Hey all,
New version inbound. Keeping comments brief because I'm sleepy.
Long story short, refinements to the new happiness system and light balance tweaks to naval and air promotions are the biggest changes here. Everything else is largely cleanup. Yay! This is a full new version btw, I'm updating the main link as well.
Not save-game compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
For those using the replacement city view UI mod, here's an updated version:
https://mega.nz/#!iBMAEITa!kspQMlq3asf4w6bv8y-aw72kEggYEiVo4Dagwn6vg9s
New version inbound. Keeping comments brief because I'm sleepy.
Long story short, refinements to the new happiness system and light balance tweaks to naval and air promotions are the biggest changes here. Everything else is largely cleanup. Yay! This is a full new version btw, I'm updating the main link as well.
Code:
General
Bugfixes, performance improvements
AI more responsive to bullying CSs
AI more responsive for creating and moving operations
Adjustments to AI specialist valuation formula
UI fixes and adjustments
Loads of github issue cleanup
Balance
Happiness
Minor adjustments to tech and empire % modifier values
Empire: 5->3
Tech: 250->200
Increased potency of Public Works to 20%, added +1 Happiness in city per construction
Urbanization from Specialists is now calculated at the end of the needs hierarchy
No longer replaces other needs, as it is the final need possible
Specialists in a city are capped by happiness - you cannot have more specialists than you have excess happiness in a city (so if you have 12 happy and 9 unhappy, you can have 3 specialists, etc)
This of course means that non-Venice puppets can no longer run specialists
Empire Unhappiness thresholds now 75/50/25 (were 60/40/20)
Cities can fracture off at 50% or less now - the 25% 'super unhappy' cutoff now simply speeds up city defection and rebels spawning by 25%.
% modifiers on policies increased by ~5% for all policies
Added UI element for free specialists to specialist area of city screen
Wonders
Uffizi and Globe Theater
New effect added: 1 specialist in every city no longer generates unhappiness from urbanization
Units
Promotions
Dreadnought I-III- health curve now 10, 15, 15 (was 15, 15 20)
Boarded - now -2 -3 -4 (was -1 -2 -3) movement penalty
Interception - now 25% per level (Was 20%)
Naval Siege - now 75% versus cities (was 50%)
Breacher - now 15 aoe on kill (was 10)
Ideologies
Freedom
Capitalism - reduced bonus from 3 to 2
Improvements
Landmark - now grants +3 empire-wide happiness when constructed
Not save-game compatible.
Link: https://mega.nz/#F!DMsxkDYI!zSpR9CHpmAfWyIvMXaN3pw
For those using the replacement city view UI mod, here's an updated version:
https://mega.nz/#!iBMAEITa!kspQMlq3asf4w6bv8y-aw72kEggYEiVo4Dagwn6vg9s
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