Kailric
Jack of All Trades
Here we talk about ideas for new victory conditions. Fullerene started us off with some below. I want to focus on The New World idea for the moment as that is the one I want to add first.
The New World
Basically the idea is similar to the main Civ4 victory of colonizing a distant star. You must build a fleet of ships, stock them well with goods, and set sail hoping to discover the New World (ala Christopher Columbus). After a certain tech is researched it will unlock this option for all Civs. The game will somewhat keep track of the other Civs progress so you know where you stand. You may even have to send your Fleet earlier than when at 100% chance of success in order to beat a rival.
You would need special ships built and also special cargo containers that each require a variety of goods in order to be built. When you are ready move your fleet to the open seas and set sail for the unknown. The Victor could be the first to arrive successfully OR once you arrived you would then have a special Colony Screen where you must bring back your first harvest of New World Cargo in order to win.
Along with this addition the whole final Conquest would need to be removed, it would seem anyway. Also, I would want to add more options for diplomacy with the Pope where you can lose favor or gain favor making him an additional adversary to your goals or an ally depending on how well you treat his favor. This would need to be done in addition to the above changes in order to keep the Pope from just being a total nuisance to your new goals.
I think there could be several victory conditions:
- (Protestant) Reformation - the classic col victory type. Destroy invading (catholic) army
- The New World - sail to the new world and build a colony
- Renaissance - this one should be something about reaching huge culture/science level. Maybe you should also educate your noblemen somehow. I'm not sure about the exact details yet.
- Conquest - as it's the name of the mod, this should be option too: remove all other factions from the map.
- Crusade - not sure what this would exactly be, but just want to throw an idea.
The New World
Basically the idea is similar to the main Civ4 victory of colonizing a distant star. You must build a fleet of ships, stock them well with goods, and set sail hoping to discover the New World (ala Christopher Columbus). After a certain tech is researched it will unlock this option for all Civs. The game will somewhat keep track of the other Civs progress so you know where you stand. You may even have to send your Fleet earlier than when at 100% chance of success in order to beat a rival.
You would need special ships built and also special cargo containers that each require a variety of goods in order to be built. When you are ready move your fleet to the open seas and set sail for the unknown. The Victor could be the first to arrive successfully OR once you arrived you would then have a special Colony Screen where you must bring back your first harvest of New World Cargo in order to win.
Along with this addition the whole final Conquest would need to be removed, it would seem anyway. Also, I would want to add more options for diplomacy with the Pope where you can lose favor or gain favor making him an additional adversary to your goals or an ally depending on how well you treat his favor. This would need to be done in addition to the above changes in order to keep the Pope from just being a total nuisance to your new goals.