New Version - October 1st (10/1)

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Just wanted to say what a great and useful feature this is!
It works like a charm and I love it!
Outstanding work! :thumbsup:

I was going to ask about this- for those of you able to get into peace deals (some stubborn CTDs still plaguing us), how is the warscore mechanic working for you? Is it making sense? Any bad quirks?

G
 
I was going to ask about this- for those of you able to get into peace deals (some stubborn CTDs still plaguing us), how is the warscore mechanic working for you? Is it making sense? Any bad quirks?

G

My only experiences so far are white peace deals between -40 and +40 warscores.
 
I was going to ask about this- for those of you able to get into peace deals (some stubborn CTDs still plaguing us), how is the warscore mechanic working for you? Is it making sense? Any bad quirks?

G

The military strength score part of it seems to be underestimating my military power with a more advanced but smaller army, against larger but less advanced AI armies.
 
The military strength score part of it seems to be underestimating my military power with a more advanced but smaller army, against larger but less advanced AI armies.

That have always been the case, just as your artillery and planes(the stuff that wins wars) count for way less than the AI rifleman spam.
 
I was going to ask about this- for those of you able to get into peace deals (some stubborn CTDs still plaguing us), how is the warscore mechanic working for you? Is it making sense? Any bad quirks?

G

In my current game almost the whole world declared war on me all of a sudden, so I can give you some detailed feedback about the warscore soon! :)
 
In my current game almost the whole world declared war on me all of a sudden, so I can give you some detailed feedback about the warscore soon! :)

Same, and I've also had various friends declaring war on me, seemingly bribed. The weird part is that none of my 7 wars have witnessed an AI army enter my lands. I've only had to fend off 2 units at a time though I can see they have bigger and better armies than mine AND I'm covering multiple fronts...
 
In my current game (deity), Morocco declared war on me (we're neighbors). War score starts around - 30. Fair enough, his army is better and so is his economy. I kill 4 of his units (3 musketmen and some ranged horse unique unit) and capture his 6 pop city that was closest to me. During this exchange, I lost one Knight. After city capture, score is still staying at - 30 and it only lists 2 modifiers (army might and economy).

Same game, Mayans declared war during the above mentioned war. I take their closest city, killing 10+ units and losing 3. War score went from - 10 at the start to me being positive 30. His info box lists all 3 modifiers, including the missing one from the Morocco war (the war in my favor modifier). He places out and gives me 162 gold too. Don't know why the difference is there.

I don't have an opinion on this really, but I wanted to say it for more data for how the new score system is doing.
 
In my current game (deity), Morocco declared war on me (we're neighbors). War score starts around - 30. Fair enough, his army is better and so is his economy. I kill 4 of his units (3 musketmen and some ranged horse unique unit) and capture his 6 pop city that was closest to me. During this exchange, I lost one Knight. After city capture, score is still staying at - 30 and it only lists 2 modifiers (army might and economy).

Same game, Mayans declared war during the above mentioned war. I take their closest city, killing 10+ units and losing 3. War score went from - 10 at the start to me being positive 30. His info box lists all 3 modifiers, including the missing one from the Morocco war (the war in my favor modifier). He places out and gives me 162 gold too. Don't know why the difference is there.

I don't have an opinion on this really, but I wanted to say it for more data for how the new score system is doing.
AI can produce units like crazy, sometimes faster than you kill them.
 
I love how the warscore takes into mind who is actually winning the war instead of 'we have an army of 500 spearmen standing around doing nothing, so we will never give you a fair deal'.

Used the system to bully two neighbors into giving me some gold, also razed a few poorly placed cities and farmed a great general to take back some territory (the damn Hun UA grabs all land :D). All in all it was a pretty good day.
 
Don't know if it is a bug or if is intended : captured barbarians horsemen with Attila and mounted melee unit don't require horse.
 
Don't know if it is a bug or if is intended : captured barbarians horsemen with Attila and mounted melee unit don't require horse.

Barbarians have no resource-requirement on their units afaik, if you upgrade them however you do need resources.
 
AI can produce units like crazy, sometimes faster than you kill them.

Good point I hadn't considered that. Though I still find it odd that only one of the two wars showed the "I'm winning or losing" war score modifier in the text box. Unless that's intentional?
 
The warscore is one of the niftiest little tooltips in the package now. Love it.
 
Good point I hadn't considered that. Though I still find it odd that only one of the two wars showed the "I'm winning or losing" war score modifier in the text box. Unless that's intentional?
Intentional. That tooltip only appears if one party's damage level exceeds the other. Large civs take a lot of damage reqs to change damage levels.
 
Same, and I've also had various friends declaring war on me, seemingly bribed. The weird part is that none of my 7 wars have witnessed an AI army enter my lands. I've only had to fend off 2 units at a time though I can see they have bigger and better armies than mine AND I'm covering multiple fronts...

Same here!
Some of the AIs do have a large navy and a lot of troops (much more than I, playing on Emperor), but they couldn't be bothered to set out for my place, so it's cool. :D
 
I have a question: is the reasoning behind farm adjacency bonuses are explained anywhere? There is no explanation in the changelog (or I missed it) but farm clusters produce more than nominal amount of food.

Is there similar mechanic for other improvements?
 
I have a question: is the reasoning behind farm adjacency bonuses are explained anywhere? There is no explanation in the changelog (or I missed it) but farm clusters produce more than nominal amount of food.

Is there similar mechanic for other improvements?

1. Not that I know of but I could be wrong
2. All I can think of is several improvements that are "can't have one next to this one", so you need to plan out your spacing if you want to use several of them (or even villages, if you don't have a unique improvement for your civ)
 
Would be cool if mines had the adjacent bonus like farms added to CBP.
 
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