: Introduce Concrete false false nil
[2033.800] EnactDescisionsPopup: Nationalise the Utilities true false nil
[2033.800] EnactDescisionsPopup: Dispatch the Bandeirantes false false nil
[2033.800] EnactDescisionsPopup: Codify Laws true false nil
[2033.800] EnactDescisionsPopup: Request the Services of a Great Person true true nil
[2033.800] EnactDescisionsPopup: Promote the Arts true true nil
[2033.800] EnactDescisionsPopup: Modernise the Merchant Navy false false nil
[2033.800] EnactDescisionsPopup: Commission an Illustrated Holy Book false false nil
[2033.800] EnactDescisionsPopup: Create the Fubing System false false nil
[2033.800] EnactDescisionsPopup: Empower the Nomarchs false false nil
[2033.800] EnactDescisionsPopup: Found the House of Worship false false nil
[2033.800] EnactDescisionsPopup: Standardise the Devanagari Script false false nil
[2033.800] EnactDescisionsPopup: Establish the Nomes false false nil
[2033.800] EnactDescisionsPopup: Empower the Pharaoh false false nil
[2033.800] EnactDescisionsPopup: Develop Ethanol Fuel false false nil
[2033.800] EnactDescisionsPopup: The Law code of Suleiman false false nil
[2033.800] EnactDescisionsPopup: Initiate Tax Reforms true true nil
[2033.800] EnactDescisionsPopup: Emancipation Proclamation false false nil
[2033.800] EnactDescisionsPopup: Establish the Imperial Exams false false nil
[2033.800] EnactDescisionsPopup: Tu Felix Austria Nube false false nil
[2033.800] EnactDescisionsPopup: Patronise the Virginia Company false false nil
[2033.800] EnactDescisionsPopup: Panem et Circenses false false nil
[2033.800] EnactDescisionsPopup: Create the Counter Armada false false nil
[2033.800] EnactDescisionsPopup:
[2033.800] EnactDescisionsPopup: Processing Generated Decisions
[2033.800] EnactDescisionsPopup:
[2033.800] EnactDescisionsPopup:
[2033.800] EnactDescisionsPopup: Sort by Type
[2033.800] EnactDescisionsPopup: End sort
[2033.800] EnactDescisionsPopup: Populating screen
[2033.800] EnactDescisionsPopup: End populate
[2033.800] EnactDescisionsPopup: Calculating size and anchoring
[2033.800] EnactDescisionsPopup: Refresh list end
[2033.800] EnactDescisionsPopup: --=======================================================================================================================
[2033.800] EnactDescisionsPopup:


You probably won't even need to look at it though, cause now that I think about it, this is probably just an incompatibility with Calypso's recoloured religious icons (extended) mod. The event's disappear and reappear at will. They've always appeared at first, except for the game this log belongs to.
 
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