New Version - November 1st (11-1)

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Ehm, I'm not sure if that's what the change-log says, but olives ingame are still improved by plantation, not farm.
 
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Downloaded from new link and reinstalled, same errors in game. Diplomatic units civilopedia description are outdated.
 
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I don't know if it's this patch or if it's supposed to be like this since I have never picked godess of protection before. But I have noticed that my barracks & walls, stoped giving me faith, culture and science after loading a saved game. It worked when I first picked the panteon, but now it's bonus effects suddenly are just gone.
 
Is spirit of the desert meant to be +1 food, or was +3 cumulative:

upload_2017-11-3_7-24-3.png
 
Isn't there a bug back with Way of The Pilgrim calculation that was in a release some time ago? It seems like Way of the piplgrim gives (city pop - 1 :c5culture::tourism:). Unless it scales with era (but Im in medieval already), it's totally useless even if you're doing OCC. If I have to spread religion 10 times to get 1-turn culture output of my empire, it gives me 10:1 :c5faith:::c5culture: ratio in medieval, when missionaries are cheapest.

If I am wrong - what is equation for WotP :c5culture::tourism: generation?
 
I also noticed that while amber and jade are now quarried rather than mined, when I hover other the unimproved resource on both it says i require mining.
 
why Legionaries do not loose also cover promotion on upgrade? that unit is clearly OP ........ really guys. Doesn't seems it little unfair to you, that some units do not carry over literally anything? I don't care about their UB/UA is enough to fill that hole after legion. That is unfair and immersion killing for some civs. same for maya. if those units at least going to getone lvl free, it would be somewhat satisfying, but right now, from nice UU, which has pillum and can build roads and forts it is really disgusting and gold wasting upgrade. not to mention, that units like Impi has at least such power, that you have no need to upgrade them into fusilier asap, while legion is a unit for short run.

Also the ability to make UU one era later, while beiing usefull for almost every civ, this is completely useless for Rome.
 
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I just did a fresh install off G's latest SOD hotfix link, this is what the belief says for me

('BELIEF_DESERT_FOLKLORE', 'FEATURE_OASIS', 'YIELD_FOOD', 1)


I figured out my citus problem, the icon for quarry in the construction tech still says uranium can be improved a ton of times tho
 
In my current game wine doesn't display monopoly bonus when I hoover the mouse over it. It's not even displayed in the monopoly menu - like there isn't one at all. Other resources looks fine as I can see. But wine is not.
 
and one another thing with vassalage problem, now coming with war score. In a times, when civ has total surrender state and ws is about 90-100, i should have thousands of value in peace treaty. Instead i get poor few hundreds and they have(ofcourse) nothing for exchange. usually it is enough for make them vassals + rest of their gold, but when they have volunteer vassal and i can not even try break their vassalage deal i get nothing. so maybe give in that negotiation chance to break vassalage between conquered master and their vassal? for some reasonable value? without need of embasy( this is actualy denying much more interresting possibilities in negotiation, such like forcing them break some deals, or even betray another AI for their own survival) i think make this possible above war score 50 would be cool
 
Maybe rework arena to provide +3gg +3culture?

Or give back aesthetics the GP culture pop bonus.
 
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