Strigvir
Emperor
- Joined
- Sep 12, 2013
- Messages
- 1,299
Read manual installation instructions.A small thing - for some reason, when I am using the beta patch, all yields show up as food (hammers/gold/etc).
Read manual installation instructions.A small thing - for some reason, when I am using the beta patch, all yields show up as food (hammers/gold/etc).
Read manual installation instructions.
I don't think so? I got it from G's post #104. And the tradition policy still says 5 specialists for free. So I'm not sure. :-/
Try installing that one first, it is in the manual install folder on mega.cz
Thanks I'll try that. Though like I said it isn't a big issue either way![]()
Thank you, already did, cleared cache/logs/moduserdata, deleted and re-installed the EUI folder, no change. Honestly though it isn't a big deal, I'm really only interested in the beta for testing sake. I more or less have every game yield memorized by now330 hours played, though that is but a drop compared to some players!
You're probably missing this:
If using the CP with EUI, delete the YieldIconManager files from the LUA folder in the main Community Patch mod folder.
If using the CBP, delete the LUA folder in the main Community Balance Patch mod folder.
Can do now and continue with your current game without problems.
Seems to be one particular AI in my game right now. Seemed to start when I put a spy in their capital. Perhaps it is moving units past there a lot?
I7-4790 + 16 Gb DDR3 1600 + GTX 760 1 GB DDR5, mid end??? Nahhh..
Regarding new AI peace valuation: went to war with Assyria, which turned out to have 100 war score in my favour, as high as it can get. However, Assyria wouldn't agree to capitulate; in fact, the only peace deal they would agree to make was when they offered 520 gold. They actually had 650 gold total, but they wouldn't agree to give it all out, either. That's not how you capitulate, Ashurbanipal!
Earlier on, however, when I went to war with Assyria for the first time and the war score was above 90 in my favour, they gave me 2 cities for a peace deal (those were the only 2 non-capital cities). I think the issue here might be with evaluating gold and capitulation specifically.
I've made some tweaks in the latest version. I had specifically told the AI not to offer cities a player may not accept, but (in the case of humans), I'd rather let the human decide. This is why capitulation sometimes resulted in nothing but gold being added.
Did he have any resources, etc.?
With all these modifications concerning dialogs we approach a perfect comprehension of the state of wars but would it be possible to know the reasons an AI have to declare war without advert?
Little bug (I think) with Authority and Attila. If I destroy a barbarian camp with a mounted unit, I get 2 copies of the barbarian killed in camp, one because of the Authority starter and one because of the UA. Not sure it's wanted.
Thanks for the answers.
Concerning the war dialog I think they are bribed because the number I see don't explain the war declaration but wanted to be sure, but no matter![]()
I'd be a little interested about being able to see all AI deals, probably immersion-breaking, but I'm a a bit interested in knowing why they keep giving their big developed cities away to their neighbors but won't let me buy crappy bordercities for 1k gpt. Also interested in knowing how much my neighbor had to pay that guy half the way across the continent to declare war on me.