Newb question

It's at times like this that I wonder where the barbs got all that metal for their shiny axes and spears. I also wonder what they make the barrels of those muskets out of when there is no metal around.

You need to be getting out settlers a bit quicker if you're seeing barbarians past swords and horse archers I'd think(on your mainland, of course).
 
Hold the 'Alt' key and hover over the target to see your attack odds and a breakdown of the bonuses the defender has.

Barbs only spawn in the fog, so Fogbusting is a good skill to develop. On lower levels the AI can take a while to fill in the space, so barbs are trouble a little longer than at the higher levels.

I generally just send out a mass warriors to fogbust. You don't need to eliminate all the fog, just have a unit within 2 tiles of a fogged square and a barb won't spawn there.

Something like:
OOOOO
OOOOO
OOXOO
OOOOO
OOOOO

Where 'X' is your warrior or any unit. The outer ring of tiles may be fogged, but a barb will not spawn there becuase it is too close to your existing unit.

Put two side by side and you will by blocking 50 squares from barb spawn:
OOOOOOOOOO
OOOOOOOOOO
OOXOOOOXOO
OOOOOOOOOO
OOOOOOOOOO
This will work for barb galleys too, so get some warriors near the coast too and stop them before they start spawning.

Before you have your net of units out blocking barbs from spawning fortify your units on a forested hill +75% defense, forest +50% defense, or hill +25% tile. I almost always park them in forest. If they are there a few turns the fortify bonus will add up to another +25%. I also take the Woodsman promotions (W1 +20 forest/jungle defense, W2 +30 forest/jungle defense) for these early fogbusters to further help their defense.

Later when more advanced unit spawn (late warriors, archers, axe/spear) they will ignore some parked fogbusters and head for an improvement (roads included) or a city (whichever is closer to them). So try to determine their target and fortify a unit on your improved tiles. An archer on a hill can hold things for a little while longer until your spawn blocking is 100%.

Edit: Defense %forest
 
Forest is only an innate +50%; forested hill is only +75%.

Can anyone provide corroboration on the 2-square radius? I always thought it barbs could spawn anywhere out of FOV... if this is true, that's a whole different ball game.
 
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