Acken
Deity
I tried a quick game using the latest CPP 10/2
Conditions:
Rome
Pangea
8 Deity
No tech trading (hated it in civ4), RA enabled
Was fun overall but I am not able to finish my game (at least unless I force myself to).
Problems experienced:
1. I am experiencing CTDs when sometimes using planes the game will just leave when doing some manipulations with planes. It's not consistant but it happenned twice in the middle of a turn.
2. The turn times are unbearable after around T200. The AI seems to make a big carpet of units at that difficulty and it's possible some new AI routines in the DLL with units take too long with their high numbers.
I am talking 4-5 minutes turn times (calculated) with quick/quick enabled while the base game takes around 30s at the worst. None of the AI was really big but they had covered their lands of units.
1 and 2 together made me give up at around T280.
3. Sometimes when I captured a city it ended up with like 30 health, sometimes 150. Not sure if its intended or what is the reason.
The game itself:
1. Deity was rather easy. Considering it is my first game with the mod, trying to learn my way through it, and I was on my way to winning I think (2nd in tech with 4 capitals but in full conquest of the tech leader). I think the main issue the AI faces is that it remained really passive with its units. They have a tendency to camp near their cities and as long as you are not too far away in techs it shouldn't be too hard to capture the city with superior tactics. I never was threatened by a neighbour and their DoWs were really timid, sending very little. The only exception was France at the end that DoW me after saturating its land with machine guns.
Their teching was good but it's only my first game. I wasn't able to catch up to the tech leader (theodora) all game long always 8% behind her.
2. The balance of growth, science and tech cost seems spot on. It felt smooth.
3. Production of diplomat units is off after a time. With all the bonuses in my capital I was reaching some 450 production for the diplomat costing something like 250 (the girl with the phone ?). It meant that I could use my modifier bonus to produce something else while spamming these units 1 every 2 turns, using the 200 overflow to go into another building.
4. The roman arena was giving me permanent golden age with one in every city
5. I did not understand the warscore mechanic but that is possible I just need to read about it, I see it was getting up based on war results but I do not know where to go from there so I ignored it.
6. A ton of good ideas overall so goodjob despite my critics
.
Conditions:
Rome
Pangea
8 Deity
No tech trading (hated it in civ4), RA enabled
Was fun overall but I am not able to finish my game (at least unless I force myself to).
Problems experienced:
1. I am experiencing CTDs when sometimes using planes the game will just leave when doing some manipulations with planes. It's not consistant but it happenned twice in the middle of a turn.
2. The turn times are unbearable after around T200. The AI seems to make a big carpet of units at that difficulty and it's possible some new AI routines in the DLL with units take too long with their high numbers.
I am talking 4-5 minutes turn times (calculated) with quick/quick enabled while the base game takes around 30s at the worst. None of the AI was really big but they had covered their lands of units.
1 and 2 together made me give up at around T280.
3. Sometimes when I captured a city it ended up with like 30 health, sometimes 150. Not sure if its intended or what is the reason.
The game itself:
1. Deity was rather easy. Considering it is my first game with the mod, trying to learn my way through it, and I was on my way to winning I think (2nd in tech with 4 capitals but in full conquest of the tech leader). I think the main issue the AI faces is that it remained really passive with its units. They have a tendency to camp near their cities and as long as you are not too far away in techs it shouldn't be too hard to capture the city with superior tactics. I never was threatened by a neighbour and their DoWs were really timid, sending very little. The only exception was France at the end that DoW me after saturating its land with machine guns.
Their teching was good but it's only my first game. I wasn't able to catch up to the tech leader (theodora) all game long always 8% behind her.
2. The balance of growth, science and tech cost seems spot on. It felt smooth.
3. Production of diplomat units is off after a time. With all the bonuses in my capital I was reaching some 450 production for the diplomat costing something like 250 (the girl with the phone ?). It meant that I could use my modifier bonus to produce something else while spamming these units 1 every 2 turns, using the 200 overflow to go into another building.
4. The roman arena was giving me permanent golden age with one in every city
5. I did not understand the warscore mechanic but that is possible I just need to read about it, I see it was getting up based on war results but I do not know where to go from there so I ignored it.
6. A ton of good ideas overall so goodjob despite my critics
