Galbias
Prince
- Joined
- Jul 2, 2016
- Messages
- 488
Dojo is pretty unfun to use as it is.
It basically comes in two flavours - unfun, action intensive but powerful being the first, and weak (esp comparing it to fellow buildings of its era) but not requiring 50 billion actions every turn.
I wrote more in the Japan thread, but basically the best tactic with it is to just spam Scouts/low-prod-stuff, disband/gift to CS (can't do that with scouts) - you can become almost Poland-tier by doing so, but it requires you to manually level up every single scout/unit you make! That's not exactly what I call entertaining. Denmark/Greece can become cultural Polands too, but all they need is to simply bash somebody's head in, not just force you to unit promo disband ad infinitum if you don't want your UB to be pretty underwhelming.
Poor AI Oda can't do stuff like this too, so his Dojo is not exactly something great for him. It's peanuts if you don't focus your production on it.
If you don't make units just to give them their lvl 3 with barracks + dojo, choose promos for them and then disband/gift them, then the culture you get from this UB will be pathetic, making Dojo pretty much only a promotion which makes it basically poor man's Zulu Barracks that need way more production and have +1C+1S compared to the Armory they're the replacement for, which is so little it doesn't matter by this point in medieval.
I even suggested an alternative equation there that'd fix it, but Dojo/Japan would probably need some more love after my changes.
Ottomans have similar problem with their Forge. Broken to build stuff just to disband (even more cheesy), but at least their Forge gives IIRC +3Prod +1Science compared to replacement which is noticeable, esp considering how much earlier in the game it comes - so AI Giant Turban Guy Suleiman still gets a lot from it.
Besides that, the patch is great.
You can't really complain about something being unfun if it's basically an exploit. Though it probably does warrant a change.
The culture gain with promotions is a neat idea but in addition to making it only for earned promotions, having the culture gain scale with era might not be bad. Unless you're playing extremely carefully/on low difficulty or savescumming, you will be losing units so the average culture you're gaining isn't going to be going straight up (the Japanese UA even encourages you to be a bit more reckless with your units), and in some games you might not end up in any Medieval era wars, and the culture is going to be pretty weak if it starts in the Industrial era or w/e.