New Wonders (06/20/06)

  • Thread starter Thread starter Rabbit, White
  • Start date Start date
I love your work Rabbit, its absolutely awe inspiring, seriously.:D

I would REALLY love to know how you guys do it hey. I have heaps of ideas for buildings floating around inside my head but no idea how to describe them to anyone as requests. do you know if there is a building making tutorial out there??? if not would you pretty please make one;)
 
Making Progress on that SDK code, all the data is loading and displaying itself in the Civilopedia now I just need to give it an effect in the game.
 

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Oooh, very nice... that's one overpowered wonder though :D

Are these things going into the CCP?
 
Have no fear Wonders wont be THAT powerfull, I just activated all my new XML tags in one building so I could more easily check the affects of my Gametext code. When I finished I took a screeny so you could see the format of the text, Do they look clear and understandable? Note that I am not going to actualize all of these right away I'll do most of the simpler ones and release the first version with the wonders I listed on the last page. This will hopefully grab the attention of some Artists who can make the Art for the remaining Wonders I'm dreaming of and these can be added in subsiquent versions.

Anyone interested in doing the XML/Art collection end of this Mod?
 
See my post on the previous page, I am terrible with ArtDefines and the various Wonder Buildings I am looking to use are scatered about in many different threads, if someone can collect them and make the ArtDefines and post the files here that would save me lots of time so I can focus on the code. And I'll put you as down in the Mods Credits section too :goodjob:
 
Impaler[WrG] said:
See my post on the previous page, I am terrible with ArtDefines and the various Wonder Buildings I am looking to use are scatered about in many different threads, if someone can collect them and make the ArtDefines and post the files here that would save me lots of time so I can focus on the code. And I'll put you as down in the Mods Credits section too :goodjob:
I don't know if I'll have time to do it but if you were to provide the links to threads containing the other wonders that would certainly help (either me or someone else who decides to help out :)).
 
Arne said:
Is it possible, to get this model without the temple (and the temple without the sphinx? :D) I really wold love to see more egyptian buildings. :egypt:
Could you please say something about that request? ->
[ ] No, unfortunately it is not possible
[ ] Yes it is possible, but I am not able to do it.
[ ] Yes, it is possible, I will send the model to you, if you want to make it yourself by using SceneViewer
[ ] Yes, it's possible and it is a good/bad idea. However, I will do it in future, but not now.

Whatever - it all is better that no answer. Thank you :)
 
Arne said:
Could you please say something about that request? ->
[ ] No, unfortunately it is not possible
[ ] Yes it is possible, but I am not able to do it.
[ ] Yes, it is possible, I will send the model to you, if you want to make it yourself by using SceneViewer
[ ] Yes, it's possible and it is a good/bad idea. However, I will do it in future, but not now.

Whatever - it all is better that no answer. Thank you :)
Sorry about that I missed it :) So to answer your question my answer is none of the above :D - I'll put it up this evening, it's a 10 minute job. However, I must warn you the roof of that temple w/o the sphinx will be awefully empty and boring, and I'm not going to re-texture it.
 
Rabbit said:
Sorry about that I missed it :) So to answer your question my answer is none of the above :D - I'll put it up this evening, it's a 10 minute job. However, I must warn you the roof of that temple w/o the sphinx will be awefully empty and boring, and I'm not going to re-texture it.
That sounds great. :) If the temple looks terrible without re-texturing (I don't belief, but IF it does), thats no problem. I will try to re-texture it myself, if it don't look fine to me. All I need (really NEED ;) ) is the model with some texture, no matter if ugly or not. :thumbsup:
 
Posted an updated version of the Sphinx (see first post) with the separate NIFs for the two parts as well, i.e. Sphinx separate and temple separate.

Now, I couldn't resist so I put a little piece on the empty roof of the temple, however, it is separate from the rest of the temple so if you want to you can easily remove it using the NIF viewer. Same goes for the Sarcophagus on the Sphinx. I wasn't sure if it's suppose to be a part of the Sphinx or not so I set it up so that it's a separate object that can be removed using the NIF viewer.
 
The sphinx is superb. Well done. :goodjob:
 
:worship: Thank you. Now these are many buildings in one. Great!

Rabbit said:
Same goes for the Sarcophagus on the Sphinx. I wasn't sure if it's suppose to be a part of the Sphinx or not so I set it up so that it's a separate object that can be removed using the NIF viewer.
You are right, it has originaly nothing to do with the Sphinx. It's an later addition, called "oneiric stela" or something like that ("Traumstele" in German). But this is nothing, that would annoy me if it is connected with the Spinx.
 
Psychic_Llamas said:
I love your work Rabbit, its absolutely awe inspiring, seriously.:D

I would REALLY love to know how you guys do it hey. I have heaps of ideas for buildings floating around inside my head but no idea how to describe them to anyone as requests. do you know if there is a building making tutorial out there??? if not would you pretty please make one;)

Rabbit uses max for his bulding but you should join the dark side of modeling and learn blender :evil: Blender is a free program, and I made a tutorial for it, see in mi sign.
 
Maintance Modifiers are up and working, the FreePromotions are working but I can currently give only 1 promotion at a time and the Units level incresses which I dont want it to do, I want the unit to get X number of un-alocated (blue glow ready to be assigned promotions) without any affect on its current Exp or the Exp needed to get to the next Promotion so they will truely be Free with no Strings attached. It will be a bit more complex then I originaly expected to do what I want, it will probably take an additional int in the UnitClass. I'll activate SpecialBuilding Commerce Change and OnConstruction Commerce then get to work releasing the first version.
 
Impaler[WrG] said:
Maintance Modifiers are up and working, the FreePromotions are working but I can currently give only 1 promotion at a time and the Units level incresses which I dont want it to do, I want the unit to get X number of un-alocated (blue glow ready to be assigned promotions) without any affect on its current Exp or the Exp needed to get to the next Promotion so they will truely be Free with no Strings attached. It will be a bit more complex then I originaly expected to do what I want, it will probably take an additional int in the UnitClass. I'll activate SpecialBuilding Commerce Change and OnConstruction Commerce then get to work releasing the first version.
Sounds good :goodjob:
 
Unit UpgradeCost Modifier working along with Culture and Gold OnConstuction. I though up a nice Wonder that will give Gold opon completing "Klondike Gold Rush", say 5000-10000 gold upon completion and avalible at or around StemPower cost 800 and double speed with what else Gold :D
 
Impaler[WrG] said:
Unit UpgradeCost Modifier working along with Culture and Gold OnConstuction. I though up a nice Wonder that will give Gold opon completing "Klondike Gold Rush", say 5000-10000 gold upon completion and avalible at or around StemPower cost 800 and double speed with what else Gold :D
Haha, I like that idea :goodjob: though I'm not sure how the wonder should look
 
More progress to report, most of the wonder art is integrated into XML files and working nicely, the only major glitch is the Button for the Code of Hammurabi made by Prestidigitator, its in an odd .tga format which displays correctly in most situations but will crash the game when it enters the Citybilboard circle. Its attached bellow, if someone could convert it to a .dds that would be supper. Its attached as a .txt file because CivFanatics for some silly reason wouldnt accept a .zip, just rename to .zip and extract the .tga file :crazyeye:

Version 1 will include the following Wonders

WhiteHouse, CN Tower, Sphinx (White Rabbit)
Leonardos Workshop (Gnart)
Temple of Artemis (Sevo)
Code of Hammurabi, Ziggurat of Marduk (Prestidigitator)
Colt Armory (no Building art)

If someone could make a Button for the Colt Armory (2 crossed 6-shoot type pistols would be good) that would be great because I'm currently using the Rifling Tech Button for it and its confusing because its avalible at that Tech. :crazyeye:

I still need to assemble some Pedia Text (from Wiki-pedia) and Strategy text and integrate my code with the CCP. I would love to release this weekend but I'm working, likly release time is next week.

Here are some preview screenshots of the new wonders, note that the Sphinx got -100% Anarchy length which is not a tag I created, its an un-used Firaxis tag that basicaly gives you that portion of the Spiritual trait so this effect can be done right now for anyones game or Mod.

P.S. Rabbit, I plan to have no building for the Gold Rush at first, it not like it realy is a building after all (like the Internet I guess) hopefully someone will make a button something like a pickax striking a snow covered mountain or a minner panning for gold in a stream. I wasn't planning on including this wonder in the first version but if someone makes a nice button I can do so.
 

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  • CodeofHammurabi -Button.txt
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