New world scenario

se_thrax

Chieftain
Joined
Oct 1, 2010
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6
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Sweden
So here i was excited to defend against the spanish armade, Inca's conquering madrid! yes yes evil scheme planning to rewrite history..

But instead i gotten a "random map". Why no US/EU map where spain, france and england are on their home turf. US in the middle and on the other side Asia and an edge of china.

Also i only got 100 turns of play :(

I hope there is a "new world maps" to be found. Otherwise i cut up a world map or such. but i really cant live with 100 turn limit, cant handle the stress :)

Any tips or preferred maps to make this so called "scenario" a bit more realistic (enviroment wise, 'cause i was already wearing my pink tutu) ?
 
As far as I can tell with having tried the new scenario, I don't see how a person could obtain the 1000 VP victory condition in 100 turns. Is there really supposed to be a 100 turn limit?

Is this a bug from the Mongol scenario that enforces 100 turns?
 
As far as I can tell with having tried the new scenario, I don't see how a person could obtain the 1000 VP victory condition in 100 turns. Is there really supposed to be a 100 turn limit?

Is this a bug from the Mongol scenario that enforces 100 turns?

Scenarios in all of the Civ's from 1 - 4 always had a "time" limit to play. You can choose the difficulty though. Or create your own scenerio, or wait for a Modder to create one.
 
How can we change the turn times? And the mongol scenario should have a VP point amount to win too, and add some turns. 100 turns does not allow any fun, by the time you start having fun the game is over it is a big disappointment.

I do like the New World scenario though and the AI has become much better, it even fell back on its best line of retreat.

Scenarios in all of the Civ's from 1 - 4 always had a "time" limit to play. You can choose the difficulty though. Or create your own scenerio, or wait for a Modder to create one.

Nah!! there must be a way to change the number of turns in the xml or worldbuilder file, but I am not sure where to look to change those files yet. We all paid for it so where do we access the files for that scenario on our PC? I was thinking of adding 50 or 100 more turns just because it is too short.

BTW does the standard tech tree have Piracy now? I love the privateers and the Tercio!
 
Hey that is bunk! I got done with the scenario and it would not let me choose just one more turn. I was in one crazy war with the Iroquois! Man you begin to have fun and run out of turns, man that sucks! It could be because I only had like 495 pts, but I wasn't really trying to win, just trying to have fun.
 
Exactly what i mean, random map ok, but 100 turns...a temple building taking 13 turns i mean...comman thats 10% of the game time in turns.

I just want to start in 1492, and well see where it ends, 2050 Inca rule the world..ow wait their calendar ends 2012 was it not..or were that the mayans?

:)

The scenario's i bought were a big dissappointment so far, no propper map planned for it, and a silly 100 turn limit. Back to regular games for now.

And i patiently wait for a new world mod with propper map and time frame :)
 
Exactly what i mean, random map ok, but 100 turns...a temple building taking 13 turns i mean...comman thats 10% of the game time in turns.

I just want to start in 1492, and well see where it ends, 2050 Inca rule the world..ow wait their calendar ends 2012 was it not..or were that the mayans?

:)

The scenario's i bought were a big dissappointment so far, no propper map planned for it, and a silly 100 turn limit. Back to regular games for now.

And i patiently wait for a new world mod with propper map and time frame :)

Me too! I don't know who the designers were for these scenarios, but give us some playing and expanding time. I will say I had fun while it lasted, but I hate limits on gameplay.

1.) Make the techs stop at the Renaisscance Era.

2.) Do not limit turn times

3.) Victory condition 2000 VP

4.) Make a historically correct world map. This is not beyond Firaxis come on now! I spent the whole game trying to find this fictional China! Why would you make Europe look like it was but change the rest of the world? I was trying to figure out where I was the Iroquois were south of the Aztecs and next to the Incas!

Apply these four steps and you would have a very good scenario. Why make players complain. Help them have fun.

My advice is to change the Mongol scenario around similar lines as well. Except the map which I thought was pretty good.
 
I was able to win it as Spain quite easily. All that I did was send 2 ships to China and then went on a razing rampage of the Iroquios civ. For every pop they drop you get a treasure. Just send all of the treasures back to your capital. Conquering their capital ( which you can't raze) also nets you 3 treasures. They were the only ones I needed to conquer.
 
I was able to win it as Spain quite easily. All that I did was send 2 ships to China and then went on a razing rampage of the Iroquios civ. For every pop they drop you get a treasure. Just send all of the treasures back to your capital. Conquering their capital ( which you can't raze) also nets you 3 treasures. They were the only ones I needed to conquer.

Oh you can win but it is too short. I have changed the turn times to 200 turns and raised the VP level up to 2000. This should make it more interesting. I am also going to add turns to the Mongol Scenario, because it is harder than it was because of the changes to horsemen.
 
I am going to play test my changes and see how things go. I might go into making a real map for this.
 
Oh you can win but it is too short. I have changed the turn times to 200 turns and raised the VP level up to 2000. This should make it more interesting. I am also going to add turns to the Mongol Scenario, because it is harder than it was because of the changes to horsemen.

How do you change the number of turns?
 
I don't like the turn limit either.
And the random map just made me mad as hell....:mad:
 
I was able to play much longer :) I hacked the scenario with the notepad. I have 1500 turns to complete the game and Victory points aren't any obstacle.

You have to browse to this directory:
C:\Program Files (x86)\Steam\SteamApps\common\sid meier's civilization v\assets\DLC\DLC_02\Scenarios\NewWorldScenario
(If Your OS is 32-bit then Program Files (x86) has to be replaced with Program Files)

Open TurnRemaining.lua in the notepad.

Find this line: local iTurnsRemaining = 100 - Game.GetGameTurn();
And change value "100" to something You like. I changed it to 1500 to get 1500 turns.

The next line can also help - You can change 0 to something smaller and possibly add even more turns ... but I haven't tested it out properly. I changed mine to -1000 just to be sure.

Scroll further and there is a line: if (player:GetScore() >= 1000) then
Change 1000 to something bigger. I had one million there and in the current game I nearly completed I have close to 5000 VPs. So I think even 10000 should be enough.

There is one more very important change. Open file NewWorldScenarioLoadScreen.lua
Scroll down and find the line: PreGame.SetMaxTurns(100);
And change 100 to similar number You used before for the turns. I failed to change this value on my first attempt and the game ended on turn 100. I don't know if it is just for loading a savegame or it is initiated always.

There is a limitation also. You cannot use old savegames. Those will end after 100 turns.

Disclaimer: You should test it out by clicking "next turn" 100 times before You embark on a serious adventure.
 
How can we change the turn times? And the mongol scenario should have a VP point amount to win too, and add some turns. 100 turns does not allow any fun, by the time you start having fun the game is over it is a big disappointment.

I do like the New World scenario though and the AI has become much better, it even fell back on its best line of retreat.

Has there been a secret AI patch, or does the AI (as I've sometimes suspected) have a learning algorithm? In my last full game of Civ, my citadel was a lot less effective than usual at killing enemies - but it acted as a strong deterrent. This is because Nebuchadnezzar would actually move units away from it at the end of turn, and even exchange wounded units for intact ones. I've never known the AI play that way; its usual response to a citadel is to surround it and fortify, while rapidly dying, then rinse and repeat. What's more attacks from both Rome and Babylon were coordinated - both with each other and, if one power attacked, it did so with a big army consistently, rather than with a big army, losing it, and then throwing new units at me one by one as they were produced.

If only Neb hadn't been sitting with a whole bunch of fortified artillery within range of my units, and never actually activating them to fire, I could almost have thought I had a human opponent (albeit a not especially good one).
 
Has there been a secret AI patch, or does the AI (as I've sometimes suspected) have a learning algorithm? In my last full game of Civ, my citadel was a lot less effective than usual at killing enemies - but it acted as a strong deterrent. This is because Nebuchadnezzar would actually move units away from it at the end of turn, and even exchange wounded units for intact ones. I've never known the AI play that way; its usual response to a citadel is to surround it and fortify, while rapidly dying, then rinse and repeat. What's more attacks from both Rome and Babylon were coordinated - both with each other and, if one power attacked, it did so with a big army consistently, rather than with a big army, losing it, and then throwing new units at me one by one as they were produced.

If only Neb hadn't been sitting with a whole bunch of fortified artillery within range of my units, and never actually activating them to fire, I could almost have thought I had a human opponent (albeit a not especially good one).

I just had a game today where Japan attacked me and he wisely retreated instead of coming forward like the AI usually does to get massacred. He fought a limited offensive, but it seemed like he could not get his troops into an advantageous position against me, so he withdrew back around Osaka. Its amazing, as if he could tell I was in superior terrain, which I was. Still, I could not believe my eyes. :lol: I was so sure I had him. It was a foregone conclusion he was going to declare war. All he had to do was advance into my trap, like the AI usually does.

Also about a week ago, I decided to play on emperor for the first time. The first time I tried I lost my capital, because Japan and Russia ganged up on me and they coordinated their offensive against my capital. I tried and tried to regain my capital and never could. I was at one point down to one city, in which I had built a citadel to defend myself against Germany who backstabbed me. I was able to knock of some of his units, but then he simply retreated away from it. Interestingly enough, he was quite aggressive from a city in the south, which kept bringing troops to attack army from behind, which I had there trying to regain my capital from Japan. The AI seems like it has learned something. It made me feel stupid for a minute there. I gave up the game, and started a the one I described above, so far so good in that one. So it could be a preliminary secret patch. Although the only update I have noticed was for Fall of the Samurai on steam. I will let you know on any further AI developments as I play more.
 
I don't like the 100 turn limit either. Also I can't win in 100 turns. The AI keeps beating me and I am only playing on Prince. There is no way to get to 1000 VP. I don't even know how to get points other than traveling to China and conquering other Civ's cities, which doesn't appeal to me.
 
Ive won in the time limit as the Incas on prince.

France settled a few cities near me, and i attacked them with catapults, archers and horsemen (i was lucky with resources) and kept sending the treasure from raised cities back to my capital.

Not having a real world map is really frustrating and stupid though
 
I don't like the 100 turn limit either. Also I can't win in 100 turns. The AI keeps beating me and I am only playing on Prince. There is no way to get to 1000 VP. I don't even know how to get points other than traveling to China and conquering other Civ's cities, which doesn't appeal to me.

Winning for me isn't the problem, but always when things get rolling I hit 100 turns or 1000 VP points :)

I have been able to beat the game on Deity as European powers by sending 3 caravales ASAP to china. Then build a small navy and use couple infantries to raze the cities, settle yourself near wonders which give treasure units and things are easy. As natives I tried to expand quickly and I'm able to build Wondows most of the time. Attacking your neighbouring native tribe can also help a lot. I usually do that as soon as I have bought 5-6 swordmen.
 
Where do I buy the New World scenario that several achievements are dedicated to? I believe I've purchased everything offered at the Steam shop, but I only have a couple scenarios available when I try to load one: Mongol and one other.
 
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