New Version - November 1st (11-1)

Status
Not open for further replies.
I have to say sorry, i was sleepy wathcing SC2 champ from Moscow, so i forgot to delete the old Modpack) Most of the stuff working good.

Though i see food monopolies say they give +20% instead of +10%. Not sure if it is a typo or code
K_jbMz-iQ1ia-d4wzLqNNQ.png

Visual typo, code is correct for Olives, Salt and Sugar.
 
AI Shoshone really not playing to his strengths. Look at all that beautiful unclaimed land!! Maybe he's going for OCC?
 

Attachments

  • 20171102204904_1.jpg
    20171102204904_1.jpg
    546.9 KB · Views: 200
Should I assume these are never save game compatible?
or is it save game compatible with 11.1 -> 11.1.3?
 
Should I assume these are never save game compatible?
or is it save game compatible with 11.1 -> 11.1.3?

As a rule of thumb, hotfixes are savegame compatible as long as hotfixed parts are not taken as choices (for example beliefs etc.). Full date versions are usually not savegame compatible.
 
Thanks for the update! Just asking, why were so many resources buffed in this version?
 
AI Shoshone really not playing to his strengths. Look at all that beautiful unclaimed land!! Maybe he's going for OCC?
I just won my game on turn 100 (the one I posted above). All enemies I know has 5 or less cities (with Morocco building his 2nd city on turn 99), as all were traveling to settle near Eldorado through lands of thousands barbarians. Giving me also plenty of free workers in meantime - so much, I started to delete them.
I'm glad this isn't only my issue.
 
UI
  • Presence of CSD Embassy text added to CS popup (from Enginseer- needs testing for No-EUI setup)
Any comment on this?

Unless no one has ever seen this at all. :nono:
 
Thanks for the update! Just asking, why were so many resources buffed in this version?
First time, they were given yields more or less by intuition. Pretty well. Then we tweaked them to be more thematic. And now they are tweaked again to be more balanced.

This time we hope they are both thematic and balanced. If there's going to be any further change, I believe this will be a small tweak in one or two resources.
 
I just won my game on turn 100 (the one I posted above). All enemies I know has 5 or less cities (with Morocco building his 2nd city on turn 99), as all were traveling to settle near Eldorado through lands of thousands barbarians. Giving me also plenty of free workers in meantime - so much, I started to delete them.
I'm glad this isn't only my issue.

Can’t confirm this, everything looks fine to me.

G
 
-----------------
  • Resources
    • Lapis, Uranium, Jade, and Amber are now Quarry-able resources
-----------------

Stone Work should add bonus to them. Like it does to marble, stone or salt

Nah, they get bonuses elsewhere. That would be way too much on an ancient building.

G
 
-----------------
  • Resources
    • Lapis, Uranium, Jade, and Amber are now Quarry-able resources
-----------------

Stone Work should add bonus to them. Like it does to marble, stone or salt

They got different bonuses from other minable resources when they were mined. Not all plantation resources get bonuses from the same building either. I don't think this needs to happen.
 
Hey,

Just wanted to stop by with some observations from my current game running this version. Not sure if these two things are intended or not (haven't consistently played as much as I used to so I'm sure I'm not aware of many of the changes):

1. Caravel/Corvettes and I believe Ironclads (at least earlier in the game when I first got them) couldn't end their turn on deep ocean tiles.
2. Towards mid/late game I would get dialogues from almost every other Civ in the game all in the same turn that seemed to be flavor/insult like but pertained to specific victory conditions. First I got messages from almost everyone (friend and foe) that they would be blasting off in a shiny rocket without me. And then later I got messages about how I would never amount to anything in the history books. It seemed weird to get these messages from everyone all on the same turn back-to-back, and it also seemed weird to get these insulting messages from Civs that were otherwise friendly. Maybe it's just showing that they aren't true friends or something?

If both of these are intended then don't mind me!
 
We're playing a 3 man free for all on Tiny and the science/culture scaler says 12%.

Edit: I could have sworn that was in this patch.
 
Last edited:
We're playing a 3 man free for all on Tiny and the science/culture scaler says 12%.

Edit: I could have sworn that was in this patch.
Nope. G has canceled this change. He simply didn't say anything until I asked a few posts above. Something about the same thing been changed recently. I don't really matter, as I almost always play standard maps, I only worry about feedback from different people playing different settings not matching.
 
1. Caravel/Corvettes and I believe Ironclads (at least earlier in the game when I first got them) couldn't end their turn on deep ocean tiles. !

It is already fixed in 11-1-3(last hotfix).

Any comment on this?

Unless no one has ever seen this at all. :nono:

I don't see any popup about embassy(eui). How it looks? I have one embassy in allied CS, but I cant see any changes to CS menu or CS icon.
 
Status
Not open for further replies.
Back
Top Bottom